#ifndef _PICTURE_ITERATOR_H
#define _PICTURE_ITERATOR_H
#include <AppKit.h>
#include <InterfaceKit.h>
class PictureIterator
{
public:
virtual ~PictureIterator() { }
virtual void Op(int number) { }
virtual void MovePenBy(BPoint delta) { }
virtual void StrokeLine(BPoint start, BPoint end) { }
virtual void StrokeRect(BRect rect) { }
virtual void FillRect(BRect rect) { }
virtual void StrokeRoundRect(BRect rect, BPoint radii) { }
virtual void FillRoundRect(BRect rect, BPoint radii) { }
virtual void StrokeBezier(BPoint *control) { }
virtual void FillBezier(BPoint *control) { }
virtual void StrokeArc(BPoint center, BPoint radii, float startTheta, float arcTheta) { }
virtual void FillArc(BPoint center, BPoint radii, float startTheta, float arcTheta) { }
virtual void StrokeEllipse(BPoint center, BPoint radii) { }
virtual void FillEllipse(BPoint center, BPoint radii) { }
virtual void StrokePolygon(int32 numPoints, BPoint *points, bool isClosed) { }
virtual void FillPolygon(int32 numPoints, BPoint *points, bool isClosed) { }
virtual void StrokeShape(BShape *shape) { }
virtual void FillShape(BShape *shape) { }
virtual void DrawString(char *string, float escapement_nospace, float escapement_space) { }
virtual void DrawPixels(BRect src, BRect dest, int32 width, int32 height, int32 bytesPerRow, int32 pixelFormat, int32 flags, void *data) { }
virtual void SetClippingRects(BRect *rects, uint32 numRects) { }
virtual void ClipToPicture(BPicture *picture, BPoint point, bool clip_to_inverse_picture) { }
virtual void PushState() { }
virtual void PopState() { }
virtual void EnterStateChange() { }
virtual void ExitStateChange() { }
virtual void EnterFontState() { }
virtual void ExitFontState() { }
virtual void SetOrigin(BPoint pt) { }
virtual void SetPenLocation(BPoint pt) { }
virtual void SetDrawingMode(drawing_mode mode) { }
virtual void SetLineMode(cap_mode capMode, join_mode joinMode, float miterLimit) { }
virtual void SetPenSize(float size) { }
virtual void SetForeColor(rgb_color color) { }
virtual void SetBackColor(rgb_color color) { }
virtual void SetStipplePattern(pattern p) { }
virtual void SetScale(float scale) { }
virtual void SetFontFamily(char *family) { }
virtual void SetFontStyle(char *style) { }
virtual void SetFontSpacing(int32 spacing) { }
virtual void SetFontSize(float size) { }
virtual void SetFontRotate(float rotation) { }
virtual void SetFontEncoding(int32 encoding) { }
virtual void SetFontFlags(int32 flags) { }
virtual void SetFontShear(float shear) { }
virtual void SetFontFace(int32 flags) { }
virtual void Iterate(BPicture* picture);
};
#endif