root/src/kits/game/StreamingGameSound.cpp
//------------------------------------------------------------------------------
//      Copyright (c) 2001-2002, Haiku
//
//      Permission is hereby granted, free of charge, to any person obtaining a
//      copy of this software and associated documentation files (the "Software"),
//      to deal in the Software without restriction, including without limitation
//      the rights to use, copy, modify, merge, publish, distribute, sublicense,
//      and/or sell copies of the Software, and to permit persons to whom the
//      Software is furnished to do so, subject to the following conditions:
//
//      The above copyright notice and this permission notice shall be included in
//      all copies or substantial portions of the Software.
//
//      THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//      IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//      FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//      AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//      LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
//      FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
//      DEALINGS IN THE SOFTWARE.
//
//      File Name:              StreamingGameSound.cpp
//      Author:                 Christopher ML Zumwalt May (zummy@users.sf.net)
//      Description:    BStreamingGameSound is a class for all kinds of streaming
//                                      (data not known beforehand) game sounds.
//------------------------------------------------------------------------------


#include "StreamingGameSound.h"

#include "GameSoundDevice.h"


BStreamingGameSound::BStreamingGameSound(size_t inBufferFrameCount,
        const gs_audio_format *format, size_t inBufferCount,
        BGameSoundDevice *device)
        :
        BGameSound(device),
        fStreamHook(NULL),
        fStreamCookie(NULL)
{
        if (InitCheck() == B_OK) {
                status_t error = SetParameters(inBufferFrameCount, format,
                        inBufferCount);
                SetInitError(error);
        }
}


BStreamingGameSound::BStreamingGameSound(BGameSoundDevice *device)
        :
        BGameSound(device),
        fStreamHook(NULL),
        fStreamCookie(NULL)
{
}


BStreamingGameSound::~BStreamingGameSound()
{
}


BGameSound *
BStreamingGameSound::Clone() const
{
        return NULL;
}


status_t
BStreamingGameSound::SetStreamHook(void (*hook)(void* inCookie, void* inBuffer,
        size_t inByteCount, BStreamingGameSound * me), void * cookie)
{
        fStreamHook = hook;
        fStreamCookie = cookie;

        return B_OK;
}


void
BStreamingGameSound::FillBuffer(void *inBuffer,
                                                                size_t inByteCount)
{
        if (fStreamHook)
                (fStreamHook)(fStreamCookie, inBuffer, inByteCount, this);
}


status_t
BStreamingGameSound::Perform(int32 selector, void *data)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::SetAttributes(gs_attribute * inAttributes,
                                                                        size_t inAttributeCount)
{
        return BGameSound::SetAttributes(inAttributes, inAttributeCount);
}


status_t
BStreamingGameSound::SetParameters(size_t inBufferFrameCount,
        const gs_audio_format *format, size_t inBufferCount)
{
        gs_id sound;
        status_t error = Device()->CreateBuffer(&sound, this, format,
                inBufferFrameCount, inBufferCount);
        if (error != B_OK) return error;

        return BGameSound::Init(sound);
}


bool
BStreamingGameSound::Lock()
{
        return fLock.Lock();
}


void
BStreamingGameSound::Unlock()
{
        fLock.Unlock();
}


/* unimplemented for protection of the user:
 *
 * BStreamingGameSound::BStreamingGameSound()
 * BStreamingGameSound::BStreamingGameSound(const BStreamingGameSound &)
 * BStreamingGameSound &BStreamingGameSound::operator=(const BStreamingGameSound &)
 */


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_0(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_1(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_2(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_3(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_4(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_5(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_6(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_7(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_8(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_9(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_10(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_11(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_12(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_13(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_14(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_15(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_16(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_17(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_18(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_19(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_20(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_21(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_22(int32 arg, ...)
{
        return B_ERROR;
}


status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_23(int32 arg, ...)
{
        return B_ERROR;
}