root/games/sail/sync.c
/*      $NetBSD: sync.c,v 1.34 2013/10/19 17:23:08 christos Exp $       */

/*
 * Copyright (c) 1983, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)sync.c      8.2 (Berkeley) 4/28/95";
#else
__RCSID("$NetBSD: sync.c,v 1.34 2013/10/19 17:23:08 christos Exp $");
#endif
#endif /* not lint */

#include <sys/stat.h>

#include <fcntl.h>
#include <errno.h>
#include <limits.h>
#include <signal.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include "extern.h"
#include "pathnames.h"

#define BUFSIZE 4096

/* Message types */
#define W_CAPTAIN       1
#define W_CAPTURED      2
#define W_CLASS         3
#define W_CREW          4
#define W_DBP           5
#define W_DRIFT         6
#define W_EXPLODE       7
/*      W_FILE          8   not used */
#define W_FOUL          9
#define W_GUNL          10
#define W_GUNR          11
#define W_HULL          12
#define W_MOVE          13
#define W_OBP           14
#define W_PCREW         15
#define W_UNFOUL        16
#define W_POINTS        17
#define W_QUAL          18
#define W_UNGRAP        19
#define W_RIGG          20
#define W_COL           21
#define W_DIR           22
#define W_ROW           23
#define W_SIGNAL        24
#define W_SINK          25
#define W_STRUCK        26
#define W_TA            27
#define W_ALIVE         28
#define W_TURN          29
#define W_WIND          30
#define W_FS            31
#define W_GRAP          32
#define W_RIG1          33
#define W_RIG2          34
#define W_RIG3          35
#define W_RIG4          36
#define W_BEGIN         37
#define W_END           38
#define W_DDEAD         39


static void recv_captain(struct ship *ship, const char *astr);
static void recv_captured(struct ship *ship, long a);
static void recv_class(struct ship *ship, long a);
static void recv_crew(struct ship *ship, long a, long b, long c);
static void recv_dbp(struct ship *ship, long a, long b, long c, long d);
static void recv_drift(struct ship *ship, long a);
static void recv_explode(struct ship *ship, long a);
static void recv_foul(struct ship *ship, long a);
static void recv_gunl(struct ship *ship, long a, long b);
static void recv_gunr(struct ship *ship, long a, long b);
static void recv_hull(struct ship *ship, long a);
static void recv_move(struct ship *ship, const char *astr);
static void recv_obp(struct ship *ship, long a, long b, long c, long d);
static void recv_pcrew(struct ship *ship, long a);
static void recv_unfoul(struct ship *ship, long a, long b);
static void recv_points(struct ship *ship, long a);
static void recv_qual(struct ship *ship, long a);
static void recv_ungrap(struct ship *ship, long a, long b);
static void recv_rigg(struct ship *ship, long a, long b, long c, long d);
static void recv_col(struct ship *ship, long a);
static void recv_dir(struct ship *ship, long a);
static void recv_row(struct ship *ship, long a);
static void recv_signal(struct ship *ship, const char *astr);
static void recv_sink(struct ship *ship, long a);
static void recv_struck(struct ship *ship, long a);
static void recv_ta(struct ship *ship, long a);
static void recv_alive(void);
static void recv_turn(long a);
static void recv_wind(long a, long b);
static void recv_fs(struct ship *ship, long a);
static void recv_grap(struct ship *ship, long a);
static void recv_rig1(struct ship *ship, long a);
static void recv_rig2(struct ship *ship, long a);
static void recv_rig3(struct ship *ship, long a);
static void recv_rig4(struct ship *ship, long a);
static void recv_begin(struct ship *ship);
static void recv_end(struct ship *ship);
static void recv_ddead(void);

static void Write(int, struct ship *, long, long, long, long);
static void Writestr(int, struct ship *, const char *);

static int sync_update(int, struct ship *, const char *,
                       long, long, long, long);

static char sync_buf[BUFSIZE];
static char *sync_bp = sync_buf;
static long sync_seek;
static FILE *sync_fp;

static const char *
get_sync_file(int scenario_number)
{
        static char sync_file[NAME_MAX];

        snprintf(sync_file, sizeof(sync_file), _FILE_SYNC, scenario_number);
        return sync_file;
}

static const char *
get_lock_file(int scenario_number)
{
        static char sync_lock[NAME_MAX];

        snprintf(sync_lock, sizeof(sync_lock), _FILE_LOCK, scenario_number);
        return sync_lock;
}

void
fmtship(char *buf, size_t len, const char *fmt, struct ship *ship)
{
        while (*fmt) {
                if (len-- == 0) {
                        *buf = '\0';
                        return;
                }
                if (*fmt == '$' && fmt[1] == '$') {
                        size_t l = snprintf(buf, len, "%s (%c%c)",
                            ship->shipname, colours(ship), sterncolour(ship));
                        buf += l;
                        len -= l - 1;
                        fmt += 2;
                }
                else
                        *buf++ = *fmt++;
        }

        if (len > 0)
                *buf = '\0';
}


/*VARARGS3*/
void
makesignal(struct ship *from, const char *fmt, struct ship *ship, ...)
{
        char message[BUFSIZ];
        char format[BUFSIZ];
        va_list ap;

        va_start(ap, ship);
        fmtship(format, sizeof(format), fmt, ship);
        vsnprintf(message, sizeof(message), format, ap);
        va_end(ap);
        send_signal(from, message);
}

/*VARARGS2*/
void
makemsg(struct ship *from, const char *fmt, ...)
{
        char message[BUFSIZ];
        va_list ap;

        va_start(ap, fmt);
        vsnprintf(message, sizeof(message), fmt, ap);
        va_end(ap);
        send_signal(from, message);
}

int
sync_exists(int gamenum)
{
        const char *path;
        struct stat s;
        time_t t;

        path = get_sync_file(gamenum);
        time(&t);
        setegid(egid);
        if (stat(path, &s) < 0) {
                setegid(gid);
                return 0;
        }
        if (s.st_mtime < t - 60*60*2) {         /* 2 hours */
                unlink(path);
                path = get_lock_file(gamenum);
                unlink(path);
                setegid(gid);
                return 0;
        } else {
                setegid(gid);
                return 1;
        }
}

int
sync_open(void)
{
        const char *sync_file;
        struct stat tmp;

        if (sync_fp != NULL)
                fclose(sync_fp);
        sync_file = get_sync_file(game);
        (void)get_lock_file(game);
        setegid(egid);
        if (stat(sync_file, &tmp) < 0) {
                mode_t omask = umask(002);
                sync_fp = fopen(sync_file, "w+");
                umask(omask);
        } else
                sync_fp = fopen(sync_file, "r+");
        setegid(gid);
        if (sync_fp == NULL)
                return -1;
        sync_seek = 0;
        return 0;
}

void
sync_close(int doremove)
{
        const char *sync_file;

        if (sync_fp != 0)
                fclose(sync_fp);
        if (doremove) {
                sync_file = get_sync_file(game);
                setegid(egid);
                unlink(sync_file);
                setegid(gid);
        }
}

static void
Write(int type, struct ship *ship, long a, long b, long c, long d)
{
        size_t max = sizeof(sync_buf) - (sync_bp - sync_buf);
        int shipindex = (ship == NULL) ? 0 : ship->file->index;

        snprintf(sync_bp, max, "%d %d 0 %ld %ld %ld %ld\n",
                       type, shipindex, a, b, c, d);
        while (*sync_bp++)
                ;
        sync_bp--;
        if (sync_bp >= &sync_buf[sizeof sync_buf])
                abort();
        sync_update(type, ship, NULL, a, b, c, d);
}

static void
Writestr(int type, struct ship *ship, const char *a)
{
        size_t max = sizeof(sync_buf) - (sync_bp - sync_buf);
        int shipindex = (ship == NULL) ? 0 : ship->file->index;

        snprintf(sync_bp, max, "%d %d 1 %s\n", type, shipindex, a);
        while (*sync_bp++)
                ;
        sync_bp--;
        if (sync_bp >= &sync_buf[sizeof sync_buf])
                abort();
        sync_update(type, ship, a, 0, 0, 0, 0);
}

int
Sync(void)
{
        sig_t sighup, sigint;
        int n;
        int type, shipnum, isstr;
        char *astr;
        long a, b, c, d;
        char buf[80];
        char erred = 0;
#ifndef LOCK_EX
        const char *sync_file;
        const char *sync_lock;
#endif

        sighup = signal(SIGHUP, SIG_IGN);
        sigint = signal(SIGINT, SIG_IGN);
        for (n = TIMEOUT; --n >= 0;) {
#ifdef LOCK_EX
                if (flock(fileno(sync_fp), LOCK_EX|LOCK_NB) >= 0)
                        break;
                if (errno != EWOULDBLOCK)
                        return -1;
#else
                sync_file = get_sync_file(game);
                sync_lock = get_lock_file(game);
                setegid(egid);
                if (link(sync_file, sync_lock) >= 0) {
                        setegid(gid);
                        break;
                }
                setegid(gid);
                if (errno != EEXIST)
                        return -1;
#endif
                sleep(1);
        }
        if (n <= 0)
                return -1;
        fseek(sync_fp, sync_seek, SEEK_SET);
        for (;;) {
                switch (fscanf(sync_fp, "%d%d%d", &type, &shipnum, &isstr)) {
                case 3:
                        break;
                case EOF:
                        goto out;
                default:
                        goto bad;
                }
                if (shipnum < 0 || shipnum >= cc->vessels)
                        goto bad;
                if (isstr != 0 && isstr != 1)
                        goto bad;
                if (isstr) {
                        int ch;
                        char *p;

                        for (p = buf;;) {
                                ch = getc(sync_fp);
                                *p++ = ch;
                                switch (ch) {
                                case '\n':
                                        p--;
                                case EOF:
                                        break;
                                default:
                                        if (p >= buf + sizeof buf)
                                                p--;
                                        continue;
                                }
                                break;
                        }
                        *p = 0;
                        for (p = buf; *p == ' '; p++)
                                ;
                        astr = p;
                        a = b = c = d = 0;
                } else {
                        if (fscanf(sync_fp, "%ld%ld%ld%ld", &a, &b, &c, &d)
                            != 4)
                                goto bad;
                        astr = NULL;
                }
                if (sync_update(type, SHIP(shipnum), astr, a, b, c, d) < 0)
                        goto bad;
        }
bad:
        erred++;
out:
        if (!erred && sync_bp != sync_buf) {
                fseek(sync_fp, 0L, SEEK_END);
                fwrite(sync_buf, sizeof *sync_buf, sync_bp - sync_buf,
                        sync_fp);
                fflush(sync_fp);
                sync_bp = sync_buf;
        }
        sync_seek = ftell(sync_fp);
#ifdef LOCK_EX
        flock(fileno(sync_fp), LOCK_UN);
#else
        setegid(egid);
        unlink(sync_lock);
        setegid(gid);
#endif
        signal(SIGHUP, sighup);
        signal(SIGINT, sigint);
        return erred ? -1 : 0;
}

static int
sync_update(int type, struct ship *ship, const char *astr,
            long a, long b, long c, long d)
{
        switch (type) {
        case W_CAPTAIN:  recv_captain(ship, astr);    break;
        case W_CAPTURED: recv_captured(ship, a);      break;
        case W_CLASS:    recv_class(ship, a);         break;
        case W_CREW:     recv_crew(ship, a, b, c);    break;
        case W_DBP:      recv_dbp(ship, a, b, c, d);  break;
        case W_DRIFT:    recv_drift(ship, a);         break;
        case W_EXPLODE:  recv_explode(ship, a);       break;
        case W_FOUL:     recv_foul(ship, a);          break;
        case W_GUNL:     recv_gunl(ship, a, b);       break;
        case W_GUNR:     recv_gunr(ship, a, b);       break;
        case W_HULL:     recv_hull(ship, a);          break;
        case W_MOVE:     recv_move(ship, astr);       break;
        case W_OBP:      recv_obp(ship, a, b, c, d);  break;
        case W_PCREW:    recv_pcrew(ship, a);         break;
        case W_UNFOUL:   recv_unfoul(ship, a, b);     break;
        case W_POINTS:   recv_points(ship, a);        break;
        case W_QUAL:     recv_qual(ship, a);          break;
        case W_UNGRAP:   recv_ungrap(ship, a, b);     break;
        case W_RIGG:     recv_rigg(ship, a, b, c, d); break;
        case W_COL:      recv_col(ship, a);           break;
        case W_DIR:      recv_dir(ship, a);           break;
        case W_ROW:      recv_row(ship, a);           break;
        case W_SIGNAL:   recv_signal(ship, astr);     break;
        case W_SINK:     recv_sink(ship, a);          break;
        case W_STRUCK:   recv_struck(ship, a);        break;
        case W_TA:       recv_ta(ship, a);            break;
        case W_ALIVE:    recv_alive();                break;
        case W_TURN:     recv_turn(a);                break;
        case W_WIND:     recv_wind(a, b);             break;
        case W_FS:       recv_fs(ship, a);            break;
        case W_GRAP:     recv_grap(ship, a);          break;
        case W_RIG1:     recv_rig1(ship, a);          break;
        case W_RIG2:     recv_rig2(ship, a);          break;
        case W_RIG3:     recv_rig3(ship, a);          break;
        case W_RIG4:     recv_rig4(ship, a);          break;
        case W_BEGIN:    recv_begin(ship);            break;
        case W_END:      recv_end(ship);              break;
        case W_DDEAD:    recv_ddead();                break;
        default:
                fprintf(stderr, "sync_update: unknown type %d\r\n", type);
                return -1;
        }
        return 0;
}

/*
 * Messages to send
 */

void
send_captain(struct ship *ship, const char *astr)
{
        Writestr(W_CAPTAIN, ship, astr);
}

void
send_captured(struct ship *ship, long a)
{
        Write(W_CAPTURED, ship, a, 0, 0, 0);
}

void
send_class(struct ship *ship, long a)
{
        Write(W_CLASS, ship, a, 0, 0, 0);
}

void
send_crew(struct ship *ship, long a, long b, long c)
{
        Write(W_CREW, ship, a, b, c, 0);
}

void
send_dbp(struct ship *ship, long a, long b, long c, long d)
{
        Write(W_DBP, ship, a, b, c, d);
}

void
send_drift(struct ship *ship, long a)
{
        Write(W_DRIFT, ship, a, 0, 0, 0);
}

void
send_explode(struct ship *ship, long a)
{
        Write(W_EXPLODE, ship, a, 0, 0, 0);
}

void
send_foul(struct ship *ship, long a)
{
        Write(W_FOUL, ship, a, 0, 0, 0);
}

void
send_gunl(struct ship *ship, long a, long b)
{
        Write(W_GUNL, ship, a, b, 0, 0);
}

void
send_gunr(struct ship *ship, long a, long b)
{
        Write(W_GUNR, ship, a, b, 0, 0);
}

void
send_hull(struct ship *ship, long a)
{
        Write(W_HULL, ship, a, 0, 0, 0);
}

void
send_move(struct ship *ship, const char *astr)
{
        Writestr(W_MOVE, ship, astr);
}

void
send_obp(struct ship *ship, long a, long b, long c, long d)
{
        Write(W_OBP, ship, a, b, c, d);
}

void
send_pcrew(struct ship *ship, long a)
{
        Write(W_PCREW, ship, a, 0, 0, 0);
}

void
send_unfoul(struct ship *ship, long a, long b)
{
        Write(W_UNFOUL, ship, a, b, 0, 0);
}

void
send_points(struct ship *ship, long a)
{
        Write(W_POINTS, ship, a, 0, 0, 0);
}

void
send_qual(struct ship *ship, long a)
{
        Write(W_QUAL, ship, a, 0, 0, 0);
}

void
send_ungrap(struct ship *ship, long a, long b)
{
        Write(W_UNGRAP, ship, a, b, 0, 0);
}

void
send_rigg(struct ship *ship, long a, long b, long c, long d)
{
        Write(W_RIGG, ship, a, b, c, d);
}

void
send_col(struct ship *ship, long a)
{
        Write(W_COL, ship, a, 0, 0, 0);
}

void
send_dir(struct ship *ship, long a)
{
        Write(W_DIR, ship, a, 0, 0, 0);
}

void
send_row(struct ship *ship, long a)
{
        Write(W_ROW, ship, a, 0, 0, 0);
}

void
send_signal(struct ship *ship, const char *astr)
{
        Writestr(W_SIGNAL, ship, astr);
}

void
send_sink(struct ship *ship, long a)
{
        Write(W_SINK, ship, a, 0, 0, 0);
}

void
send_struck(struct ship *ship, long a)
{
        Write(W_STRUCK, ship, a, 0, 0, 0);
}

void
send_ta(struct ship *ship, long a)
{
        Write(W_TA, ship, a, 0, 0, 0);
}

void
send_alive(void)
{
        Write(W_ALIVE, NULL, 0, 0, 0, 0);
}

void
send_turn(long a)
{
        Write(W_TURN, NULL, a, 0, 0, 0);
}

void
send_wind(long a, long b)
{
        Write(W_WIND, NULL, a, b, 0, 0);
}

void
send_fs(struct ship *ship, long a)
{
        Write(W_FS, ship, a, 0, 0, 0);
}

void
send_grap(struct ship *ship, long a)
{
        Write(W_GRAP, ship, a, 0, 0, 0);
}

void
send_rig1(struct ship *ship, long a)
{
        Write(W_RIG1, ship, a, 0, 0, 0);
}

void
send_rig2(struct ship *ship, long a)
{
        Write(W_RIG2, ship, a, 0, 0, 0);
}

void
send_rig3(struct ship *ship, long a)
{
        Write(W_RIG3, ship, a, 0, 0, 0);
}

void
send_rig4(struct ship *ship, long a)
{
        Write(W_RIG4, ship, a, 0, 0, 0);
}

void
send_begin(struct ship *ship)
{
        Write(W_BEGIN, ship, 0, 0, 0, 0);
}

void
send_end(struct ship *ship)
{
        Write(W_END, ship, 0, 0, 0, 0);
}

void
send_ddead(void)
{
        Write(W_DDEAD, NULL, 0, 0, 0, 0);
}


/*
 * Actions upon message receipt
 */

static void
recv_captain(struct ship *ship, const char *astr)
{
        strlcpy(ship->file->captain, astr, sizeof ship->file->captain);
}

static void
recv_captured(struct ship *ship, long a)
{
        if (a < 0)
                ship->file->captured = 0;
        else
                ship->file->captured = SHIP(a);
}

static void
recv_class(struct ship *ship, long a)
{
        ship->specs->class = a;
}

static void
recv_crew(struct ship *ship, long a, long b, long c)
{
        struct shipspecs *s = ship->specs;

        s->crew1 = a;
        s->crew2 = b;
        s->crew3 = c;
}

static void
recv_dbp(struct ship *ship, long a, long b, long c, long d)
{
        struct BP *p = &ship->file->DBP[a];

        p->turnsent = b;
        p->toship = SHIP(c);
        p->mensent = d;
}

static void
recv_drift(struct ship *ship, long a)
{
        ship->file->drift = a;
}

static void
recv_explode(struct ship *ship, long a)
{
        if ((ship->file->explode = a) == 2)
                ship->file->dir = 0;
}

static void
recv_foul(struct ship *ship, long a)
{
        struct snag *p = &ship->file->foul[a];

        if (SHIP(a)->file->dir == 0)
                return;
        if (p->sn_count++ == 0)
                p->sn_turn = turn;
        ship->file->nfoul++;
}

static void
recv_gunl(struct ship *ship, long a, long b)
{
        struct shipspecs *s = ship->specs;

        s->gunL = a;
        s->carL = b;
}

static void
recv_gunr(struct ship *ship, long a, long b)
{
        struct shipspecs *s = ship->specs;

        s->gunR = a;
        s->carR = b;
}

static void
recv_hull(struct ship *ship, long a)
{
        ship->specs->hull = a;
}

static void
recv_move(struct ship *ship, const char *astr)
{
        strlcpy(ship->file->movebuf, astr, sizeof ship->file->movebuf);
}

static void
recv_obp(struct ship *ship, long a, long b, long c, long d)
{
        struct BP *p = &ship->file->OBP[a];

        p->turnsent = b;
        p->toship = SHIP(c);
        p->mensent = d;
}

static void
recv_pcrew(struct ship *ship, long a)
{
        ship->file->pcrew = a;
}

static void
recv_unfoul(struct ship *ship, long a, long b)
{
        struct snag *p = &ship->file->foul[a];

        if (p->sn_count > 0) {
                if (b) {
                        ship->file->nfoul -= p->sn_count;
                        p->sn_count = 0;
                } else {
                        ship->file->nfoul--;
                        p->sn_count--;
                }
        }
}

static void
recv_points(struct ship *ship, long a)
{
        ship->file->points = a;
}

static void
recv_qual(struct ship *ship, long a)
{
        ship->specs->qual = a;
}

static void
recv_ungrap(struct ship *ship, long a, long b)
{
        struct snag *p = &ship->file->grap[a];

        if (p->sn_count > 0) {
                if (b) {
                        ship->file->ngrap -= p->sn_count;
                        p->sn_count = 0;
                } else {
                        ship->file->ngrap--;
                        p->sn_count--;
                }
        }
}

static void
recv_rigg(struct ship *ship, long a, long b, long c, long d)
{
        struct shipspecs *s = ship->specs;

        s->rig1 = a;
        s->rig2 = b;
        s->rig3 = c;
        s->rig4 = d;
}

static void
recv_col(struct ship *ship, long a)
{
        ship->file->col = a;
}

static void
recv_dir(struct ship *ship, long a)
{
        ship->file->dir = a;
}

static void
recv_row(struct ship *ship, long a)
{
        ship->file->row = a;
}

static void
recv_signal(struct ship *ship, const char *astr)
{
        if (mode == MODE_PLAYER) {
                if (nobells)
                        Signal("$$: %s", ship, astr);
                else
                        Signal("\a$$: %s", ship, astr);
        }
}

static void
recv_sink(struct ship *ship, long a)
{
        if ((ship->file->sink = a) == 2)
                ship->file->dir = 0;
}

static void
recv_struck(struct ship *ship, long a)
{
        ship->file->struck = a;
}

static void
recv_ta(struct ship *ship, long a)
{
        ship->specs->ta = a;
}

static void
recv_alive(void)
{
        alive = 1;
}

static void
recv_turn(long a)
{
        turn = a;
}

static void
recv_wind(long a, long b)
{
        winddir = a;
        windspeed = b;
}

static void
recv_fs(struct ship *ship, long a)
{
        ship->file->FS = a;
}

static void
recv_grap(struct ship *ship, long a)
{
        struct snag *p = &ship->file->grap[a];

        if (SHIP(a)->file->dir == 0)
                return;
        if (p->sn_count++ == 0)
                p->sn_turn = turn;
        ship->file->ngrap++;
}

static void
recv_rig1(struct ship *ship, long a)
{
        ship->specs->rig1 = a;
}

static void
recv_rig2(struct ship *ship, long a)
{
        ship->specs->rig2 = a;
}

static void
recv_rig3(struct ship *ship, long a)
{
        ship->specs->rig3 = a;
}

static void
recv_rig4(struct ship *ship, long a)
{
        ship->specs->rig4 = a;
}

static void
recv_begin(struct ship *ship)
{
        strcpy(ship->file->captain, "begin");
        people++;
}

static void
recv_end(struct ship *ship)
{
        *ship->file->captain = 0;
        ship->file->points = 0;
        people--;
}

static void
recv_ddead(void)
{
        hasdriver = 0;
}