root/src/servers/app/drawing/Painter/drawing_modes/DrawingModeSelect.h
/*
 * Copyright 2005, Stephan Aßmus <superstippi@gmx.de>. All rights reserved.
 * Distributed under the terms of the MIT License.
 *
 * DrawingMode implementing B_OP_SELECT on B_RGBA32.
 *
 */

#ifndef DRAWING_MODE_SELECT_H
#define DRAWING_MODE_SELECT_H

#include "DrawingMode.h"

// BLEND_SELECT
#define BLEND_SELECT(d, r, g, b, a) \
{ \
        BLEND(d, r, g, b, a); \
}

// ASSIGN_SELECT
#define ASSIGN_SELECT(d, r, g, b) \
{ \
        d[0] = (b); \
        d[1] = (g); \
        d[2] = (r); \
        d[3] = 255; \
}

// compare
inline bool
compare(uint8* p, const rgb_color& high, const rgb_color& low, rgb_color* result)
{
        pixel32 _p;
        _p.data32 = *(uint32*)p;
        if (_p.data8[2] == high.red &&
                _p.data8[1] == high.green &&
                _p.data8[0] == high.blue) {
                result->red = low.red;
                result->green = low.green;
                result->blue = low.blue;
                return true;
        } else if (_p.data8[2] == low.red &&
                           _p.data8[1] == low.green &&
                           _p.data8[0] == low.blue) {
                result->red = high.red;
                result->green = high.green;
                result->blue = high.blue;
                return true;
        }
        return false;
}

// blend_pixel_select
void
blend_pixel_select(int x, int y, const color_type& c, uint8 cover,
                                   agg_buffer* buffer, const PatternHandler* pattern)
{
        if (pattern->IsHighColor(x, y)) {
                uint8* p = buffer->row_ptr(y) + (x << 2);
                rgb_color high = pattern->HighColor();
                rgb_color low = pattern->LowColor();
                rgb_color color; 
                if (compare(p, high, low, &color)) {
                        if (cover == 255) {
                                ASSIGN_SELECT(p, color.red, color.green, color.blue);
                        } else {
                                BLEND_SELECT(p, color.red, color.green, color.blue, cover);
                        }
                }
        }
}

// blend_hline_select
void
blend_hline_select(int x, int y, unsigned len, 
                                   const color_type& c, uint8 cover,
                                   agg_buffer* buffer, const PatternHandler* pattern)
{
        uint8* p = buffer->row_ptr(y) + (x << 2);
        rgb_color high = pattern->HighColor();
        rgb_color low = pattern->LowColor();
        rgb_color color; 
        if (cover == 255) {
                do {
                        if (pattern->IsHighColor(x, y)
                                && compare(p, high, low, &color))
                                ASSIGN_SELECT(p, color.red, color.green, color.blue);
                        x++;
                        p += 4;
                } while(--len);
        } else {
                do {
                        if (pattern->IsHighColor(x, y)
                                && compare(p, high, low, &color)) {
                                BLEND_SELECT(p, color.red, color.green, color.blue, cover);
                        }
                        x++;
                        p += 4;
                } while(--len);
        }
}

// blend_solid_hspan_select
void
blend_solid_hspan_select(int x, int y, unsigned len, 
                                                 const color_type& c, const uint8* covers,
                                                 agg_buffer* buffer, const PatternHandler* pattern)
{
        uint8* p = buffer->row_ptr(y) + (x << 2);
        rgb_color high = pattern->HighColor();
        rgb_color low = pattern->LowColor();
        rgb_color color; 
        do {
                if (pattern->IsHighColor(x, y)) {
                        if (*covers && compare(p, high, low, &color)) {
                                if (*covers == 255) {
                                        ASSIGN_SELECT(p, color.red, color.green, color.blue);
                                } else {
                                        BLEND_SELECT(p, color.red, color.green, color.blue, *covers);
                                }
                        }
                }
                covers++;
                p += 4;
                x++;
        } while(--len);
}



// blend_solid_vspan_select
void
blend_solid_vspan_select(int x, int y, unsigned len, 
                                                 const color_type& c, const uint8* covers,
                                                 agg_buffer* buffer, const PatternHandler* pattern)
{
        uint8* p = buffer->row_ptr(y) + (x << 2);
        rgb_color high = pattern->HighColor();
        rgb_color low = pattern->LowColor();
        rgb_color color; 
        do {
                if (pattern->IsHighColor(x, y)) {
                        if (*covers && compare(p, high, low, &color)) {
                                if (*covers == 255) {
                                        ASSIGN_SELECT(p, color.red, color.green, color.blue);
                                } else {
                                        BLEND_SELECT(p, color.red, color.green, color.blue, *covers);
                                }
                        }
                }
                covers++;
                p += buffer->stride();
                y++;
        } while(--len);
}


// blend_color_hspan_select
void
blend_color_hspan_select(int x, int y, unsigned len, 
                                                 const color_type* colors, 
                                                 const uint8* covers, uint8 cover,
                                                 agg_buffer* buffer, const PatternHandler* pattern)
{
        uint8* p = buffer->row_ptr(y) + (x << 2);
        rgb_color high = pattern->HighColor();
        rgb_color low = pattern->LowColor();
        rgb_color color; 
        if (covers) {
                // non-solid opacity
                do {
                        if (*covers && colors->a > 0 && compare(p, high, low, &color)) {
                                if (*covers == 255) {
                                        ASSIGN_SELECT(p, color.red, color.green, color.blue);
                                } else {
                                        BLEND_SELECT(p, color.red, color.green, color.blue, *covers);
                                }
                        }
                        covers++;
                        p += 4;
                        ++colors;
                } while(--len);
        } else {
                // solid full opcacity
                if (cover == 255) {
                        do {
                                if (colors->a > 0 && compare(p, high, low, &color)) {
                                        ASSIGN_SELECT(p, color.red, color.green, color.blue);
                                }
                                p += 4;
                                ++colors;
                        } while(--len);
                // solid partial opacity
                } else if (cover) {
                        do {
                                if (colors->a > 0 && compare(p, high, low, &color)) {
                                        BLEND_SELECT(p, color.red, color.green, color.blue, cover);
                                }
                                p += 4;
                                ++colors;
                        } while(--len);
                }
        }
}

#endif // DRAWING_MODE_SELECT_H