random
static MAPM random(void)
inline MAPM get_random(void) {return MAPM::random();}
extern int random(void);
T random = 0;
random |= (T)fast_random_value() << shift;
return random;
T random = 0;
random |= (T)random_value() << shift;
return random;
T random = 0;
random |= (T)secure_random_value() << shift;
return random;
#define DB_RANDOMFALSE(defects) (random() > defects)
#define DB_OR_RANDOMFALSE(defects) || (random() > defects)
#define DB_AND_RANDOMFALSE(defects) && (random() > defects)
#define DB_RANDOMTRUE(defects) (random() < defects)
#define DB_OR_RANDOMTRUE(defects) || (random() < defects)
#define DB_AND_RANDOMTRUE(defects) && (random() < defects)
p[i] = (u8)(random() & 0xFF);
bs->volume_serial_number = cpu_to_le64(((u64)random() << 32) |
((u64)random() & 0xffffffff));
= (random() & 63);
a = ((float)(random() % 3600)) / 10.0f;
a = 2.0f + (float) (random() & 255) * c;
while (speck <= 32 && random() % 2) {
while (speck <= 32 && random() % 2) {
#define LRAND() ((long) (random() & 0x7fffffff))
RandomizePLItemsCommand::_Sort(bool random)
if (random) {
status_t _Sort(bool random);
uint32 value = random();
extern int random(void);
#define rand() random()
result->fShowingImageSet = random() % result->fImageSetCount;
int32 random = 16807 * lo - 2836 * hi;
if (random <= 0)
random += MAX_RANDOM_VALUE;
sLast = random;
return random % (MAX_RANDOM_VALUE + 1);
uint32 random = hash(data);
sSecureLast = random;
return random;
uint32 random = sFastLast * 1103515245 + 12345;
sFastLast = random;
return (random >> 16) & 0x7fff;
addr_t random = secure_get_random<addr_t>();
random %= range;
random &= ~addr_t(alignment - 1);
return start + random;
uint32_t random = (uint32_t)address * 1103515245;
random += (uint32_t)system_time();
return random;
(void)random();
particle_list[i].init_velocity = -((double)((rand_max>>1)+(random()%(rand_max>>1)))/rand_max)*3.333; // magic number
particle_list[i].gravity = -(((double)((rand_max>>1)+(random()%(rand_max>>1)))/rand_max))*0.599; // more magic
particle_list[i].timeval = random() & 64;
particle_list[i].cos_z_theta = cos(random() % 360); // grab an angle
fItemBufferSize = random() % kTextDataLength;
int32 value = static_cast<int32>(random());