StatusView
BView *StatusView() const;
m_statusView = new StatusView(svBounds, manager, m_hScrollBar);
StatusView* m_statusView;
class StatusView;
StatusView::StatusView(
StatusView::~StatusView() {
void StatusView::AttachedToWindow() {
void StatusView::Draw(
void StatusView::FrameResized(
void StatusView::MessageReceived(
void StatusView::MouseDown(
void StatusView::MouseMoved(
void StatusView::MouseUp(
StatusView::drawInto(BView *v, BRect updateRect)
void StatusView::setMessage(
void StatusView::setErrorMessage(
void StatusView::startFade() {
void StatusView::fadeTick() {
void StatusView::allocBackBitmap(float width, float height) {
void StatusView::freeBackBitmap() {
class StatusView :
StatusView(
virtual ~StatusView();
StatusView::EnableRescan()
StatusView::EnableCancel()
StatusView::ShowInfo(const FileInfo* info)
StatusView::StatusView()
StatusView::~StatusView()
class StatusView: public BView {
StatusView();
virtual ~StatusView();
fStatusView = new StatusView();
class StatusView;
StatusView* fStatusView;
.Add(fStatusView = new StatusView())
class StatusView;
StatusView* fStatusView;
class StatusView;
StatusView::ResizeToPreferred()
StatusView::Draw(BRect updateRect)
StatusView::MouseDown(BPoint where)
StatusView::SetStatus(BMessage* message)
StatusView::SetRef(const entry_ref& ref)
StatusView::_ValidatePreferredSize()
StatusView::_ShowDirMenu()
StatusView::StatusView(BScrollView* scrollView)
StatusView::~StatusView()
StatusView::AttachedToWindow()
StatusView::GetPreferredSize(float* _width, float* _height)
class StatusView : public BView {
StatusView(BScrollView* fScrollView);
~StatusView();
fStatusView = new StatusView(fScrollView);
StatusView* fStatusView;
class StatusView;
item->SetTarget(fWindow->StatusView());
PPPStatusView *StatusView()