root/games/monop/monop.h
/*      $OpenBSD: monop.h,v 1.8 2016/01/08 18:19:47 mestre Exp $        */
/*      $NetBSD: monop.h,v 1.4 1995/04/24 12:24:23 cgd Exp $    */

/*
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 *      @(#)monop.h     8.1 (Berkeley) 5/31/93
 */

#ifdef __CHAR_UNSIGNED__
#define shrt    short
#else
#define shrt    char
#endif
#define bool    int8_t

#define TRUE    (1)
#define FALSE   (0)

#define N_MON   8       /* number of monopolies                 */
#define N_PROP  22      /* number of normal property squares    */
#define N_RR    4       /* number of railroads                  */
#define N_UTIL  2       /* number of utilities                  */
#define N_SQRS  40      /* number of squares on board           */
#define MAX_PL  9       /* maximum number of players            */
#define MAX_PRP (N_PROP+N_RR+N_UTIL) /* max # ownable property  */
#define N_HOUSE 32      /* total number of houses available     */
#define N_HOTEL 12      /* total number of hotels available     */

                        /* square type numbers                  */
#define PRPTY   0       /* normal property                      */
#define RR      1       /* railroad                             */
#define UTIL    2       /* water works - electric co            */
#define SAFE    3       /* safe spot                            */
#define CC      4       /* community chest                      */
#define CHANCE  5       /* chance (surprise!!!)                 */
#define INC_TAX 6       /* Income tax */
#define GOTO_J  7       /* Go To Jail! */
#define LUX_TAX 8       /* Luxury tax */
#define IN_JAIL 9       /* In jail */

#define JAIL    40      /* JAIL square number                   */

#define lucky(str)      printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
#define printline()     printf("------------------------------\n")
#define sqnum(sqp)      (sqp - board)

struct sqr_st {                 /* structure for square                 */
        char    *name;                  /* place name                   */
        shrt    owner;                  /* owner number                 */
        shrt    type;                   /* place type                   */
        struct prp_st   *desc;          /* description struct           */
        int     cost;                   /* cost                         */
};

typedef struct sqr_st   SQUARE;

struct mon_st {                 /* monopoly description structure       */
        char    *name;                  /* monop. name (color)          */
        shrt    owner;                  /* owner of monopoly            */
        shrt    num_in;                 /* # in monopoly                */
        shrt    num_own;                /* # owned (-1: not poss. monop)*/
        shrt    h_cost;                 /* price of houses              */
        char    *not_m;                 /* name if not monopoly         */
        char    *mon_n;                 /* name if a monopoly           */
        char    sqnums[3];              /* Square numbers (used to init)*/
        SQUARE  *sq[3];                 /* list of squares in monop     */
};

typedef struct mon_st   MON;

/*
 * This struct describes a property.  For railroads and utilities, only
 * the "morg" member is used.
 */
struct prp_st {                 /* property description structure       */
        bool    morg;                   /* set if mortgaged             */
        bool    monop;                  /* set if monopoly              */
        shrt    square;                 /* square description           */
        shrt    houses;                 /* number of houses             */
        MON     *mon_desc;              /* name of color                */
        int     rent[6];                /* rents                        */
};

struct own_st {                 /* element in list owned things         */
        SQUARE  *sqr;                   /* pointer to square            */
        struct own_st   *next;          /* next in list                 */
};

typedef struct own_st   OWN;

struct plr_st {                 /* player description structure         */
        char    *name;                  /* owner name                   */
        shrt    num_gojf;               /* # of get-out-of-jail-free's  */
        shrt    num_rr;                 /* # of railroads owned         */
        shrt    num_util;               /* # of water works/elec. co.   */
        shrt    loc;                    /* location on board            */
        shrt    in_jail;                /* count of turns in jail       */
        int     money;                  /* amount of money              */
        OWN     *own_list;              /* start of property list       */
};

typedef struct plr_st   PLAY;
typedef struct prp_st   PROP;
typedef struct prp_st   RR_S;
typedef struct prp_st   UTIL_S;

/* cards.c */
void    init_decks(void);
void    get_card(DECK *);
void    ret_card(PLAY *);

/* execute.c */
void    execute(int);
void    do_move(void);
void    move(int);
void    save(void);
void    restore(void);
void    game_restore(void);
int     rest_f(char *);

/* getinp.c */
int     getinp(char *, char *[]);

/* houses.c */
void    buy_houses(void);
void    sell_houses(void);

/* jail.c */
void    card(void);
void    pay(void);
int     move_jail(int, int );
void    printturn(void);

/* misc.c */
int     getyn(char *);
void    notify(void);
void    next_play(void);
int     get_int(char *);
void    set_ownlist(int);
void    is_monop(MON *, int);
void    isnot_monop(MON *);
void    list(void);
void    list_all(void);
void    quit(void);

/* morg.c */
void    mortgage(void);
void    unmortgage(void);
void    force_morg(void);

/* print.c */
void    printboard(void);
void    where(void);
void    printsq(int, bool);
void    printhold(int);

/* prop.c */
void    buy(int, SQUARE *);
void    add_list(int, OWN **, int);
void    del_list(int, OWN **, shrt);
void    bid(void);
int     prop_worth(PLAY *);

/* rent.c */
void    rent(SQUARE *);

/* roll.c */
int     roll(int, int);

/* spec.c */
void    inc_tax(void);
void    goto_jail(void);
void    lux_tax(void);
void    cc(void);
void    chance(void);

/* trade.c */
void    trade(void);
void    resign(void);