Play
Controller::Play()
RecorderWindow::Play(BMessage * message)
GameSoundBuffer::Play(void * data, int64 frames)
BPicture::Play(void** callBackTable, int32 tableEntries, void* user)
PicturePlayer::Play(void** callBackTable, int32 tableEntries, void* userData)
PicturePlayer::Play(PicturePlayerCallbacks& callbacks)
PictureBoundingBoxPlayer::Play(ServerPicture* picture,
ServerPicture::Play(Canvas* target)
void SSynthFileReader::Play(uint16 rate, uint32 offset, uint32 size) {