root/games/cribbage/support.c
/*      $OpenBSD: support.c,v 1.13 2015/12/31 18:10:20 mestre Exp $     */
/*      $NetBSD: support.c,v 1.3 1995/03/21 15:08:59 cgd Exp $  */

/*-
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <err.h>
#include <string.h>

#include "cribbage.h"
#include "cribcur.h"

#define NTV     10              /* number scores to test */

/* score to test reachability of, and order to test them in */
int tv[NTV] = {8, 7, 9, 6, 11, 12, 13, 14, 10, 5};

/*
 * computer chooses what to play in pegging...
 * only called if no playable card will score points
 */
int
cchose(CARD h[], int n, int s)
{
        int i, j, l;

        if (n <= 1)
                return (0);
        if (s < 4) {            /* try for good value */
                if ((j = anysumto(h, n, s, 4)) >= 0)
                        return (j);
                if ((j = anysumto(h, n, s, 3)) >= 0 && s == 0)
                        return (j);
        }
        if (s > 0 && s < 20) {
                                /* try for retaliation to 31 */
                for (i = 1; i <= 10; i++) {
                        if ((j = anysumto(h, n, s, 21 - i)) >= 0) {
                                if ((l = numofval(h, n, i)) > 0) {
                                        if (l > 1 || VAL(h[j].rank) != i)
                                                return (j);
                                }
                        }
                }
        }
        if (s < 15) {
                                /* for retaliation after 15 */
                for (i = 0; i < NTV; i++) {
                        if ((j = anysumto(h, n, s, tv[i])) >= 0) {
                                if ((l = numofval(h, n, 15 - tv[i])) > 0) {
                                        if (l > 1 ||
                                            VAL(h[j].rank) != 15 - tv[i])
                                                return (j);
                                }
                        }
                }
        }
        j = -1;
                                /* remember: h is sorted */
        for (i = n - 1; i >= 0; --i) {
                l = s + VAL(h[i].rank);
                if (l > 31)
                        continue;
                if (l != 5 && l != 10 && l != 21) {
                        j = i;
                        break;
                }
        }
        if (j >= 0)
                return (j);
        for (i = n - 1; i >= 0; --i) {
                l = s + VAL(h[i].rank);
                if (l > 31)
                        continue;
                if (j < 0)
                        j = i;
                if (l != 5 && l != 21) {
                        j = i;
                        break;
                }
        }
        if (j < 0)
                errx(1, "cchose internal error %d %d", j, n);
        return (j);
}

/*
 * plyrhand:
 *      Evaluate and score a player hand or crib
 */
int
plyrhand(CARD hand[], char *s)
{
        static char prompt[BUFSIZ];
        int i, j;
        bool win;

        prhand(hand, CINHAND, Playwin, FALSE);
        (void) snprintf(prompt, sizeof prompt, "Your %s scores ", s);
        i = scorehand(hand, turnover, CINHAND, strcmp(s, "crib") == 0, explain);
        if ((j = number(0, 29, prompt)) == 19)
                j = 0;
        if (i != j) {
                if (i < j) {
                        win = chkscr(&pscore, i);
                        if (!win) {
                                msg("It's really only %d points; I get %d", i, 2);
                                win = chkscr(&cscore, 2);
                        } else
                                msg("It's really only %d points.", i);
                } else {
                        win = chkscr(&pscore, j);
                        msg("You should have taken %d, not %d!", i, j);
                        if (!win && muggins) {
                                msg("Muggins!  I score %d", i - j);
                                win = chkscr(&cscore, i - j);
                        }
                }
                if (explain)
                        msg("Explanation: %s", expl_string);
                do_wait();
        } else
                win = chkscr(&pscore, i);
        return (win);
}

/*
 * comphand:
 *      Handle scoring and displaying the computers hand
 */
int
comphand(CARD h[], char *s)
{
        int j;

        j = scorehand(h, turnover, CINHAND, strcmp(s, "crib") == 0, FALSE);
        prhand(h, CINHAND, Compwin, FALSE);
        msg("My %s scores %d", s, (j == 0 ? 19 : j));
        return (chkscr(&cscore, j));
}

/*
 * chkscr:
 *      Add inc to scr and test for > glimit, printing on the scoring
 *      board while we're at it.
 */
int Lastscore[2] = {-1, -1};

int
chkscr(int *scr, int inc)
{
        bool myturn;

        myturn = (scr == &cscore);
        if (inc != 0) {
                prpeg(Lastscore[(int)myturn], '.', myturn);
                Lastscore[(int)myturn] = *scr;
                *scr += inc;
                prpeg(*scr, PEG, myturn);
                refresh();
        }
        return (*scr >= glimit);
}

/*
 * prpeg:
 *      Put out the peg character on the score board and put the
 *      score up on the board.
 */
void
prpeg(int score, int peg, bool myturn)
{
        int y, x;

        if (!myturn)
                y = SCORE_Y + 2;
        else
                y = SCORE_Y + 5;

        if (score <= 0 || score >= glimit) {
                if (peg == '.')
                        peg = ' ';
                if (score == 0)
                        x = SCORE_X + 2;
                else {
                        x = SCORE_X + 2;
                        y++;
                }
        } else {
                x = (score - 1) % 30;
                if (score > 90 || (score > 30 && score <= 60)) {
                        y++;
                        x = 29 - x;
                }
                x += x / 5;
                x += SCORE_X + 3;
        }
        mvaddch(y, x, peg);
        mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", score);
}

/*
 * cdiscard -- the computer figures out what is the best discard for
 * the crib and puts the best two cards at the end
 */
void
cdiscard(bool mycrib)
{
        CARD    d[CARDS], h[FULLHAND], cb[2];
        int i, j, k;
        int     nc, ns;
        long    sums[15];
        static int undo1[15] = {0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4};
        static int undo2[15] = {1, 2, 3, 4, 5, 2, 3, 4, 5, 3, 4, 5, 4, 5, 5};

        makedeck(d);
        nc = CARDS;
        for (i = 0; i < knownum; i++) { /* get all other cards */
                cremove(known[i], d, nc--);
        }
        for (i = 0; i < 15; i++)
                sums[i] = 0L;
        ns = 0;
        for (i = 0; i < (FULLHAND - 1); i++) {
                cb[0] = chand[i];
                for (j = i + 1; j < FULLHAND; j++) {
                        cb[1] = chand[j];
                        for (k = 0; k < FULLHAND; k++)
                                h[k] = chand[k];
                        cremove(chand[i], h, FULLHAND);
                        cremove(chand[j], h, FULLHAND - 1);
                        for (k = 0; k < nc; k++) {
                                sums[ns] +=
                                    scorehand(h, d[k], CINHAND, TRUE, FALSE);
                                if (mycrib)
                                        sums[ns] += adjust(cb, d[k]);
                                else
                                        sums[ns] -= adjust(cb, d[k]);
                        }
                        ++ns;
                }
        }
        j = 0;
        for (i = 1; i < 15; i++)
                if (sums[i] > sums[j])
                        j = i;
        for (k = 0; k < FULLHAND; k++)
                h[k] = chand[k];
        cremove(h[undo1[j]], chand, FULLHAND);
        cremove(h[undo2[j]], chand, FULLHAND - 1);
        chand[4] = h[undo1[j]];
        chand[5] = h[undo2[j]];
}

/*
 * returns true if some card in hand can be played without exceeding 31
 */
int
anymove(CARD hand[], int n, int sum)
{
        int i, j;

        if (n < 1)
                return (FALSE);
        j = hand[0].rank;
        for (i = 1; i < n; i++) {
                if (hand[i].rank < j)
                        j = hand[i].rank;
        }
        return (sum + VAL(j) <= 31);
}

/*
 * anysumto returns the index (0 <= i < n) of the card in hand that brings
 * the s up to t, or -1 if there is none
 */
int
anysumto(CARD hand[], int n, int s, int t)
{
        int i;

        for (i = 0; i < n; i++) {
                if (s + VAL(hand[i].rank) == t)
                        return (i);
        }
        return (-1);
}

/*
 * return the number of cards in h having the given rank value
 */
int
numofval(CARD h[], int n, int v)
{
        int i, j;

        j = 0;
        for (i = 0; i < n; i++) {
                if (VAL(h[i].rank) == v)
                        ++j;
        }
        return (j);
}

/*
 * makeknown remembers all n cards in h for future recall
 */
void
makeknown(CARD h[], int n)
{
        int i;

        for (i = 0; i < n; i++)
                known[knownum++] = h[i];
}