BStreamingGameSound
class BFileGameSound : public BStreamingGameSound {
class BPushGameSound : public BStreamingGameSound {
BStreamingGameSound* me),
class BStreamingGameSound : public BGameSound
BStreamingGameSound(size_t bufferFrameCount,
virtual ~BStreamingGameSound();
BStreamingGameSound* me);
BStreamingGameSound(BGameSoundDevice* device);
BStreamingGameSound();
BStreamingGameSound(const BStreamingGameSound& other);
BStreamingGameSound&
operator=(const BStreamingGameSound& other);
BStreamingGameSound(device),
return BStreamingGameSound::StartPlaying();
status_t error = BStreamingGameSound::StopPlaying();
BStreamingGameSound(device),
BStreamingGameSound(device),
BStreamingGameSound* object = (BStreamingGameSound*)fStreamHook;
return BStreamingGameSound::Perform(selector, data);
size_t inByteCount, BStreamingGameSound * me), void * cookie)
BStreamingGameSound::FillBuffer(inBuffer, inByteCount);
BStreamingGameSound(inBufferFrameCount, format, inBufferCount, device),
: BStreamingGameSound(device),
BStreamingGameSound::SetParameters(size_t inBufferFrameCount,
BStreamingGameSound::Lock()
BStreamingGameSound::Unlock()
BStreamingGameSound::_Reserved_BStreamingGameSound_0(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_1(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_2(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_3(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_4(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_5(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_6(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_7(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_8(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_9(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_10(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_11(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_12(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_13(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_14(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_15(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_16(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_17(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_18(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_19(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_20(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_21(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_22(int32 arg, ...)
BStreamingGameSound::_Reserved_BStreamingGameSound_23(int32 arg, ...)
BStreamingGameSound::BStreamingGameSound(size_t inBufferFrameCount,
BStreamingGameSound::BStreamingGameSound(BGameSoundDevice *device)
BStreamingGameSound::~BStreamingGameSound()
BStreamingGameSound::Clone() const
BStreamingGameSound::SetStreamHook(void (*hook)(void* inCookie, void* inBuffer,
size_t inByteCount, BStreamingGameSound * me), void * cookie)
BStreamingGameSound::FillBuffer(void *inBuffer,
BStreamingGameSound::Perform(int32 selector, void *data)
BStreamingGameSound::SetAttributes(gs_attribute * inAttributes,