root/games/monop/prop.c
/*      $OpenBSD: prop.c,v 1.11 2016/01/08 18:20:33 mestre Exp $        */
/*      $NetBSD: prop.c,v 1.3 1995/03/23 08:35:06 cgd Exp $     */

/*
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <err.h>
#include <stdio.h>
#include <stdlib.h>

#include "monop.ext"

static int      value(SQUARE *);

/*
 *      This routine deals with buying property, setting all the
 * appropriate flags.
 */
void
buy(int plr, SQUARE *sqrp)
{
        trading = FALSE;
        sqrp->owner = plr;
        add_list(plr, &(play[plr].own_list), cur_p->loc);
}
/*
 *      This routine adds an item to the list.
 */
void
add_list(int plr, OWN **head, int op_sqr)
{
        int     val;
        OWN     *tp, *last_tp;
        OWN     *op;

        if ((op = calloc(1, sizeof (OWN))) == NULL)
                err(1, NULL);
        op->sqr = &board[op_sqr];
        val = value(op->sqr);
        last_tp = NULL;
        for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
                if (val == value(tp->sqr)) {
                        free(op);
                        return;
                }
                else
                        last_tp = tp;
        op->next = tp;
        if (last_tp != NULL)
                last_tp->next = op;
        else
                *head = op;
        if (!trading)
                set_ownlist(plr);
}
/*
 *      This routine deletes property from the list.
 */
void
del_list(int plr, OWN **head, shrt op_sqr)
{
        OWN     *op, *last_op;

        switch (board[(int)op_sqr].type) {
        case PRPTY:
                board[(int)op_sqr].desc->mon_desc->num_own--;
                break;
        case RR:
                play[plr].num_rr--;
                break;
        case UTIL:
                play[plr].num_util--;
                break;
        }
        last_op = NULL;
        for (op = *head; op; op = op->next)
                if (op->sqr == &board[(int)op_sqr])
                        break;
                else
                        last_op = op;
        if (last_op == NULL)
                *head = op->next;
        else {
                last_op->next = op->next;
                free(op);
        }
}
/*
 *      This routine calculates the value for sorting of the
 * given square.
 */
static int
value(SQUARE *sqp)
{
        int     sqr;

        sqr = sqnum(sqp);
        switch (sqp->type) {
        case SAFE:
                return 0;
        default:                /* Specials, etc */
                return 1;
        case UTIL:
                if (sqr == 12)
                        return 2;
                else
                        return 3;
        case RR:
                return 4 + sqr/10;
        case PRPTY:
                return 8 + (sqp->desc) - prop;
        }
}
/*
 *      This routine accepts bids for the current piece of property.
 */
void
bid(void)
{
        static bool     in[MAX_PL];
        int             i, num_in, cur_max;
        char            buf[257];
        int             cur_bid;

        printf("\nSo it goes up for auction.  Type your bid after your name\n");
        for (i = 0; i < num_play; i++)
                in[i] = TRUE;
        i = -1;
        cur_max = 0;
        num_in = num_play;
        while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
                i = (i + 1) % num_play;
                if (in[i]) {
                        do {
                                (void)snprintf(buf, sizeof(buf), "%s: ", name_list[i]);
                                cur_bid = get_int(buf);
                                if (cur_bid == 0) {
                                        in[i] = FALSE;
                                        if (--num_in == 0)
                                                break;
                                } else if (cur_bid <= cur_max) {
                                        printf("You must bid higher than %d to stay in\n", cur_max);
                                        printf("(bid of 0 drops you out)\n");
                                } else if (cur_bid > play[i].money) {
                                        printf("You can't bid more than your cash ($%d)\n",
                                            play[i].money);
                                        cur_bid = -1;
                                }
                        } while (cur_bid != 0 && cur_bid <= cur_max);
                        cur_max = (cur_bid ? cur_bid : cur_max);
                }
        }
        if (cur_max != 0) {
                while (!in[i])
                        i = (i + 1) % num_play;
                printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
                buy(i, &board[(int)cur_p->loc]);
                play[i].money -= cur_max;
        }
        else
                printf("Nobody seems to want it, so we'll leave it for later\n");
}
/*
 *      This routine calculates the value of the property
 * of given player.
 */
int
prop_worth(PLAY *plp)
{
        OWN     *op;
        int     worth;

        worth = 0;
        for (op = plp->own_list; op; op = op->next) {
                if (op->sqr->type == PRPTY && op->sqr->desc->monop)
                        worth += op->sqr->desc->mon_desc->h_cost * 50 *
                            op->sqr->desc->houses;
                worth += op->sqr->cost;
        }
        return worth;
}