SetPenLocation
virtual void SetPenLocation(const BPoint& location) {}
virtual void SetPenLocation(BPoint pt) { }
virtual void SetPenLocation(BPoint pt);
virtual void SetPenLocation(BPoint pt);
callbacks.SetPenLocation(*location);
virtual void SetPenLocation(const BPoint& location);
static void _SetPenLocation(void *p, BPoint pt) { return ((PictureIterator *) p)->SetPenLocation(pt); }
void SetPenLocation(BPoint location);
virtual void SetPenLocation(const BPoint& location);
fState->GetDrawState()->SetPenLocation(
fState->GetDrawState()->SetPenLocation(_end);
fState->GetDrawState()->SetPenLocation(location);
fState->GetDrawState()->SetPenLocation(pt);
virtual void SetPenLocation(const BPoint& location);
fCanvas->CurrentState()->SetPenLocation(
fCanvas->CurrentState()->SetPenLocation(_end);
fCanvas->CurrentState()->SetPenLocation(_end);
fCanvas->CurrentState()->SetPenLocation(location);
fCanvas->CurrentState()->SetPenLocation(location);
fCanvas->CurrentState()->SetPenLocation(pt);
fCurrentView->CurrentState()->SetPenLocation(location);
fCurrentView->CurrentState()->SetPenLocation(penPos);
fCurrentView->CurrentState()->SetPenLocation(penPos);
fCurrentView->CurrentState()->SetPenLocation(penLocation);
fCurrentView->CurrentState()->SetPenLocation(penLocation);
fCurrentView->CurrentState()->SetPenLocation(location);
fCurrentView->CurrentState()->SetPenLocation(penPos);
fCurrentView->CurrentState()->SetPenLocation(penPos);
fCurrentView->CurrentState()->SetPenLocation(penLocation);
fCurrentView->CurrentState()->SetPenLocation(penLocation);
SetPenLocation(data->penlocation);
SetPenLocation(b);
SetPenLocation(b);
SetPenLocation(b);
void SetPenLocation(const BPoint& location);
{ SetPenLocation(location); }