CreateBuffer
void CCircleBuffer::CreateBuffer(int nBytes, int nMaxDirectWriteBytes)
BGameSoundDevice::CreateBuffer(gs_id* sound, const gs_audio_format* format,
BGameSoundDevice::CreateBuffer(gs_id* sound, const void* object,
BBufferStream::CreateBuffer(size_t size,
DMAResource::CreateBuffer(DMABuffer** _buffer)
RingBuffer::CreateBuffer()