DrawBezier
virtual void DrawBezier(const BPoint controlPoints[4], bool fill) {}
virtual void DrawBezier(const BPoint controlPoints[4], bool fill);
callbacks.DrawBezier(controlPoints, header->op == B_PIC_FILL_BEZIER);
virtual void DrawBezier(const BPoint controlPoints[4], bool fill);
virtual void DrawBezier(const BPoint controlPoints[4], bool fill);
fCanvas->GetDrawingEngine()->DrawBezier(points, fill);
fCanvas->GetDrawingEngine()->DrawBezier(points, fill, gradient);
drawingEngine->DrawBezier(pts, code == AS_FILL_BEZIER);
drawingEngine->DrawBezier(pts, code == AS_FILL_BEZIER_GRADIENT, *gradient);
transaction.SetDirty(fPainter->DrawBezier(pts, filled));
transaction.SetDirty(fPainter->DrawBezier(pts, filled, gradient));
virtual void DrawBezier(BPoint* pts, bool filled);
virtual void DrawBezier(BPoint* pts, bool filled, const BGradient& gradient);
BRect DrawBezier(BPoint* controlPoints,
BRect DrawBezier(BPoint* controlPoints,
virtual void DrawBezier(BPoint* points, bool filled);
virtual void DrawBezier(BPoint* points, bool filled, const BGradient& gradient);