SetBlendingMode
void SetBlendingMode(source_alpha srcAlpha,
virtual void SetBlendingMode(source_alpha alphaSourceMode, alpha_function alphaFunctionMode) {}
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
owner->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
fBackView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
dragView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
v->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
menu->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
owner->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
fShadowTextView->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
fTextView->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
view.SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
menu->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
offscreen->SetBlendingMode(sourceAlpha, alphaFunction);
view.SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
owner->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
parent->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
callbacks.SetBlendingMode(
virtual void SetBlendingMode(source_alpha alphaSourceMode, alpha_function alphaFunctionMode);
SetBlendingMode( (source_alpha)alphaBlend, (alpha_function)modeBlend);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
Menu()->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
drawView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
drawView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
drawView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
drawView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
view.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
Menu()->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
owner->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
fDrawState->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
bool SetBlendingMode(source_alpha srcMode,
layerCanvas.CurrentState()->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
virtual void SetBlendingMode(source_alpha alphaSourceMode, alpha_function alphaFunctionMode);
virtual void SetBlendingMode(source_alpha alphaSourceMode, alpha_function alphaFunctionMode);
fCanvas->CurrentState()->SetBlendingMode(alphaSrcMode, alphaFncMode);
fCurrentView->CurrentState()->SetBlendingMode(
fWindow->GetDrawingEngine()->SetBlendingMode(
fCurrentView->CurrentState()->SetBlendingMode(B_PIXEL_ALPHA,
fCurrentView->CurrentState()->SetBlendingMode(B_PIXEL_ALPHA,
fCurrentView->CurrentState()->SetBlendingMode(info.sourceAlpha,
fWindow->GetDrawingEngine()->SetBlendingMode(info.sourceAlpha,
drawState->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
fPainter->SetBlendingMode(srcAlpha, alphaFunc);
virtual void SetBlendingMode(source_alpha srcAlpha,
void SetBlendingMode(source_alpha srcAlpha,
SetBlendingMode(state->AlphaSrcMode(), state->AlphaFncMode());
fState.SetBlendingMode(sourceAlpha, alphaFunc);
virtual void SetBlendingMode(source_alpha srcAlpha,
view.SetBlendingMode(sourceAlpha, alphaFunction);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
fOffscreenView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
blitter->SetBlendingMode(B_PIXEL_ALPHA, blendingModes[i].mode);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(data->alphaSrcMode, data->alphaFncMode);
void SetBlendingMode(source_alpha alphaSrcMode,
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
helper->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);