Buffer
char* Buffer()
static net_buffer_module_info* Buffer() { return &gNetBufferModule; }
BDataArray::Buffer(void)
void* Buffer() { return fBuffer; }
struct Buffer {
struct MediaTrackAudioSupplier::Buffer {
BGameSoundDevice::Buffer(gs_id sound, gs_audio_format* format, void*& data)
const BPositionIO* Buffer() const
BHttpFormData::Buffer() const
const char* Buffer() const
BMallocIO::Buffer() const
const void* Buffer() const
void *Buffer() const { return (void *)fName; };
struct Buffer {
KMessage::Buffer() const
char* Buffer()