StrokeLine
CallbackAdapterPlayer::StrokeLine(const BPoint& start, const BPoint& end)
BView::StrokeLine(BPoint toPoint, ::pattern pattern)
BView::StrokeLine(BPoint start, BPoint end, ::pattern pattern)
BView::StrokeLine(BPoint toPoint, const BGradient& gradient)
BView::StrokeLine(BPoint start, BPoint end, const BGradient& gradient)
void PicturePrinter::StrokeLine(BPoint start, BPoint end) {
void Template::StrokeLine(BPoint start, BPoint end) {
BoundingBoxCallbacks::StrokeLine(const BPoint& _start,
CanvasCallbacks::StrokeLine(const BPoint& _start, const BPoint& _end)
DrawingEngine::StrokeLine(const BPoint& start, const BPoint& end)
DrawingEngine::StrokeLine(const BPoint& start, const BPoint& end, const BGradient& gradient)
DrawingEngine::StrokeLine(const BPoint& start, const BPoint& end,
Painter::StrokeLine(BPoint a, BPoint b)
Painter::StrokeLine(BPoint a, BPoint b, const BGradient& gradient)
RemoteDrawingEngine::StrokeLine(const BPoint& start, const BPoint& end,
RemoteDrawingEngine::StrokeLine(const BPoint &start, const BPoint &end)
RemoteDrawingEngine::StrokeLine(const BPoint &start, const BPoint &end, const BGradient& gradient)
DrawingEngine::StrokeLine(BPoint a, BPoint b, const rgb_color& color)
Painter::StrokeLine(BPoint a, BPoint b, const pattern& p)
Painter::StrokeLine(BPoint b, const pattern& p)