#ifndef DRAWING_MODE_INVERT_SUBPIX_H
#define DRAWING_MODE_INVERT_SUBPIX_H
#include "DrawingMode.h"
#include "GlobalSubpixelSettings.h"
#define BLEND_INVERT_SUBPIX(d, a1, a2, a3) \
{ \
pixel32 _p; \
_p.data32 = *(uint32*)d; \
BLEND_SUBPIX(d, 255 - _p.data8[2], 255 - _p.data8[1], 255 - _p.data8[0], \
a1, a2, a3); \
(void)_p; \
}
void
blend_solid_hspan_invert_subpix(int x, int y, unsigned len, const color_type& c,
const uint8* covers, agg_buffer* buffer, const PatternHandler* pattern)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
const int subpixelL = gSubpixelOrderingRGB ? 2 : 0;
const int subpixelM = 1;
const int subpixelR = gSubpixelOrderingRGB ? 0 : 2;
do {
if (pattern->IsHighColor(x, y)) {
BLEND_INVERT_SUBPIX(p, covers[subpixelL], covers[subpixelM],
covers[subpixelR]);
}
covers += 3;
p += 4;
x++;
len -= 3;
} while (len);
}
#endif