#include "ColorMenuItem.h"
#include <ControlLook.h>
#include <Message.h>
#include <Rect.h>
ColorMenuItem::ColorMenuItem(const char* label, rgb_color color, BMessage* message)
:
BMenuItem(label, message),
fItemColor(color)
{
message->AddData("color", B_RGB_COLOR_TYPE, &color, sizeof(rgb_color));
}
void
ColorMenuItem::Draw()
{
BMenu* menu = Menu();
if (menu == NULL)
return;
const color_which lowColor = menu->LowUIColor();
const color_which highColor = menu->HighUIColor();
menu->MovePenTo(ContentLocation());
DrawContent();
menu->SetLowUIColor(lowColor);
menu->SetHighUIColor(highColor);
}
void
ColorMenuItem::DrawContent()
{
BMenu* menu = Menu();
if (menu == NULL)
return;
BRect colorSquare(Frame());
if (colorSquare.Width() > colorSquare.Height()) {
colorSquare.left += 8;
colorSquare.top += 2;
colorSquare.bottom -= 2;
}
colorSquare.right = colorSquare.left + colorSquare.Height();
colorSquare.OffsetBy(0, 2);
if (IsMarked()) {
menu->SetHighColor(ui_color(B_NAVIGATION_BASE_COLOR));
menu->StrokeRect(colorSquare);
colorSquare.InsetBy(1, 1);
menu->SetHighColor(ui_color(B_MENU_BACKGROUND_COLOR));
menu->StrokeRect(colorSquare);
} else {
float tint = ui_color(B_MENU_ITEM_TEXT_COLOR).IsDark() ? 0.65 : B_DARKEN_2_TINT;
menu->SetHighColor(tint_color(ui_color(B_MENU_ITEM_TEXT_COLOR), tint));
menu->StrokeRect(colorSquare);
}
colorSquare.InsetBy(1, 1);
menu->SetHighColor(fItemColor);
menu->FillRect(colorSquare);
menu->SetHighColor(ui_color(B_MENU_ITEM_TEXT_COLOR));
float spacing = roundf(be_control_look->DefaultLabelSpacing() / 2);
float leftOffset = colorSquare.Width() + spacing;
font_height fontHeight;
menu->GetFontHeight(&fontHeight);
float topOffset = fontHeight.ascent + 2;
menu->MovePenBy(leftOffset, topOffset);
menu->DrawString(Label());
}