DrawArc
virtual void DrawArc(const BPoint& center, const BPoint& radii, float startTheta,
virtual void DrawArc(const BPoint& center, const BPoint& radii, float startTheta,
callbacks.DrawArc(*center, *radii, *startTheta,
virtual void DrawArc(const BPoint& center, const BPoint& radii, float startTheta,
virtual void DrawArc(const BPoint& center, const BPoint& radii, float startTheta,
fCanvas->GetDrawingEngine()->DrawArc(rect, startTheta, arcTheta, fill);
fCanvas->GetDrawingEngine()->DrawArc(rect, startTheta, arcTheta, fill, gradient);
drawingEngine->DrawArc(r, angle, span, code == AS_FILL_ARC);
drawingEngine->DrawArc(r, angle, span, code == AS_FILL_ARC_GRADIENT, *gradient);
virtual void DrawArc(BRect r, const float& angle,
virtual void DrawArc(BRect r, const float& angle,
virtual void DrawArc(BRect rect, const float& angle,
virtual void DrawArc(BRect rect, const float& angle,