RotateBy
inline const BAffineTransform& RotateBy(double angle);
const BAffineTransform& RotateBy(const BPoint& center,
void RotateBy(double angleRadians);
virtual void RotateBy(double angleRadians) {}
transform.RotateBy(drand48() * 2. * M_PI);
virtual void RotateBy(BPoint origin, double degrees);
void RotateBy(double degrees);
fParent->RotateBy(fParent->Center(), newAngle - fParent->LocalRotation());
RotateBy(angle);
copy.RotateBy(angle);
copy.RotateBy(center, angle);
result.RotateBy(rotation);
callbacks.RotateBy(*angleRadians);
virtual void RotateBy(double angleRadians);
transform.RotateBy(center, rotation * M_PI / 180.0f);
virtual void RotateBy(BPoint origin, double degrees);
virtual void RotateBy(double angleRadians);
transform.RotateBy(B_ORIGIN, -fRotation * M_PI / 180.0);
virtual void RotateBy(double angleRadians);
fEmbeddedTransformation.RotateBy(B_ORIGIN,
virtual void RotateBy(BPoint origin, double radians);
RotateBy(M_PI / 4);
rotate->RotateBy(0.78);
transform.RotateBy(B_ORIGIN, -fFont.Rotation() * PI / 180.0);
transform.RotateBy(B_ORIGIN, -fFont.Rotation());
RotateBy(0.09);
transform.RotateBy(center, i * M_PI / 180.0);
transform.RotateBy(center, 30 * M_PI / 180.0);
transform.RotateBy(center, 30.0 * M_PI / 180.0);
transform.RotateBy(BPoint(100, 100), 30.0 * M_PI / 180.0);