#ifndef _PICTURE_PLAYER_H
#define _PICTURE_PLAYER_H
#include <GraphicsDefs.h>
#include <InterfaceDefs.h>
#include <Point.h>
#include <Rect.h>
#include <Region.h>
struct escapement_delta;
class BAffineTransform;
class BGradient;
class BList;
class BPicture;
class BShape;
class Layer;
namespace BPrivate {
struct picture_player_callbacks_compat {
void (*nop)(void* user);
void (*move_pen_by)(void* user, BPoint delta);
void (*stroke_line)(void* user, BPoint start, BPoint end);
void (*stroke_rect)(void* user, BRect rect);
void (*fill_rect)(void* user, BRect rect);
void (*stroke_round_rect)(void* user, BRect rect, BPoint radii);
void (*fill_round_rect)(void* user, BRect rect, BPoint radii);
void (*stroke_bezier)(void* user, BPoint* control);
void (*fill_bezier)(void* user, BPoint* control);
void (*stroke_arc)(void* user, BPoint center, BPoint radii, float startTheta,
float arcTheta);
void (*fill_arc)(void* user, BPoint center, BPoint radii, float startTheta,
float arcTheta);
void (*stroke_ellipse)(void* user, BPoint center, BPoint radii);
void (*fill_ellipse)(void* user, BPoint center, BPoint radii);
void (*stroke_polygon)(void* user, int32 numPoints, const BPoint* points,
bool isClosed);
void (*fill_polygon)(void* user, int32 numPoints, const BPoint* points,
bool isClosed);
void (*stroke_shape)(void* user, const BShape *shape);
void (*fill_shape)(void* user, const BShape *shape);
void (*draw_string)(void* user, const char* string, float deltax, float deltay);
void (*draw_pixels)(void* user, BRect src, BRect dest, int32 width, int32 height,
int32 bytesPerRow, int32 pixelFormat, int32 flags, const void* data);
void (*draw_picture)(void* user, BPoint where, int32 token);
void (*set_clipping_rects)(void* user, const BRect* rects, uint32 numRects);
void (*clip_to_picture)(void* user, int32 token, BPoint point,
bool clip_to_inverse_picture);
void (*push_state)(void* user);
void (*pop_state)(void* user);
void (*enter_state_change)(void* user);
void (*exit_state_change)(void* user);
void (*enter_font_state)(void* user);
void (*exit_font_state)(void* user);
void (*set_origin)(void* user, BPoint pt);
void (*set_pen_location)(void* user, BPoint pt);
void (*set_drawing_mode)(void* user, drawing_mode mode);
void (*set_line_mode)(void* user, cap_mode capMode, join_mode joinMode,
float miterLimit);
void (*set_pen_size)(void* user, float size);
void (*set_fore_color)(void* user, rgb_color color);
void (*set_back_color)(void* user, rgb_color color);
void (*set_stipple_pattern)(void* user, pattern p);
void (*set_scale)(void* user, float scale);
void (*set_font_family)(void* user, const char* family);
void (*set_font_style)(void* user, const char* style);
void (*set_font_spacing)(void* user, int32 spacing);
void (*set_font_size)(void* user, float size);
void (*set_font_rotate)(void* user, float rotation);
void (*set_font_encoding)(void* user, int32 encoding);
void (*set_font_flags)(void* user, int32 flags);
void (*set_font_shear)(void* user, float shear);
void (*set_font_bpp)(void* user, int32 bpp);
void (*set_font_face)(void* user, int32 flags);
void (*set_blending_mode)(void* user, source_alpha alphaSrcMode,
alpha_function alphaFncMode);
void (*set_transform)(void* user, const BAffineTransform& transform);
void (*translate_by)(void* user, double x, double y);
void (*scale_by)(void* user, double x, double y);
void (*rotate_by)(void* user, double angleRadians);
void (*blend_layer)(void* user, class Layer* layer);
void (*clip_to_rect)(void* user, const BRect& rect, bool inverse);
void (*clip_to_shape)(void* user, int32 opCount, const uint32 opList[], int32 ptCount,
const BPoint ptList[], bool inverse);
void (*draw_string_locations)(void* user, const char* string, const BPoint* locations,
size_t locationCount);
void (*fill_rect_gradient)(void* user, BRect rect, const BGradient& gradient);
void (*stroke_rect_gradient)(void* user, BRect rect, const BGradient& gradient);
void (*fill_round_rect_gradient)(void* user, BRect rect, BPoint radii,
const BGradient& gradient);
void (*stroke_round_rect_gradient)(void* user, BRect rect, BPoint radii,
const BGradient& gradient);
void (*fill_bezier_gradient)(void* user, const BPoint* points,
const BGradient& gradient);
void (*stroke_bezier_gradient)(void* user, const BPoint* points,
const BGradient& gradient);
void (*fill_arc_gradient)(void* user, BPoint center, BPoint radii, float startTheta,
float arcTheta, const BGradient& gradient);
void (*stroke_arc_gradient)(void* user, BPoint center, BPoint radii, float startTheta,
float arcTheta, const BGradient& gradient);
void (*fill_ellipse_gradient)(void* user, BPoint center, BPoint radii,
const BGradient& gradient);
void (*stroke_ellipse_gradient)(void* user, BPoint center, BPoint radii,
const BGradient& gradient);
void (*fill_polygon_gradient)(void* user, int32 numPoints, const BPoint* points,
bool isClosed, const BGradient& gradient);
void (*stroke_polygon_gradient)(void* user, int32 numPoints, const BPoint* points,
bool isClosed, const BGradient& gradient);
void (*fill_shape_gradient)(void* user, BShape shape, const BGradient& gradient);
void (*stroke_shape_gradient)(void* user, BShape shape, const BGradient& gradient);
void (*set_fill_rule)(void* user, int32 fillRule);
void (*stroke_line_gradient)(void* user, BPoint start, BPoint end,
const BGradient& gradient);
};
class PicturePlayerCallbacks {
public:
virtual void MovePenBy(const BPoint& where) {}
virtual void StrokeLine(const BPoint& start, const BPoint& end) {}
virtual void DrawRect(const BRect& rect, bool fill) {}
virtual void DrawRoundRect(const BRect& rect, const BPoint& radii, bool fill) {}
virtual void DrawBezier(const BPoint controlPoints[4], bool fill) {}
virtual void DrawArc(const BPoint& center, const BPoint& radii, float startTheta,
float arcTheta, bool fill) {}
virtual void DrawEllipse(const BRect& rect, bool fill) {}
virtual void DrawPolygon(size_t numPoints, const BPoint points[], bool isClosed, bool fill) {}
virtual void DrawShape(const BShape& shape, bool fill) {}
virtual void DrawString(const char* string, size_t length, const escapement_delta& delta) {}
virtual void DrawPixels(const BRect& source, const BRect& destination, uint32 width,
uint32 height, size_t bytesPerRow, color_space pixelFormat, uint32 flags, const void* data,
size_t length) {}
virtual void DrawPicture(const BPoint& where, int32 token) {}
virtual void SetClippingRects(size_t numRects, const clipping_rect rects[]) {}
virtual void ClipToPicture(int32 token, const BPoint& where, bool clipToInverse) {}
virtual void PushState() {}
virtual void PopState() {}
virtual void EnterStateChange() {}
virtual void ExitStateChange() {}
virtual void EnterFontState() {}
virtual void ExitFontState() {}
virtual void SetOrigin(const BPoint& origin) {}
virtual void SetPenLocation(const BPoint& location) {}
virtual void SetDrawingMode(drawing_mode mode) {}
virtual void SetLineMode(cap_mode capMode, join_mode joinMode, float miterLimit) {}
virtual void SetPenSize(float size) {}
virtual void SetForeColor(const rgb_color& color) {}
virtual void SetBackColor(const rgb_color& color) {}
virtual void SetStipplePattern(const pattern& patter) {}
virtual void SetScale(float scale) {}
virtual void SetFontFamily(const char* familyName, size_t length) {}
virtual void SetFontStyle(const char* styleName, size_t length) {}
virtual void SetFontSpacing(uint8 spacing) {}
virtual void SetFontSize(float size) {}
virtual void SetFontRotation(float rotation) {}
virtual void SetFontEncoding(uint8 encoding) {}
virtual void SetFontFlags(uint32 flags) {}
virtual void SetFontShear(float shear) {}
virtual void SetFontFace(uint16 face) {}
virtual void SetBlendingMode(source_alpha alphaSourceMode, alpha_function alphaFunctionMode) {}
virtual void SetTransform(const BAffineTransform& transform) {}
virtual void TranslateBy(double x, double y) {}
virtual void ScaleBy(double x, double y) {}
virtual void RotateBy(double angleRadians) {}
virtual void BlendLayer(Layer* layer) {}
virtual void ClipToRect(const BRect& rect, bool inverse) {}
virtual void ClipToShape(int32 opCount, const uint32 opList[], int32 ptCount,
const BPoint ptList[], bool inverse) {}
virtual void DrawStringLocations(const char* string, size_t length, const BPoint locations[],
size_t locationCount) {}
virtual void DrawRectGradient(const BRect& rect, BGradient& gradient, bool fill) {}
virtual void DrawRoundRectGradient(const BRect& rect, const BPoint& radii, BGradient& gradient,
bool fill) {}
virtual void DrawBezierGradient(const BPoint controlPoints[4], BGradient& gradient, bool fill)
{}
virtual void DrawArcGradient(const BPoint& center, const BPoint& radii, float startTheta,
float arcTheta, BGradient& gradient, bool fill) {}
virtual void DrawEllipseGradient(const BRect& rect, BGradient& gradient, bool fill) {}
virtual void DrawPolygonGradient(size_t numPoints, const BPoint points[], bool isClosed,
BGradient& gradient, bool fill) {}
virtual void DrawShapeGradient(const BShape& shape, BGradient& gradient, bool fill) {}
virtual void SetFillRule(int32 fillRule) {}
virtual void StrokeLineGradient(const BPoint& start, const BPoint& end, BGradient& gradient) {}
};
class PicturePlayer {
public:
PicturePlayer();
PicturePlayer(const void* data, size_t size, BList* pictures);
virtual ~PicturePlayer();
status_t Play(void** callbacks, int32 tableEntries,
void* userData);
status_t Play(PicturePlayerCallbacks& callbacks);
private:
status_t _Play(PicturePlayerCallbacks& callbacks,
const void* data, size_t length, uint16 parentOp);
const void* fData;
size_t fSize;
BList* fPictures;
};
}
#endif