#ifndef DRAWING_MODE_OVER_H
#define DRAWING_MODE_OVER_H
#include "DrawingMode.h"
#define BLEND_OVER(d, r, g, b, a) \
{ \
BLEND(d, r, g, b, a) \
}
#define ASSIGN_OVER(d, r, g, b) \
{ \
d[0] = (b); \
d[1] = (g); \
d[2] = (r); \
d[3] = 255; \
}
void
blend_pixel_over(int x, int y, const color_type& c, uint8 cover,
agg_buffer* buffer, const PatternHandler* pattern)
{
if (pattern->IsHighColor(x, y)) {
uint8* p = buffer->row_ptr(y) + (x << 2);
rgb_color color = pattern->HighColor();
if (cover == 255) {
ASSIGN_OVER(p, color.red, color.green, color.blue);
} else {
BLEND_OVER(p, color.red, color.green, color.blue, cover);
}
}
}
void
blend_hline_over(int x, int y, unsigned len,
const color_type& c, uint8 cover,
agg_buffer* buffer, const PatternHandler* pattern)
{
if (cover == 255) {
rgb_color color = pattern->HighColor();
uint32 v;
uint8* p8 = (uint8*)&v;
p8[0] = (uint8)color.blue;
p8[1] = (uint8)color.green;
p8[2] = (uint8)color.red;
p8[3] = 255;
uint32* p32 = (uint32*)(buffer->row_ptr(y)) + x;
do {
if (pattern->IsHighColor(x, y))
*p32 = v;
p32++;
x++;
} while(--len);
} else {
uint8* p = buffer->row_ptr(y) + (x << 2);
rgb_color color = pattern->HighColor();
do {
if (pattern->IsHighColor(x, y)) {
BLEND_OVER(p, color.red, color.green, color.blue, cover);
}
x++;
p += 4;
} while(--len);
}
}
void
blend_solid_hspan_over(int x, int y, unsigned len,
const color_type& c, const uint8* covers,
agg_buffer* buffer, const PatternHandler* pattern)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
rgb_color color = pattern->HighColor();
do {
if (pattern->IsHighColor(x, y)) {
if (*covers) {
if (*covers == 255) {
ASSIGN_OVER(p, color.red, color.green, color.blue);
} else {
BLEND_OVER(p, color.red, color.green, color.blue, *covers);
}
}
}
covers++;
p += 4;
x++;
} while(--len);
}
void
blend_solid_vspan_over(int x, int y, unsigned len,
const color_type& c, const uint8* covers,
agg_buffer* buffer, const PatternHandler* pattern)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
rgb_color color = pattern->HighColor();
do {
if (pattern->IsHighColor(x, y)) {
if (*covers) {
if (*covers == 255) {
ASSIGN_OVER(p, color.red, color.green, color.blue);
} else {
BLEND_OVER(p, color.red, color.green, color.blue, *covers);
}
}
}
covers++;
p += buffer->stride();
y++;
} while(--len);
}
void
blend_color_hspan_over(int x, int y, unsigned len,
const color_type* colors,
const uint8* covers, uint8 cover,
agg_buffer* buffer, const PatternHandler* pattern)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
if (covers) {
do {
if (*covers && colors->a > 0) {
if (*covers == 255) {
ASSIGN_OVER(p, colors->r, colors->g, colors->b);
} else {
BLEND_OVER(p, colors->r, colors->g, colors->b, *covers);
}
}
covers++;
p += 4;
++colors;
} while(--len);
} else {
if (cover == 255) {
do {
if (colors->a > 0) {
ASSIGN_OVER(p, colors->r, colors->g, colors->b);
}
p += 4;
++colors;
} while(--len);
} else if (cover) {
do {
if (colors->a > 0) {
BLEND_OVER(p, colors->r, colors->g, colors->b, cover);
}
p += 4;
++colors;
} while(--len);
}
}
}
#endif