SetAttributes
virtual status_t SetAttributes(gs_attribute* attributes,
virtual status_t SetAttributes(gs_attribute* attributes,
efi_status (*SetAttributes) (struct efi_pci_root_bridge_io_protocol* self,
efi_status (*SetAttributes)(efi_serial_io_protocol* self,
entry.SetAttributes(0); // TODO
void SetAttributes(uint64 _attributes)
inline void SetAttributes(const Attributes& attributes);
fBuffer->SetAttributes(attributes);
fBuffer->SetAttributes(attributes);
fBuffer->SetAttributes(attributes);
return fDevice->SetAttributes(fSound, &attribute, 1);
return fDevice->SetAttributes(fSound, &attribute, 1);
return fDevice->SetAttributes(fSound, inAttributes, inAttributeCount);
virtual status_t SetAttributes(gs_attribute * attributes,
return fSounds[sound - 1]->SetAttributes(attributes, attributeCount);
virtual status_t SetAttributes(gs_id sound,
return Device()->SetAttributes(ID(), &attribute, 1);
return BGameSound::SetAttributes(inAttributes, inAttributeCount);
status = sEFISerialIO->SetAttributes(sEFISerialIO, kSerialBaudRate, 0, 0, NoParity, 8,