games/sail/sync.c
142
static int sync_update(int, struct ship *, const char *,
games/sail/sync.c
298
sync_update(type, ship, NULL, a, b, c, d);
games/sail/sync.c
313
sync_update(type, ship, a, 0, 0, 0, 0);
games/sail/sync.c
399
if (sync_update(type, SHIP(shipnum), astr, a, b, c, d) < 0)