#ifndef DRAWING_MODE_H
#define DRAWING_MODE_H
#include "drawing_support.h"
#include "PatternHandler.h"
#include "PixelFormat.h"
class PatternHandler;
typedef PixelFormat::color_type color_type;
typedef PixelFormat::agg_buffer agg_buffer;
#define BLEND(d, r, g, b, a) \
{ \
pixel32 _p; \
_p.data32 = *(uint32*)d; \
d[0] = (((((b) - _p.data8[0]) * (a)) + (_p.data8[0] << 8)) >> 8); \
d[1] = (((((g) - _p.data8[1]) * (a)) + (_p.data8[1] << 8)) >> 8); \
d[2] = (((((r) - _p.data8[2]) * (a)) + (_p.data8[2] << 8)) >> 8); \
d[3] = 255; \
}
#define BLEND_SUBPIX(d, r, g, b, a1, a2, a3) \
{ \
pixel32 _p; \
_p.data32 = *(uint32*)d; \
d[0] = (((((b) - _p.data8[0]) * (a1)) + (_p.data8[0] << 8)) >> 8); \
d[1] = (((((g) - _p.data8[1]) * (a2)) + (_p.data8[1] << 8)) >> 8); \
d[2] = (((((r) - _p.data8[2]) * (a3)) + (_p.data8[2] << 8)) >> 8); \
d[3] = 255; \
}
#define BLEND_FROM(d, r1, g1, b1, r2, g2, b2, a) \
{ \
d[0] = (((((b2) - (b1)) * (a)) + ((b1) << 8)) >> 8); \
d[1] = (((((g2) - (g1)) * (a)) + ((g1) << 8)) >> 8); \
d[2] = (((((r2) - (r1)) * (a)) + ((r1) << 8)) >> 8); \
d[3] = 255; \
}
#define BLEND_FROM_SUBPIX(d, r1, g1, b1, r2, g2, b2, a1, a2, a3) \
{ \
d[0] = (((((b2) - (b1)) * (a1)) + ((b1) << 8)) >> 8); \
d[1] = (((((g2) - (g1)) * (a2)) + ((g1) << 8)) >> 8); \
d[2] = (((((r2) - (r1)) * (a3)) + ((r1) << 8)) >> 8); \
d[3] = 255; \
}
#define BLEND16(d, r, g, b, a) \
{ \
pixel32 _p; \
_p.data32 = *(uint32*)d; \
d[0] = (((((b) - _p.data8[0]) * (a)) + (_p.data8[0] << 16)) >> 16); \
d[1] = (((((g) - _p.data8[1]) * (a)) + (_p.data8[1] << 16)) >> 16); \
d[2] = (((((r) - _p.data8[2]) * (a)) + (_p.data8[2] << 16)) >> 16); \
d[3] = 255; \
}
#define BLEND16_SUBPIX(d, r, g, b, a1, a2, a3) \
{ \
pixel32 _p; \
_p.data32 = *(uint32*)d; \
d[0] = (((((b) - _p.data8[0]) * (a1)) + (_p.data8[0] << 16)) >> 16); \
d[1] = (((((g) - _p.data8[1]) * (a2)) + (_p.data8[1] << 16)) >> 16); \
d[2] = (((((r) - _p.data8[2]) * (a3)) + (_p.data8[2] << 16)) >> 16); \
d[3] = 255; \
}
#define BLEND_COMPOSITE(d, r, g, b, a) \
{ \
pixel32 _p; \
_p.data32 = *(uint32*)d; \
if (_p.data8[3] == 255) { \
d[0] = (((((b) - _p.data8[0]) * (a)) + (_p.data8[0] << 8)) >> 8); \
d[1] = (((((g) - _p.data8[1]) * (a)) + (_p.data8[1] << 8)) >> 8); \
d[2] = (((((r) - _p.data8[2]) * (a)) + (_p.data8[2] << 8)) >> 8); \
d[3] = 255; \
} else { \
if (_p.data8[3] == 0) { \
d[0] = (b); \
d[1] = (g); \
d[2] = (r); \
d[3] = (a); \
} else { \
uint8 alphaRest = 255 - (a); \
uint32 alphaTemp = (65025 - alphaRest * (255 - _p.data8[3])); \
uint32 alphaDest = _p.data8[3] * alphaRest; \
uint32 alphaSrc = 255 * (a); \
d[0] = (_p.data8[0] * alphaDest + (b) * alphaSrc) / alphaTemp; \
d[1] = (_p.data8[1] * alphaDest + (g) * alphaSrc) / alphaTemp; \
d[2] = (_p.data8[2] * alphaDest + (r) * alphaSrc) / alphaTemp; \
d[3] = alphaTemp / 255; \
} \
} \
}
#define BLEND_COMPOSITE_SUBPIX(d, r, g, b, a1, a2, a3) \
{ \
pixel32 _p; \
_p.data32 = *(uint32*)d; \
if (_p.data8[3] == 255) { \
d[0] = (((((b) - _p.data8[0]) * (a1)) + (_p.data8[0] << 8)) >> 8); \
d[1] = (((((g) - _p.data8[1]) * (a2)) + (_p.data8[1] << 8)) >> 8); \
d[2] = (((((r) - _p.data8[2]) * (a3)) + (_p.data8[2] << 8)) >> 8); \
d[3] = 255; \
} else { \
if (_p.data8[3] == 0) { \
d[0] = (b); \
d[1] = (g); \
d[2] = (r); \
d[3] = (a1 + a2 + a3)/3; \
} else { \
uint8 alphaRest1 = 255 - (a1); \
uint8 alphaRest2 = 255 - (a2); \
uint8 alphaRest3 = 255 - (a3); \
uint32 alphaTemp1 = (65025 - alphaRest1 * (255 - _p.data8[3])); \
uint32 alphaTemp2 = (65025 - alphaRest2 * (255 - _p.data8[3])); \
uint32 alphaTemp3 = (65025 - alphaRest3 * (255 - _p.data8[3])); \
uint32 alphaDest1 = _p.data8[3] * alphaRest1; \
uint32 alphaDest2 = _p.data8[3] * alphaRest2; \
uint32 alphaDest3 = _p.data8[3] * alphaRest3; \
uint32 alphaSrc1 = 255 * (a1); \
uint32 alphaSrc2 = 255 * (a2); \
uint32 alphaSrc3 = 255 * (a3); \
d[0] = (_p.data8[0] * alphaDest1 + (b) * alphaSrc1) / alphaTemp1; \
d[1] = (_p.data8[1] * alphaDest2 + (g) * alphaSrc2) / alphaTemp2; \
d[2] = (_p.data8[2] * alphaDest3 + (r) * alphaSrc3) / alphaTemp3; \
d[3] = (alphaTemp1 + alphaTemp2 + alphaTemp3)/765; \
} \
} \
}
#define BLEND_COMPOSITE16(d, r, g, b, a) \
{ \
uint16 _a = (a) / 255; \
BLEND_COMPOSITE(d, r, g, b, _a); \
}
#define BLEND_COMPOSITE16_SUBPIX(d, r, g, b, a1, a2, a3) \
{ \
uint16 _a1 = (a1) / 255; \
uint16 _a2 = (a2) / 255; \
uint16 _a3 = (a3) / 255; \
BLEND_COMPOSITE_SUBPIX(d, r, g, b, _a1, _a2, _a3); \
}
static inline
uint8
brightness_for(uint8 red, uint8 green, uint8 blue)
{
return uint8((308 * red + 600 * green + 116 * blue) / 1024);
}
#endif