DrawRoundRect
virtual void DrawRoundRect(const BRect& rect, const BPoint& radii, bool fill) {}
virtual void DrawRoundRect(const BRect& rect, const BPoint& radii, bool fill);
callbacks.DrawRoundRect(*rect, *radii,
virtual void DrawRoundRect(const BRect& rect, const BPoint& radii, bool fill);
virtual void DrawRoundRect(const BRect& rect, const BPoint& radii, bool fill);
fCanvas->GetDrawingEngine()->DrawRoundRect(rect, radii.x * scale,
fCanvas->GetDrawingEngine()->DrawRoundRect(rect, radii.x * scale,
drawingEngine->DrawRoundRect(rect, xRadius * scale, yRadius * scale,
drawingEngine->DrawRoundRect(rect, xrad, yrad, code == AS_FILL_ROUNDRECT_GRADIENT,
virtual void DrawRoundRect(BRect rect, float xrad,
virtual void DrawRoundRect(BRect rect, float xrad,
virtual void DrawRoundRect(BRect rect, float xRadius,
virtual void DrawRoundRect(BRect rect, float xRadius,