#ifndef _LINUX_MATH64_H
#define _LINUX_MATH64_H
#include <sys/types.h>
#include <asm/div64.h>
static inline uint64_t
div_u64(uint64_t x, uint32_t y)
{
return (x / y);
}
static inline int64_t
div_s64(int64_t x, int64_t y)
{
return (x / y);
}
static inline uint64_t
div64_u64(uint64_t x, uint64_t y)
{
return (x / y);
}
static inline uint64_t
div64_u64_rem(uint64_t x, uint64_t y, uint64_t *rem)
{
*rem = x % y;
return (x / y);
}
static inline uint64_t
div_u64_rem(uint64_t x, uint32_t y, uint32_t *rem)
{
*rem = x % y;
return (x / y);
}
static inline int64_t
div64_s64(int64_t x, int64_t y)
{
return (x / y);
}
static inline uint64_t
mul_u32_u32(uint32_t x, uint32_t y)
{
return (uint64_t)x * y;
}
static inline uint64_t
mul_u64_u32_div(uint64_t x, uint32_t y, uint32_t div)
{
return (x * y) / div;
}
static inline uint64_t
DIV_U64_ROUND_UP(uint64_t x, uint32_t y)
{
return div_u64(x + y - 1, y);
}
static inline uint64_t
DIV64_U64_ROUND_UP(uint64_t x, uint64_t y)
{
return div64_u64(x + y - 1, y);
}
static inline uint64_t
DIV64_U64_ROUND_CLOSEST(uint64_t x, uint64_t y)
{
return div64_u64(x + y / 2, y);
}
static inline uint64_t
mul_u64_u32_shr(uint64_t x, uint32_t y, unsigned int shift)
{
uint32_t hi, lo;
hi = x >> 32;
lo = x & 0xffffffff;
return (mul_u32_u32(lo, y) >> shift) +
(mul_u32_u32(hi, y) << (32 - shift));
}
#endif