#include "PictureBoundingBoxPlayer.h"
#include <new>
#include <stdio.h>
#include "DrawState.h"
#include "GlobalFontManager.h"
#include "Layer.h"
#include "ServerApp.h"
#include "ServerBitmap.h"
#include "ServerFont.h"
#include "ServerPicture.h"
#include "ServerTokenSpace.h"
#include "View.h"
#include "Window.h"
#include <AutoDeleter.h>
#include <Bitmap.h>
#include <Debug.h>
#include <List.h>
#include <ObjectListPrivate.h>
#include <PicturePlayer.h>
#include <PictureProtocol.h>
#include <Shape.h>
#include <StackOrHeapArray.h>
#ifdef DEBUG_TRACE_BB
# define TRACE_BB(text, ...) debug_printf("PBBP: " text, ##__VA_ARGS__)
#else
# define TRACE_BB(text, ...)
#endif
typedef PictureBoundingBoxPlayer::State BoundingBoxState;
class PictureBoundingBoxPlayer::State {
public:
State(const DrawState* drawState, BRect* boundingBox)
:
fDrawState(drawState->Squash()),
fBoundingBox(boundingBox)
{
fBoundingBox->Set(INT_MAX, INT_MAX, INT_MIN, INT_MIN);
}
~State()
{
}
DrawState* GetDrawState()
{
return fDrawState.Get();
}
void PushDrawState()
{
DrawState* previousState = fDrawState.Detach();
DrawState* newState = previousState->PushState();
if (newState == NULL)
newState = previousState;
fDrawState.SetTo(newState);
}
void PopDrawState()
{
if (fDrawState->PreviousState() != NULL)
fDrawState.SetTo(fDrawState->PopState());
}
SimpleTransform PenToLocalTransform() const
{
SimpleTransform transform;
fDrawState->Transform(transform);
return transform;
}
void IncludeRect(BRect& rect)
{
_AffineTransformRect(rect);
*fBoundingBox = (*fBoundingBox) | rect;
}
private:
void _AffineTransformRect(BRect& rect)
{
BAffineTransform transform = fDrawState->CombinedTransform();
if (transform.IsIdentity())
return;
BPoint transformedShape[4];
transformedShape[0] = rect.LeftTop();
transformedShape[1] = rect.LeftBottom();
transformedShape[2] = rect.RightTop();
transformedShape[3] = rect.RightBottom();
transform.Apply(&transformedShape[0], 4);
float minX = INT_MAX;
float minY = INT_MAX;
float maxX = INT_MIN;
float maxY = INT_MIN;
for (uint32 i = 0; i < 4; i++) {
if (transformedShape[i].x < minX)
minX = transformedShape[i].x;
else if (transformedShape[i].x > maxX)
maxX = transformedShape[i].x;
if (transformedShape[i].y < minY)
minY = transformedShape[i].y;
else if (transformedShape[i].y > maxY)
maxY = transformedShape[i].y;
}
rect.Set(minX, minY, maxX, maxY);
}
private:
ObjectDeleter<DrawState>
fDrawState;
BRect* fBoundingBox;
};
class BoundingBoxCallbacks: public BPrivate::PicturePlayerCallbacks {
public:
BoundingBoxCallbacks(BoundingBoxState* const state);
virtual void MovePenBy(const BPoint& where);
virtual void StrokeLine(const BPoint& start, const BPoint& end);
virtual void DrawRect(const BRect& rect, bool fill);
virtual void DrawRoundRect(const BRect& rect, const BPoint& radii, bool fill);
virtual void DrawBezier(const BPoint controlPoints[4], bool fill);
virtual void DrawArc(const BPoint& center, const BPoint& radii, float startTheta,
float arcTheta, bool fill);
virtual void DrawEllipse(const BRect& rect, bool fill);
virtual void DrawPolygon(size_t numPoints, const BPoint points[], bool isClosed, bool fill);
virtual void DrawShape(const BShape& shape, bool fill);
virtual void DrawString(const char* string, size_t length, const escapement_delta& delta);
virtual void DrawPixels(const BRect& source, const BRect& destination, uint32 width,
uint32 height, size_t bytesPerRow, color_space pixelFormat, uint32 flags, const void* data,
size_t length);
virtual void DrawPicture(const BPoint& where, int32 token);
virtual void SetClippingRects(size_t numRects, const clipping_rect rects[]);
virtual void ClipToPicture(int32 token, const BPoint& where, bool clipToInverse);
virtual void PushState();
virtual void PopState();
virtual void EnterStateChange();
virtual void ExitStateChange();
virtual void EnterFontState();
virtual void ExitFontState();
virtual void SetOrigin(const BPoint& origin);
virtual void SetPenLocation(const BPoint& location);
virtual void SetDrawingMode(drawing_mode mode);
virtual void SetLineMode(cap_mode capMode, join_mode joinMode, float miterLimit);
virtual void SetPenSize(float size);
virtual void SetForeColor(const rgb_color& color);
virtual void SetBackColor(const rgb_color& color);
virtual void SetStipplePattern(const pattern& patter);
virtual void SetScale(float scale);
virtual void SetFontFamily(const char* familyName, size_t length);
virtual void SetFontStyle(const char* styleName, size_t length);
virtual void SetFontSpacing(uint8 spacing);
virtual void SetFontSize(float size);
virtual void SetFontRotation(float rotation);
virtual void SetFontEncoding(uint8 encoding);
virtual void SetFontFlags(uint32 flags);
virtual void SetFontShear(float shear);
virtual void SetFontFace(uint16 face);
virtual void SetBlendingMode(source_alpha alphaSourceMode, alpha_function alphaFunctionMode);
virtual void SetTransform(const BAffineTransform& transform);
virtual void TranslateBy(double x, double y);
virtual void ScaleBy(double x, double y);
virtual void RotateBy(double angleRadians);
virtual void BlendLayer(Layer* layer);
virtual void ClipToRect(const BRect& rect, bool inverse);
virtual void ClipToShape(int32 opCount, const uint32 opList[], int32 ptCount,
const BPoint ptList[], bool inverse);
virtual void DrawStringLocations(const char* string, size_t length, const BPoint locations[],
size_t locationCount);
virtual void DrawRectGradient(const BRect& rect, BGradient& gradient, bool fill);
virtual void DrawRoundRectGradient(const BRect& rect, const BPoint& radii, BGradient& gradient,
bool fill);
virtual void DrawBezierGradient(const BPoint controlPoints[4], BGradient& gradient, bool fill);
virtual void DrawArcGradient(const BPoint& center, const BPoint& radii, float startTheta,
float arcTheta, BGradient& gradient, bool fill);
virtual void DrawEllipseGradient(const BRect& rect, BGradient& gradient, bool fill);
virtual void DrawPolygonGradient(size_t numPoints, const BPoint points[], bool isClosed,
BGradient& gradient, bool fill);
virtual void DrawShapeGradient(const BShape& shape, BGradient& gradient, bool fill);
virtual void SetFillRule(int32 fillRule);
virtual void StrokeLineGradient(const BPoint& start, const BPoint& end, BGradient& gradient);
private:
BoundingBoxState* const fState;
};
BoundingBoxCallbacks::BoundingBoxCallbacks(BoundingBoxState* const state)
:
fState(state)
{
}
static void
get_polygon_frame(const BPoint* points, int32 numPoints, BRect* frame)
{
ASSERT(numPoints > 0);
float left = points->x;
float top = points->y;
float right = left;
float bottom = top;
points++;
numPoints--;
while (numPoints--) {
if (points->x < left)
left = points->x;
if (points->x > right)
right = points->x;
if (points->y < top)
top = points->y;
if (points->y > bottom)
bottom = points->y;
points++;
}
frame->Set(left, top, right, bottom);
}
template<class RectType>
static void
expand_rect_for_pen_size(BoundingBoxState* state, RectType& rect)
{
float penInset = -((state->GetDrawState()->PenSize() / 2.0f) + 1.0f);
rect.InsetBy(penInset, penInset);
}
void
BoundingBoxCallbacks::MovePenBy(const BPoint& delta)
{
TRACE_BB("%p move pen by %.2f %.2f\n", fState, delta.x, delta.y);
fState->GetDrawState()->SetPenLocation(
fState->GetDrawState()->PenLocation() + delta);
}
void
BoundingBoxCallbacks::StrokeLine(const BPoint& _start,
const BPoint& _end)
{
TRACE_BB("%p stroke line %.2f %.2f -> %.2f %.2f\n", fState,
_start.x, _start.y, _end.x, _end.y);
BPoint start = _start;
BPoint end = _end;
const SimpleTransform transform = fState->PenToLocalTransform();
transform.Apply(&start);
transform.Apply(&end);
BRect rect;
if (start.x <= end.x) {
rect.left = start.x;
rect.right = end.x;
} else {
rect.left = end.x;
rect.right = start.x;
}
if (start.y <= end.y) {
rect.top = start.y;
rect.bottom = end.y;
} else {
rect.top = end.y;
rect.bottom = start.y;
}
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
fState->GetDrawState()->SetPenLocation(_end);
}
void
BoundingBoxCallbacks::DrawRect(const BRect& _rect, bool fill)
{
TRACE_BB("%p draw rect fill=%d %.2f %.2f %.2f %.2f\n", fState, fill,
_rect.left, _rect.top, _rect.right, _rect.bottom);
BRect rect = _rect;
fState->PenToLocalTransform().Apply(&rect);
if (!fill)
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
void
BoundingBoxCallbacks::DrawRoundRect(const BRect& _rect,
const BPoint&, bool fill)
{
DrawRect(_rect, fill);
}
static void
determine_bounds_bezier(BoundingBoxState* state, const BPoint viewPoints[4],
BRect& outRect)
{
BPoint points[4];
state->PenToLocalTransform().Apply(points, viewPoints, 4);
BPoint topLeft = points[0];
BPoint bottomRight = points[0];
for (uint32 index = 1; index < 4; index++) {
if (points[index].x < topLeft.x || points[index].y < topLeft.y)
topLeft = points[index];
if (points[index].x > topLeft.x || points[index].y > topLeft.y)
bottomRight = points[index];
}
outRect.SetLeftTop(topLeft);
outRect.SetRightBottom(bottomRight);
}
void
BoundingBoxCallbacks::DrawBezier(const BPoint viewPoints[4], bool fill)
{
TRACE_BB("%p draw bezier fill=%d (%.2f %.2f) (%.2f %.2f) "
"(%.2f %.2f) (%.2f %.2f)\n",
fState,
fill,
viewPoints[0].x, viewPoints[0].y,
viewPoints[1].x, viewPoints[1].y,
viewPoints[2].x, viewPoints[2].y,
viewPoints[3].x, viewPoints[3].y);
BRect rect;
determine_bounds_bezier(fState, viewPoints, rect);
if (!fill)
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
void
BoundingBoxCallbacks::DrawEllipse(const BRect& _rect, bool fill)
{
TRACE_BB("%p draw ellipse fill=%d (%.2f %.2f) (%.2f %.2f)\n", fState, fill,
_rect.left, _rect.top, _rect.right, _rect.bottom);
BRect rect = _rect;
fState->PenToLocalTransform().Apply(&rect);
if (!fill)
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
void
BoundingBoxCallbacks::DrawArc(const BPoint& center,
const BPoint& radii, float, float, bool fill)
{
BRect rect(center.x - radii.x, center.y - radii.y,
center.x + radii.x - 1, center.y + radii.y - 1);
DrawEllipse(rect, fill);
}
static void
determine_bounds_polygon(BoundingBoxState* state, int32 numPoints,
const BPoint* viewPoints, BRect& outRect)
{
if (numPoints <= 0)
return;
BStackOrHeapArray<BPoint, 200> points(numPoints);
state->PenToLocalTransform().Apply(points, viewPoints, numPoints);
get_polygon_frame(points, numPoints, &outRect);
}
void
BoundingBoxCallbacks::DrawPolygon(size_t numPoints,
const BPoint viewPoints[], bool, bool fill)
{
TRACE_BB("%p draw polygon fill=%d (%ld points)\n", fState, fill, numPoints);
BRect rect;
determine_bounds_polygon(fState, numPoints, viewPoints, rect);
if (!fill)
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
void
BoundingBoxCallbacks::DrawShape(const BShape& shape, bool fill)
{
BRect rect = shape.Bounds();
TRACE_BB("%p stroke shape (bounds %.2f %.2f %.2f %.2f)\n", fState,
rect.left, rect.top, rect.right, rect.bottom);
fState->PenToLocalTransform().Apply(&rect);
if (!fill)
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
void
BoundingBoxCallbacks::DrawString(const char* string, size_t length,
const escapement_delta& delta)
{
TRACE_BB("%p string '%s'\n", fState, string);
ServerFont font = fState->GetDrawState()->Font();
BRect rect;
font.GetBoundingBoxesForStrings((char**)&string, &length, 1, &rect,
B_SCREEN_METRIC, &delta);
BPoint location = fState->GetDrawState()->PenLocation();
fState->PenToLocalTransform().Apply(&location);
rect.OffsetBy(location);
fState->IncludeRect(rect);
fState->PenToLocalTransform().Apply(&location);
fState->GetDrawState()->SetPenLocation(location);
}
void
BoundingBoxCallbacks::DrawPixels(const BRect&, const BRect& _dest,
uint32, uint32, size_t, color_space, uint32, const void*, size_t)
{
TRACE_BB("%p pixels (dest %.2f %.2f %.2f %.2f)\n", fState,
_dest.left, _dest.top, _dest.right, _dest.bottom);
BRect dest = _dest;
fState->PenToLocalTransform().Apply(&dest);
fState->IncludeRect(dest);
}
void
BoundingBoxCallbacks::DrawPicture(const BPoint& where, int32 token)
{
TRACE_BB("%p picture (unimplemented)\n", fState);
(void)where;
(void)token;
}
void
BoundingBoxCallbacks::SetClippingRects(size_t numRects, const clipping_rect rects[])
{
TRACE_BB("%p cliping rects (%ld rects)\n", fState, numRects);
(void)rects;
(void)numRects;
}
void
BoundingBoxCallbacks::ClipToPicture(int32 pictureToken, const BPoint& where,
bool clipToInverse)
{
TRACE_BB("%p clip to picture (unimplemented)\n", fState);
}
void
BoundingBoxCallbacks::PushState()
{
TRACE_BB("%p push state\n", fState);
fState->PushDrawState();
}
void
BoundingBoxCallbacks::PopState()
{
TRACE_BB("%p pop state\n", fState);
fState->PopDrawState();
}
void
BoundingBoxCallbacks::EnterStateChange()
{
}
void
BoundingBoxCallbacks::ExitStateChange()
{
}
void
BoundingBoxCallbacks::EnterFontState()
{
}
void
BoundingBoxCallbacks::ExitFontState()
{
}
void
BoundingBoxCallbacks::SetOrigin(const BPoint& pt)
{
TRACE_BB("%p set origin %.2f %.2f\n", , pt.x, pt.y);
fState->GetDrawState()->SetOrigin(pt);
}
void
BoundingBoxCallbacks::SetPenLocation(const BPoint& pt)
{
TRACE_BB("%p set pen location %.2f %.2f\n", fState, pt.x, pt.y);
fState->GetDrawState()->SetPenLocation(pt);
}
void
BoundingBoxCallbacks::SetDrawingMode(drawing_mode)
{
}
void
BoundingBoxCallbacks::SetLineMode(cap_mode capMode, join_mode joinMode,
float miterLimit)
{
DrawState* drawState = fState->GetDrawState();
drawState->SetLineCapMode(capMode);
drawState->SetLineJoinMode(joinMode);
drawState->SetMiterLimit(miterLimit);
}
void
BoundingBoxCallbacks::SetPenSize(float size)
{
TRACE_BB("%p set pen size %.2f\n", fState, size);
fState->GetDrawState()->SetPenSize(size);
}
void
BoundingBoxCallbacks::SetForeColor(const rgb_color& color)
{
fState->GetDrawState()->SetHighColor(color);
}
void
BoundingBoxCallbacks::SetBackColor(const rgb_color& color)
{
fState->GetDrawState()->SetLowColor(color);
}
void
BoundingBoxCallbacks::SetStipplePattern(const pattern& _pattern)
{
fState->GetDrawState()->SetPattern(Pattern(_pattern));
}
void
BoundingBoxCallbacks::SetScale(float scale)
{
fState->GetDrawState()->SetScale(scale);
}
void
BoundingBoxCallbacks::SetFontFamily(const char* _family, size_t length)
{
BString family(_family, length);
gFontManager->Lock();
FontStyle* fontStyle = gFontManager->GetStyleByIndex(family, 0);
ServerFont font;
font.SetStyle(fontStyle);
gFontManager->Unlock();
fState->GetDrawState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
}
void
BoundingBoxCallbacks::SetFontStyle(const char* _style, size_t length)
{
BString style(_style, length);
ServerFont font(fState->GetDrawState()->Font());
gFontManager->Lock();
FontStyle* fontStyle = gFontManager->GetStyle(font.Family(), style);
font.SetStyle(fontStyle);
gFontManager->Unlock();
fState->GetDrawState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
}
void
BoundingBoxCallbacks::SetFontSpacing(uint8 spacing)
{
ServerFont font;
font.SetSpacing(spacing);
fState->GetDrawState()->SetFont(font, B_FONT_SPACING);
}
void
BoundingBoxCallbacks::SetFontSize(float size)
{
ServerFont font;
font.SetSize(size);
fState->GetDrawState()->SetFont(font, B_FONT_SIZE);
}
void
BoundingBoxCallbacks::SetFontRotation(float rotation)
{
ServerFont font;
font.SetRotation(rotation);
fState->GetDrawState()->SetFont(font, B_FONT_ROTATION);
}
void
BoundingBoxCallbacks::SetFontEncoding(uint8 encoding)
{
ServerFont font;
font.SetEncoding(encoding);
fState->GetDrawState()->SetFont(font, B_FONT_ENCODING);
}
void
BoundingBoxCallbacks::SetFontFlags(uint32 flags)
{
ServerFont font;
font.SetFlags(flags);
fState->GetDrawState()->SetFont(font, B_FONT_FLAGS);
}
void
BoundingBoxCallbacks::SetFontShear(float shear)
{
ServerFont font;
font.SetShear(shear);
fState->GetDrawState()->SetFont(font, B_FONT_SHEAR);
}
void
BoundingBoxCallbacks::SetFontFace(uint16 face)
{
ServerFont font;
font.SetFace(face);
fState->GetDrawState()->SetFont(font, B_FONT_FACE);
}
void
BoundingBoxCallbacks::SetBlendingMode(source_alpha, alpha_function)
{
}
void
BoundingBoxCallbacks::SetTransform(const BAffineTransform& transform)
{
TRACE_BB("%p transform\n", fState);
fState->GetDrawState()->SetTransform(transform);
}
void
BoundingBoxCallbacks::TranslateBy(double x, double y)
{
TRACE_BB("%p translate\n", fState);
BAffineTransform transform = fState->GetDrawState()->Transform();
transform.PreTranslateBy(x, y);
fState->GetDrawState()->SetTransform(transform);
}
void
BoundingBoxCallbacks::ScaleBy(double x, double y)
{
TRACE_BB("%p scale\n", fState);
BAffineTransform transform = fState->GetDrawState()->Transform();
transform.PreScaleBy(x, y);
fState->GetDrawState()->SetTransform(transform);
}
void
BoundingBoxCallbacks::RotateBy(double angleRadians)
{
TRACE_BB("%p rotate\n", fState);
BAffineTransform transform = fState->GetDrawState()->Transform();
transform.PreRotateBy(angleRadians);
fState->GetDrawState()->SetTransform(transform);
}
void
BoundingBoxCallbacks::BlendLayer(Layer* layer)
{
TRACE_BB("%p nested layer\n", fState);
BRect boundingBox;
PictureBoundingBoxPlayer::Play(layer, fState->GetDrawState(), &boundingBox);
if (boundingBox.IsValid())
fState->IncludeRect(boundingBox);
}
void
BoundingBoxCallbacks::DrawRectGradient(const BRect& _rect, BGradient& gradient, bool fill)
{
TRACE_BB("%p draw rect gradient fill=%d %.2f %.2f %.2f %.2f\n", fState, fill,
_rect.left, _rect.top, _rect.right, _rect.bottom);
BRect rect = _rect;
const SimpleTransform transform = fState->PenToLocalTransform();
transform.Apply(&rect);
transform.Apply(&gradient);
if (!fill)
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
void
BoundingBoxCallbacks::DrawRoundRectGradient(const BRect& rect, const BPoint& radii,
BGradient& gradient, bool fill)
{
TRACE_BB("%p draw round rect gradient fill=%d %.2f %.2f %.2f %.2f\n", fState, fill,
rect.left, rect.top, rect.right, rect.bottom);
DrawRectGradient(rect, gradient, fill);
}
void
BoundingBoxCallbacks::DrawBezierGradient(const BPoint controlPoints[4], BGradient& gradient,
bool fill)
{
TRACE_BB("%p draw bezier gradient fill=%d (%.2f %.2f) (%.2f %.2f) "
"(%.2f %.2f) (%.2f %.2f)\n",
fState,
fill,
viewPoints[0].x, viewPoints[0].y,
viewPoints[1].x, viewPoints[1].y,
viewPoints[2].x, viewPoints[2].y,
viewPoints[3].x, viewPoints[3].y);
BRect rect;
determine_bounds_bezier(fState, controlPoints, rect);
fState->PenToLocalTransform().Apply(&gradient);
if (!fill)
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
void
BoundingBoxCallbacks::DrawEllipseGradient(const BRect& _rect, BGradient& gradient, bool fill)
{
TRACE_BB("%p draw ellipse gradient fill=%d (%.2f %.2f) (%.2f %.2f)\n", fState, fill,
_rect.left, _rect.top, _rect.right, _rect.bottom);
BRect rect = _rect;
const SimpleTransform transform = fState->PenToLocalTransform();
transform.Apply(&rect);
transform.Apply(&gradient);
if (!fill)
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
void
BoundingBoxCallbacks::DrawArcGradient(const BPoint& center, const BPoint& radii, float startTheta,
float arcTheta, BGradient& gradient, bool fill)
{
BRect rect(center.x - radii.x, center.y - radii.y,
center.x + radii.x - 1, center.y + radii.y - 1);
DrawEllipseGradient(rect, gradient, fill);
}
void
BoundingBoxCallbacks::DrawPolygonGradient(size_t numPoints, const BPoint points[], bool isClosed,
BGradient& gradient, bool fill)
{
TRACE_BB("%p draw polygon fill=%d (%ld points)\n", fState, fill, numPoints);
if (numPoints <= 0)
return;
BRect rect;
determine_bounds_polygon(fState, numPoints, points, rect);
fState->PenToLocalTransform().Apply(&gradient);
if (!fill)
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
void
BoundingBoxCallbacks::DrawShapeGradient(const BShape& shape, BGradient& gradient, bool fill)
{
BRect rect = shape.Bounds();
TRACE_BB("%p stroke shape gradient (bounds %.2f %.2f %.2f %.2f)\n", fState,
rect.left, rect.top, rect.right, rect.bottom);
const SimpleTransform transform = fState->PenToLocalTransform();
transform.Apply(&rect);
transform.Apply(&gradient);
if (!fill)
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
void
BoundingBoxCallbacks::ClipToRect(const BRect& rect, bool inverse)
{
}
void
BoundingBoxCallbacks::ClipToShape(int32 opCount, const uint32 opList[], int32 ptCount,
const BPoint ptList[], bool inverse)
{
}
void
BoundingBoxCallbacks::DrawStringLocations(const char* string, size_t length,
const BPoint locations[], size_t locationCount)
{
}
void
BoundingBoxCallbacks::SetFillRule(int32 fillRule)
{
}
void
BoundingBoxCallbacks::StrokeLineGradient(const BPoint& start, const BPoint& end,
BGradient& gradient)
{
TRACE_BB("%p stroke line gradient %.2f %.2f -> %.2f %.2f\n", fState,
start.x, start.y, end.x, end.y);
const SimpleTransform transform = fState->PenToLocalTransform();
transform.Apply(&gradient);
StrokeLine(start, end);
}
void
PictureBoundingBoxPlayer::Play(ServerPicture* picture,
const DrawState* drawState, BRect* outBoundingBox)
{
State state(drawState, outBoundingBox);
BMallocIO* mallocIO = dynamic_cast<BMallocIO*>(picture->fData.Get());
if (mallocIO == NULL)
return;
BoundingBoxCallbacks callbacks(&state);
BPrivate::PicturePlayer player(mallocIO->Buffer(),
mallocIO->BufferLength(), ServerPicture::PictureList::Private(
picture->fPictures.Get()).AsBList());
player.Play(callbacks);
}