DrawPolygon
virtual void DrawPolygon(size_t numPoints, const BPoint points[], bool isClosed, bool fill) {}
virtual void DrawPolygon(size_t numPoints, const BPoint points[], bool isClosed, bool fill);
callbacks.DrawPolygon(*numPoints, points, isClosed,
virtual void DrawPolygon(size_t numPoints, const BPoint points[], bool isClosed, bool fill);
virtual void DrawPolygon(size_t numPoints, const BPoint points[], bool isClosed, bool fill);
fCanvas->GetDrawingEngine()->DrawPolygon(points, numPoints, polyFrame,
fCanvas->GetDrawingEngine()->DrawPolygon(points, numPoints, polyFrame,
drawingEngine->DrawPolygon(pointList, pointCount, polyFrame,
drawingEngine->DrawPolygon(pointList, pointCount,
fPainter->DrawPolygon(ptlist, numpts, filled, closed);
fPainter->DrawPolygon(ptlist, numpts, filled, closed, gradient);
virtual void DrawPolygon(BPoint* ptlist, int32 numpts,
virtual void DrawPolygon(BPoint* ptlist, int32 numpts,
BRect DrawPolygon(BPoint* ptArray, int32 numPts,
BRect DrawPolygon(BPoint* ptArray, int32 numPts,
virtual void DrawPolygon(BPoint* pointList, int32 numPoints,
virtual void DrawPolygon(BPoint* pointList, int32 numPoints,