#include "back.h"
#include "backlocal.h"
struct BOARD {
int b_board[26];
int b_in[2];
int b_off[2];
int b_st[4], b_fn[4];
struct BOARD *b_next;
};
struct BOARD *freeq = 0;
struct BOARD *checkq = 0;
static int cp[5];
static int cg[5];
static int race;
static float bestmove;
static int bcomp(struct BOARD *, struct BOARD *);
static struct BOARD *bsave(void);
static void binsert(struct BOARD *);
static void boardcopy(struct BOARD *);
static void makefree(struct BOARD *);
static void movcmp(void);
static void mvcheck(struct BOARD *, struct BOARD *);
static struct BOARD *nextfree(void);
static void pickmove(void);
void
domove(int okay)
{
int i;
int l = 0;
bestmove = -9999999.;
if (okay) {
if (dflag && gvalue < 64 && dlast != cturn && dblgood()) {
addstr(*Colorptr);
dble();
if (cturn != 1 && cturn != -1)
return;
}
roll();
}
race = 0;
for (i = 0; i < 26; i++) {
if (board[i] < 0)
l = i;
}
for (i = 0; i < l; i++) {
if (board[i] > 0)
break;
}
if (i == l)
race = 1;
move(cturn == -1 ? 18 : 19, 0);
printw("%s rolls %d %d", *Colorptr, D0, D1);
clrtoeol();
mvlim = movallow();
if (mvlim == 0) {
addstr(" but cannot use it.\n");
nexturn();
return;
}
for (i = 0; i < 4; i++)
cp[i] = cg[i] = 0;
trymove(0, 0);
pickmove();
addstr(" and moves ");
for (i = 0; i < mvlim; i++) {
if (i > 0)
addch(',');
printw("%d-%d", p[i] = cp[i], g[i] = cg[i]);
makmove(i);
}
addch('.');
move(20, 0);
for (i = 0; i < mvlim; i++)
if (h[i])
wrhit(g[i]);
nexturn();
if (!okay) {
refresh();
sleep(3);
}
}
void
trymove(int mvnum, int swapped)
{
int pos;
int rval;
if (mvnum == mvlim) {
binsert(bsave());
return;
}
if (d0 == swapped)
swap;
rval = dice[mvnum != 0];
for (pos = bar; pos != home; pos += cturn) {
if (d0 == swapped)
swap;
if (board[bar] != 0 && pos != bar)
break;
if (board[pos] * cturn <= 0)
continue;
p[mvnum] = pos;
g[mvnum] = pos + rval * cturn;
if (g[mvnum] * cturn >= home) {
if (*offptr < 0)
break;
g[mvnum] = home;
}
if (makmove(mvnum))
continue;
else
trymove(mvnum + 1, 2);
backone(mvnum);
}
if ((!swapped) && D0 != D1)
trymove(0, 1);
}
static struct BOARD *
bsave(void)
{
int i;
struct BOARD *now;
now = nextfree();
for (i = 0; i < 26; i++)
now->b_board[i] = board[i];
now->b_in[0] = in[0];
now->b_in[1] = in[1];
now->b_off[0] = off[0];
now->b_off[1] = off[1];
for (i = 0; i < mvlim; i++) {
now->b_st[i] = p[i];
now->b_fn[i] = g[i];
}
return(now);
}
static void
binsert(struct BOARD *new)
{
struct BOARD *p = checkq;
int result;
if (p == 0) {
checkq = p = new;
p->b_next = 0;
return;
}
result = bcomp(new, p);
if (result < 0) {
new->b_next = p;
checkq = new;
return;
}
if (result == 0) {
mvcheck(p, new);
makefree(new);
return;
}
while (p->b_next != 0) {
result = bcomp(new, p->b_next);
if (result < 0) {
new->b_next = p->b_next;
p->b_next = new;
return;
}
if (result == 0) {
mvcheck(p->b_next, new);
makefree(new);
return;
}
p = p->b_next;
}
p->b_next = new;
new->b_next = 0;
}
static int
bcomp(struct BOARD *a, struct BOARD *b)
{
int *aloc = a->b_board;
int *bloc = b->b_board;
int i;
int result;
for (i = 0; i < 26; i++) {
result = cturn * (aloc[i] - bloc[i]);
if (result)
return(result);
}
return(0);
}
static void
mvcheck(struct BOARD *incumbent, struct BOARD *candidate)
{
int i, result;
for (i = 0; i < mvlim; i++) {
result = cturn * (candidate->b_st[i] - incumbent->b_st[i]);
if (result > 0)
return;
if (result < 0)
break;
}
if (i == mvlim)
return;
for (i = 0; i < mvlim; i++) {
incumbent->b_st[i] = candidate->b_st[i];
incumbent->b_fn[i] = candidate->b_fn[i];
}
}
static void
makefree(struct BOARD *dead)
{
dead->b_next = freeq;
freeq = dead;
}
static struct BOARD *
nextfree(void)
{
struct BOARD *new;
if (freeq == 0) {
new = calloc (1, sizeof(struct BOARD));
if (new == 0) {
addstr("\nOut of memory\n");
getout(0);
}
} else {
new = freeq;
freeq = freeq->b_next;
}
new->b_next = 0;
return(new);
}
static void
pickmove(void)
{
struct BOARD *now = bsave();
struct BOARD *next;
#ifdef DEBUG
if (ftrace == NULL)
ftrace = fopen("bgtrace", "w");
fprintf(ftrace, "\nRoll: %d %d%s\n", D0, D1, race ? " (race)" : "");
fflush(ftrace);
#endif
do {
boardcopy(checkq);
next = checkq->b_next;
makefree(checkq);
checkq = next;
movcmp();
} while (checkq != 0);
boardcopy(now);
}
static void
boardcopy(struct BOARD *s)
{
int i;
for (i = 0; i < 26; i++)
board[i] = s->b_board[i];
for (i = 0; i < 2; i++) {
in[i] = s->b_in[i];
off[i] = s->b_off[i];
}
for (i = 0; i < mvlim; i++) {
p[i] = s->b_st[i];
g[i] = s->b_fn[i];
}
}
static void
movcmp(void)
{
int i;
float f;
setx();
f = pubeval(race);
if (f > bestmove) {
bestmove = f;
for (i = 0; i < mvlim; i++) {
cp[i] = p[i];
cg[i] = g[i];
}
}
}