root/games/backgammon/common_source/back.h
/*      $OpenBSD: back.h,v 1.15 2015/12/26 00:26:39 mestre Exp $        */

/*
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 *      @(#)back.h      8.1 (Berkeley) 5/31/93
 */

#include <sys/types.h>
#include <sys/uio.h>

#include <curses.h>
#include <fcntl.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <term.h>
#include <unistd.h>

#define rnum(r) arc4random_uniform(r)
#define D0      dice[0]
#define D1      dice[1]
#define swap    {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
 
#define CIN_SIZE 40

#ifdef DEBUG
extern FILE     *ftrace;
#endif

/*
 *
 * Some numerical conventions:
 *
 *      Arrays have white's value in [0], red in [1].
 *      Numeric values which are one color or the other use
 *      -1 for white, 1 for red.
 *      Hence, white will be negative values, red positive one.
 *      This makes a lot of sense since white is going in decending
 *      order around the board, and red is ascending.
 *
 */

extern  const char      EXEC[];         /* object for main program */
extern  const char      TEACH[];        /* object for tutorial program */

extern  int     pnum;           /* color of player:
                                        -1 = white
                                         1 = red
                                         0 = both
                                         2 = not yet init'ed */
extern  int     aflag;          /* flag to ask for rules or instructions */
extern  int     cflag;          /* case conversion flag */
extern  int     hflag;          /* flag for cleaning screen */
extern  int     mflag;          /* backgammon flag */
extern  int     raflag;         /* 'roll again' flag for recovered game */
extern  int     rflag;          /* recovered game flag */
extern  int     dflag;          /* disable doubling flag */
extern  int     rfl;            /* saved value of rflag */
extern  int     iroll;          /* special flag for inputting rolls */
extern  int     board[26];      /* board:  negative values are white,
                                   positive are red */
extern  int     dice[2];        /* value of dice */
extern  int     mvlim;          /* 'move limit':  max. number of moves */
extern  int     mvl;            /* working copy of mvlim */
extern  int     p[5];           /* starting position of moves */
extern  int     g[5];           /* ending position of moves (goals) */
extern  int     h[4];           /* flag for each move if a man was hit */
extern  int     cturn;          /* whose turn it currently is:
                                        -1 = white
                                         1 = red
                                         0 = just quit
                                        -2 = white just lost
                                         2 = red just lost */
extern  int     d0;             /* flag if dice have been reversed from
                                   original position */
extern  int     table[6][6];    /* odds table for possible rolls */
extern  int     rscore;         /* red's score */
extern  int     wscore;         /* white's score */
extern  int     gvalue;         /* value of game (64 max.) */
extern  int     dlast;          /* who doubled last (0 = neither) */
extern  int     bar;            /* position of bar for current player */
extern  int     home;           /* position of home for current player */
extern  int     off[2];         /* number of men off board */
extern  int     *offptr;        /* pointer to off for current player */
extern  int     *offopp;        /* pointer to off for opponent */
extern  int     in[2];          /* number of men in inner table */
extern  int     *inptr;         /* pointer to in for current player */
extern  int     *inopp;         /* pointer to in for opponent */

extern  int     ncin;           /* number of characters in cin */
extern  char    cin[CIN_SIZE];  /* input line of current move
                                   (used for reconstructing input after
                                   a backspace) */

extern  const char      *const color[];  /* colors as strings */
extern  const char      *const *colorptr;       /* color of current player */
extern  const char      *const *Colorptr;       /* color of current player,
                                                 * capitalized */
extern  int     colen;          /* length of color of current player */

extern  int     begscr;         /* 'beginning' of screen
                                   (not including board) */

int     addbuf(int);
void    backone(int);
void    bsect(int, int, int, int);
int     canhit(int, int);
int     checkd(int);
int     checkmove(int);
int     count(void);
int     dotable(char, int);
void    errexit(const char *);
void    fboard(void);
void    fixcol(int, int, int, int, int);
void    fixpos(int, int, int, int, int);
void    getarg(int, char **);
void    getmove(void);
__dead void     getout(int);    /* function to exit backgammon cleanly */
void    gwrite(void);
void    init(void);
void    initcurses(void);
int     last(void);
int     makmove(int);
int     movallow(void);
void    movback(int);
void    moveplayers(void);
void    moverr(int);
int     movokay(int);
void    nexturn(void);
void    norec(const char *);
void    odds(int, int, int);
void    proll(void);
int     quit(void);
int     readc(void);
void    recover(const char *);
void    roll(void);
int     rsetbrd(void);
void    save(int);
int     text(const char *const *);
void    wrboard(void);
void    wrhit(int);
void    wrscore(void);
int     yorn(char);