ClipToShape
void ClipToShape(BShape* shape);
virtual void ClipToShape(int32 opCount, const uint32 opList[], int32 ptCount,
callbacks.ClipToShape(*opCount, opList,
virtual void ClipToShape(int32 opCount, const uint32 opList[], int32 ptCount,
fDrawState->ClipToShape(shape, inverse);
void ClipToShape(shape_data* shape, bool inverse);
ClipToShape(&rectShape, inverse);
void ClipToShape(shape_data* shape, bool inverse);
virtual void ClipToShape(int32 opCount, const uint32 opList[], int32 ptCount,
fCanvas->ClipToShape(&shapeData, inverse);
virtual void ClipToShape(int32 opCount, const uint32 opList[], int32 ptCount,
fCurrentView->ClipToShape(&shape, inverse);
view->ClipToShape(&shape);
view->ClipToShape(&s);
ClipToShape(&s);