Symbol: SetAttributes
headers/os/game/GameSound.h
37
virtual status_t SetAttributes(gs_attribute* attributes,
headers/os/game/StreamingGameSound.h
37
virtual status_t SetAttributes(gs_attribute* attributes,
headers/private/kernel/platform/efi/protocol/pci-root-bridge-io.h
107
efi_status (*SetAttributes) (struct efi_pci_root_bridge_io_protocol* self,
headers/private/kernel/platform/efi/protocol/serial-io.h
73
efi_status (*SetAttributes)(efi_serial_io_protocol* self,
src/add-ons/kernel/partitioning_systems/gpt/gpt.cpp
827
entry.SetAttributes(0); // TODO
src/add-ons/kernel/partitioning_systems/gpt/gpt.h
107
void SetAttributes(uint64 _attributes)
src/apps/terminal/BasicTerminalBuffer.h
124
inline void SetAttributes(const Attributes& attributes);
src/apps/terminal/TermParse.cpp
1318
fBuffer->SetAttributes(attributes);
src/apps/terminal/TermParse.cpp
1760
fBuffer->SetAttributes(attributes);
src/apps/terminal/TermParse.cpp
977
fBuffer->SetAttributes(attributes);
src/kits/game/GameSound.cpp
122
return fDevice->SetAttributes(fSound, &attribute, 1);
src/kits/game/GameSound.cpp
136
return fDevice->SetAttributes(fSound, &attribute, 1);
src/kits/game/GameSound.cpp
173
return fDevice->SetAttributes(fSound, inAttributes, inAttributeCount);
src/kits/game/GameSoundBuffer.h
57
virtual status_t SetAttributes(gs_attribute * attributes,
src/kits/game/GameSoundDevice.cpp
272
return fSounds[sound - 1]->SetAttributes(attributes, attributeCount);
src/kits/game/GameSoundDevice.h
52
virtual status_t SetAttributes(gs_id sound,
src/kits/game/SimpleGameSound.cpp
125
return Device()->SetAttributes(ID(), &attribute, 1);
src/kits/game/StreamingGameSound.cpp
102
return BGameSound::SetAttributes(inAttributes, inAttributeCount);
src/system/boot/platform/efi/serial.cpp
119
status = sEFISerialIO->SetAttributes(sEFISerialIO, kSerialBaudRate, 0, 0, NoParity, 8,