root/games/hack/hack.mon.c
/*      $OpenBSD: hack.mon.c,v 1.11 2016/01/09 18:33:15 mestre Exp $    */

/*
 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
 * Amsterdam
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *
 * - Neither the name of the Stichting Centrum voor Wiskunde en
 * Informatica, nor the names of its contributors may be used to endorse or
 * promote products derived from this software without specific prior
 * written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <stdlib.h>

#include "hack.h"
#include "hack.mfndpos.h"

int warnlevel;          /* used by movemon and dochugw */
long lastwarntime;
int lastwarnlev;
char *warnings[] = {
        "white", "pink", "red", "ruby", "purple", "black"
};

static int  dochugw(struct monst *);
static void mpickgold(struct monst *);
static void mpickgems(struct monst *);
static void dmonsfree(void);
static int  ishuman(struct monst *);

void
movemon(void)
{
        struct monst *mtmp;
        int fr;

        warnlevel = 0;

        while(1) {
                /* find a monster that we haven't treated yet */
                /* note that mtmp or mtmp->nmon might get killed
                   while mtmp moves, so we cannot just walk down the
                   chain (even new monsters might get created!) */
                for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
                        if(mtmp->mlstmv < moves) goto next_mon;
                /* treated all monsters */
                break;

        next_mon:
                mtmp->mlstmv = moves;

                /* most monsters drown in pools */
                { boolean inpool, iseel;

                  inpool = (levl[(int)mtmp->mx][(int)mtmp->my].typ == POOL);
                  iseel = (mtmp->data->mlet == ';');
                  if(inpool && !iseel) {
                        if(cansee(mtmp->mx,mtmp->my))
                            pline("%s drowns.", Monnam(mtmp));
                        mondead(mtmp);
                        continue;
                  }
                /* but eels have a difficult time outside */
                  if(iseel && !inpool) {
                        if(mtmp->mhp > 1) mtmp->mhp--;
                        mtmp->mflee = 1;
                        mtmp->mfleetim += 2;
                  }
                }
                if(mtmp->mblinded && !--mtmp->mblinded)
                        mtmp->mcansee = 1;
                if(mtmp->mfleetim && !--mtmp->mfleetim)
                        mtmp->mflee = 0;
                if(mtmp->mimic) continue;
                if(mtmp->mspeed != MSLOW || !(moves%2)){
                        /* continue if the monster died fighting */
                        fr = -1;
                        if(Conflict && cansee(mtmp->mx,mtmp->my)
                                && (fr = fightm(mtmp)) == 2)
                                continue;
                        if(fr<0 && dochugw(mtmp))
                                continue;
                }
                if(mtmp->mspeed == MFAST && dochugw(mtmp))
                        continue;
        }

        warnlevel -= u.ulevel;
        if(warnlevel >= SIZE(warnings))
                warnlevel = SIZE(warnings)-1;
        if(warnlevel >= 0)
        if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
            char *rr;
            switch(Warning & (LEFT_RING | RIGHT_RING)){
            case LEFT_RING:
                rr = "Your left ring glows";
                break;
            case RIGHT_RING:
                rr = "Your right ring glows";
                break;
            case LEFT_RING | RIGHT_RING:
                rr = "Both your rings glow";
                break;
            default:
                rr = "Your fingertips glow";
                break;
            }
            pline("%s %s!", rr, warnings[warnlevel]);
            lastwarntime = moves;
            lastwarnlev = warnlevel;
        }

        dmonsfree();    /* remove all dead monsters */
}

void
justswld(struct monst *mtmp, char *name)
{
        mtmp->mx = u.ux;
        mtmp->my = u.uy;
        u.ustuck = mtmp;
        pmon(mtmp);
        kludge("%s swallows you!",name);
        more();
        seeoff(1);
        u.uswallow = 1;
        u.uswldtim = 0;
        swallowed();
}

void
youswld(struct monst *mtmp, int dam, int die, char *name)
{
        if(mtmp != u.ustuck) return;
        kludge("%s digests you!",name);
        u.uhp -= dam;
        if(u.uswldtim++ >= die){        /* a3 */
                pline("It totally digests you!");
                u.uhp = -1;
        }
        if(u.uhp < 1) done_in_by(mtmp);
        /* flags.botlx = 1; */          /* should we show status line ? */
}

static int
dochugw(struct monst *mtmp)
{
        int x = mtmp->mx;
        int y = mtmp->my;
        int d = dochug(mtmp);
        int dd;

        if(!d)          /* monster still alive */
        if(Warning)
        if(!mtmp->mpeaceful)
        if(mtmp->data->mlevel > warnlevel)
        if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
        if(dd < 100)
        if(!canseemon(mtmp))
                warnlevel = mtmp->data->mlevel;
        return(d);
}

/* returns 1 if monster died moving, 0 otherwise */
int
dochug(struct monst *mtmp)
{
        struct permonst *mdat;
        int tmp, nearby, scared;

        if(mtmp->cham && !rn2(6))
                (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
        mdat = mtmp->data;
        if(mdat->mlevel < 0)
                panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);

        /* regenerate monsters */
        if((!(moves%20) || strchr(MREGEN, mdat->mlet)) &&
            mtmp->mhp < mtmp->mhpmax)
                mtmp->mhp++;

        if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */

        if(mtmp->msleep) {
                /* wake up, or get out of here. */
                /* ettins are hard to surprise */
                /* Nymphs and Leprechauns do not easily wake up */
                if(cansee(mtmp->mx,mtmp->my) &&
                        (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
                        (!strchr("NL",mdat->mlet) || !rn2(50)) &&
                        (Aggravate_monster || strchr("d1", mdat->mlet)
                                || (!rn2(7) && !mtmp->mimic)))
                        mtmp->msleep = 0;
                else return(0);
        }

        /* not frozen or sleeping: wipe out texts written in the dust */
        wipe_engr_at(mtmp->mx, mtmp->my, 1);

        /* confused monsters get unconfused with small probability */
        if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;

        /* some monsters teleport */
        if(mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)){
                rloc(mtmp);
                return(0);
        }
        if(mdat->mmove < rnd(6)) return(0);

        /* fleeing monsters might regain courage */
        if(mtmp->mflee && !mtmp->mfleetim
            && mtmp->mhp == mtmp->mhpmax && !rn2(25))
                mtmp->mflee = 0;

        nearby = (dist(mtmp->mx, mtmp->my) < 3);
        scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
                        sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
        if(scared && !mtmp->mflee) {
                mtmp->mflee = 1;
                mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
        }

        if(!nearby ||
                mtmp->mflee ||
                mtmp->mconf ||
                (mtmp->minvis && !rn2(3)) ||
                (strchr("BIuy", mdat->mlet) && !rn2(4)) ||
                (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
                (!mtmp->mcansee && !rn2(4)) ||
                mtmp->mpeaceful
           ) {
                tmp = m_move(mtmp,0);   /* 2: monster died moving */
                if(tmp == 2 || (tmp && mdat->mmove <= 12))
                        return(tmp == 2);
        }

        if(!strchr("Ea", mdat->mlet) && nearby &&
         !mtmp->mpeaceful && u.uhp > 0 && !scared) {
                if(mhitu(mtmp))
                        return(1);      /* monster died (e.g. 'y' or 'F') */
        }
        /* extra movement for fast monsters */
        if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
        return(tmp == 2);
}

int
m_move(struct monst *mtmp, int after)
{
        struct monst *mtmp2;
        int nx,ny,omx,omy,appr,nearer,cnt,i,j;
        xchar gx,gy,nix,niy,chcnt;
        int chi;
        boolean likegold, likegems, likeobjs;
        char msym = mtmp->data->mlet;
        schar mmoved = 0;       /* not strictly nec.: chi >= 0 will do */
        coord poss[9];
        int info[9];

        if(mtmp->mfroz || mtmp->msleep)
                return(0);
        if(mtmp->mtrapped) {
                i = mintrap(mtmp);
                if(i == 2) return(2);   /* he died */
                if(i == 1) return(0);   /* still in trap, so didnt move */
        }
        if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
                return(0);              /* do not leave hiding place */

#ifndef NOWORM
        if(mtmp->wormno)
                goto not_special;
#endif /* NOWORM */

        /* my dog gets a special treatment */
        if(mtmp->mtame) {
                return( dog_move(mtmp, after) );
        }

        /* likewise for shopkeeper */
        if(mtmp->isshk) {
                mmoved = shk_move(mtmp);
                if(mmoved >= 0)
                        goto postmov;
                mmoved = 0;             /* follow player outside shop */
        }

        /* and for the guard */
        if(mtmp->isgd) {
                mmoved = gd_move();
                goto postmov;
        }

/* teleport if that lies in our nature ('t') or when badly wounded ('1') */
        if((msym == 't' && !rn2(5))
        || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
                || levl[(int)u.ux][(int)u.uy].typ == STAIRS))) {
                if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
                        rloc(mtmp);
                else
                        mnexto(mtmp);
                mmoved = 1;
                goto postmov;
        }

        /* spit fire ('D') or use a wand ('1') when appropriate */
        if(strchr("D1", msym))
                inrange(mtmp);

        if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
            mtmp->mcansee && rn2(5)) {
                if(!Confusion)
                        pline("%s's gaze has confused you!", Monnam(mtmp));
                else
                        pline("You are getting more and more confused.");
                if(rn2(3)) mtmp->mcan = 1;
                Confusion += d(3,4);            /* timeout */
        }
not_special:
        if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
        appr = 1;
        if(mtmp->mflee) appr = -1;
        if(mtmp->mconf || Invis ||  !mtmp->mcansee ||
                (strchr("BIy", msym) && !rn2(3)))
                appr = 0;
        omx = mtmp->mx;
        omy = mtmp->my;
        gx = u.ux;
        gy = u.uy;
        if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
                appr = -1;

        /* random criterion for 'smell' or track finding ability
           should use mtmp->msmell or sth
         */
        if(msym == '@' ||
          ('a' <= msym && msym <= 'z')) {
        coord *cp;
        schar mroom;
                mroom = inroom(omx,omy);
                if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
                    cp = gettrack(omx,omy);
                    if(cp){
                        gx = cp->x;
                        gy = cp->y;
                    }
                }
        }

        /* look for gold or jewels nearby */
        likegold = (strchr("LOD", msym) != NULL);
        likegems = (strchr("ODu", msym) != NULL);
        likeobjs = mtmp->mhide;
#define SRCHRADIUS      25
        { xchar mind = SRCHRADIUS;              /* not too far away */
          int dd;
          if(likegold){
                struct gold *gold;
                for(gold = fgold; gold; gold = gold->ngold)
                  if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
                    mind = dd;
                    gx = gold->gx;
                    gy = gold->gy;
                }
          }
          if(likegems || likeobjs){
                struct obj *otmp;
                for(otmp = fobj; otmp; otmp = otmp->nobj)
                if(likeobjs || otmp->olet == GEM_SYM)
                if(msym != 'u' ||
                        objects[otmp->otyp].g_val != 0)
                if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
                    mind = dd;
                    gx = otmp->ox;
                    gy = otmp->oy;
                }
          }
          if(mind < SRCHRADIUS && appr == -1) {
                if(dist(omx,omy) < 10) {
                    gx = u.ux;
                    gy = u.uy;
                } else
                    appr = 1;
          }
        }
        nix = omx;
        niy = omy;
        cnt = mfndpos(mtmp,poss,info,
                msym == 'u' ? NOTONL :
                (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
                strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
                /* ALLOW_ROCK for some monsters ? */
        chcnt = 0;
        chi = -1;
        for(i=0; i<cnt; i++) {
                nx = poss[i].x;
                ny = poss[i].y;
                for(j=0; j<MTSZ && j<cnt-1; j++)
                        if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
                                if(rn2(4*(cnt-j))) goto nxti;
#ifdef STUPID
                /* some stupid compilers think that this is too complicated */
                { int d1 = DIST(nx,ny,gx,gy);
                  int d2 = DIST(nix,niy,gx,gy);
                  nearer = (d1 < d2);
                }
#else
                nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
#endif /* STUPID */
                if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
                        !mmoved ||
                        (!appr && !rn2(++chcnt))){
                        nix = nx;
                        niy = ny;
                        chi = i;
                        mmoved = 1;
                }
        nxti:   ;
        }
        if(mmoved){
                if(info[chi] & ALLOW_M){
                        mtmp2 = m_at(nix,niy);
                        if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
                          hitmm(mtmp2,mtmp) == 2) return(2);
                        return(0);
                }
                if(info[chi] & ALLOW_U){
                  (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
                  return(0);
                }
                mtmp->mx = nix;
                mtmp->my = niy;
                for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
                mtmp->mtrack[0].x = omx;
                mtmp->mtrack[0].y = omy;
#ifndef NOWORM
                if(mtmp->wormno) worm_move(mtmp);
#endif /* NOWORM */
        } else {
                if(msym == 'u' && rn2(2)){
                        rloc(mtmp);
                        return(0);
                }
#ifndef NOWORM
                if(mtmp->wormno) worm_nomove(mtmp);
#endif /* NOWORM */
        }
postmov:
        if(mmoved == 1) {
                if(mintrap(mtmp) == 2)  /* he died */
                        return(2);
                if(likegold) mpickgold(mtmp);
                if(likegems) mpickgems(mtmp);
                if(mtmp->mhide) mtmp->mundetected = 1;
        }
        pmon(mtmp);
        return(mmoved);
}

static void
mpickgold(struct monst *mtmp)
{
        struct gold *gold;

        while ((gold = g_at(mtmp->mx, mtmp->my))) {
                mtmp->mgold += gold->amount;
                freegold(gold);
                if(levl[(int)mtmp->mx][(int)mtmp->my].scrsym == '$')
                        newsym(mtmp->mx, mtmp->my);
        }
}

static void
mpickgems(struct monst *mtmp)
{
        struct obj *otmp;

        for (otmp = fobj; otmp; otmp = otmp->nobj)
        if (otmp->olet == GEM_SYM)
        if (otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
        if (mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
                freeobj(otmp);
                mpickobj(mtmp, otmp);
                if(levl[(int)mtmp->mx][(int)mtmp->my].scrsym == GEM_SYM)
                        newsym(mtmp->mx, mtmp->my);     /* %% */
                return; /* pick only one object */
        }
}

/* return number of acceptable neighbour positions */
int
mfndpos(struct monst *mon, coord poss[9],int info[9], int flag)
{
        int x,y,nx,ny,cnt = 0,ntyp;
        struct monst *mtmp;
        int nowtyp;
        boolean pool;

        x = mon->mx;
        y = mon->my;
        nowtyp = levl[x][y].typ;

        pool = (mon->data->mlet == ';');
nexttry:        /* eels prefer the water, but if there is no water nearby,
                   they will crawl over land */
        if(mon->mconf) {
                flag |= ALLOW_ALL;
                flag &= ~NOTONL;
        }
        for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
        if(nx != x || ny != y) if(isok(nx,ny))
        if(!IS_ROCK(ntyp = levl[nx][ny].typ))
        if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
        if((ntyp == POOL) == pool) {
                info[cnt] = 0;
                if (nx == u.ux && ny == u.uy) {
                        if(!(flag & ALLOW_U)) continue;
                        info[cnt] = ALLOW_U;
                } else if ((mtmp = m_at(nx,ny))) {
                        if (!(flag & ALLOW_M))
                                continue;
                        info[cnt] = ALLOW_M;
                        if(mtmp->mtame){
                                if(!(flag & ALLOW_TM)) continue;
                                info[cnt] |= ALLOW_TM;
                        }
                }
                if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
                        if(flag & NOGARLIC) continue;
                        info[cnt] |= NOGARLIC;
                }
                if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
                   (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
                        if(!(flag & ALLOW_SSM)) continue;
                        info[cnt] |= ALLOW_SSM;
                }
                if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
                        if(!(flag & ALLOW_ROCK)) continue;
                        info[cnt] |= ALLOW_ROCK;
                }
                if(!Invis && online(nx,ny)){
                        if(flag & NOTONL) continue;
                        info[cnt] |= NOTONL;
                }
                /* we cannot avoid traps of an unknown kind */
                { struct trap *ttmp = t_at(nx, ny);
                  int tt;
                        if(ttmp) {
                                tt = 1 << ttmp->ttyp;
                                if(mon->mtrapseen & tt){
                                        if(!(flag & tt)) continue;
                                        info[cnt] |= tt;
                                }
                        }
                }
                poss[cnt].x = nx;
                poss[cnt].y = ny;
                cnt++;
        }
        if(!cnt && pool && nowtyp != POOL) {
                pool = FALSE;
                goto nexttry;
        }
        return(cnt);
}

int
dist(int x, int y)
{
        return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
}

void
poisoned(char *string, char *pname)
{
        int i;

        if(Blind) pline("It was poisoned.");
        else pline("The %s was poisoned!",string);
        if(Poison_resistance) {
                pline("The poison doesn't seem to affect you.");
                return;
        }
        i = rn2(10);
        if(i == 0) {
                u.uhp = -1;
                pline("I am afraid the poison was deadly ...");
        } else if(i <= 5) {
                losestr(rn1(3,3));
        } else {
                losehp(rn1(10,6), pname);
        }
        if(u.uhp < 1) {
                killer = pname;
                done("died");
        }
}

void
mondead(struct monst *mtmp)
{
        relobj(mtmp,1);
        unpmon(mtmp);
        relmon(mtmp);
        unstuck(mtmp);
        if(mtmp->isshk) shkdead(mtmp);
        if(mtmp->isgd) gddead();
#ifndef NOWORM
        if(mtmp->wormno) wormdead(mtmp);
#endif /* NOWORM */
        monfree(mtmp);
}

/* called when monster is moved to larger structure */
void
replmon(struct monst *mtmp, struct monst *mtmp2)
{
        relmon(mtmp);
        monfree(mtmp);
        mtmp2->nmon = fmon;
        fmon = mtmp2;
        if(u.ustuck == mtmp) u.ustuck = mtmp2;
        if(mtmp2->isshk) replshk(mtmp,mtmp2);
        if(mtmp2->isgd) replgd(mtmp,mtmp2);
}

void
relmon(struct monst *mon)
{
        struct monst *mtmp;

        if(mon == fmon) fmon = fmon->nmon;
        else {
                for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
                mtmp->nmon = mon->nmon;
        }
}

/* we do not free monsters immediately, in order to have their name
   available shortly after their demise */
struct monst *fdmon;    /* chain of dead monsters, need not to be saved */

void
monfree(struct monst *mtmp)
{
        mtmp->nmon = fdmon;
        fdmon = mtmp;
}

static void
dmonsfree(void)
{
        struct monst *mtmp;

        while ((mtmp = fdmon)) {
                fdmon = mtmp->nmon;
                free(mtmp);
        }
}

void
unstuck(struct monst *mtmp)
{
        if(u.ustuck == mtmp) {
                if(u.uswallow){
                        u.ux = mtmp->mx;
                        u.uy = mtmp->my;
                        u.uswallow = 0;
                        setsee();
                        docrt();
                }
                u.ustuck = 0;
        }
}

void
killed(struct monst *mtmp)
{
        int tmp, nk, x, y;
        struct permonst *mdat;

        if(mtmp->cham) mtmp->data = PM_CHAMELEON;
        mdat = mtmp->data;
        if(Blind) pline("You destroy it!");
        else {
                pline("You destroy %s!",
                        mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
        }
        if(u.umconf) {
                if(!Blind) pline("Your hands stop glowing blue.");
                u.umconf = 0;
        }

        /* count killed monsters */
#define MAXMONNO        100
        nk = 1;               /* in case we cannot find it in mons */
        tmp = mdat - mons;    /* index in mons array (if not 'd', '@', ...) */
        if(tmp >= 0 && tmp < CMNUM+2) {
            extern char fut_geno[];
            u.nr_killed[tmp]++;
            if((nk = u.nr_killed[tmp]) > MAXMONNO &&
                !strchr(fut_geno, mdat->mlet))
                    charcat(fut_geno,  mdat->mlet);
        }

        /* punish bad behaviour */
        if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
        if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
        if(mdat->mlet == 'u') u.uluck -= 5;
        if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;

        /* give experience points */
        tmp = 1 + mdat->mlevel * mdat->mlevel;
        if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
        if(strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
                tmp += 2*mdat->mlevel;
        if(strchr("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
        if(mdat->mlevel > 6) tmp += 50;
        if(mdat->mlet == ';') tmp += 1000;

#ifdef NEW_SCORING
        /* ------- recent addition: make nr of points decrease
                   when this is not the first of this kind */
        { int ul = u.ulevel;
          int ml = mdat->mlevel;
          int tmp2;

        if(ul < 14)    /* points are given based on present and future level */
            for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
                if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
                    >= 10*pow((unsigned)(ul-1)))
                        if(++ul == 14) break;

        tmp2 = ml - ul -1;
        tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
        if(!tmp) tmp = 1;
        }
        /* note: ul is not necessarily the future value of u.ulevel */
        /* ------- end of recent valuation change ------- */
#endif /* NEW_SCORING */

        more_experienced(tmp,0);
        flags.botl = 1;
        while(u.ulevel < 14 && u.uexp >= newuexp()){
                pline("Welcome to experience level %u.", ++u.ulevel);
                tmp = rnd(10);
                if(tmp < 3) tmp = rnd(10);
                u.uhpmax += tmp;
                u.uhp += tmp;
                flags.botl = 1;
        }

        /* dispose of monster and make cadaver */
        x = mtmp->mx;   y = mtmp->my;
        mondead(mtmp);
        tmp = mdat->mlet;
        if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
                        /* note: the dead minotaur will be on top of it! */
                mksobj_at(WAN_DIGGING, x, y);
                /* if(cansee(x,y)) atl(x,y,fobj->olet); */
                stackobj(fobj);
        } else
#ifndef NOWORM
        if(tmp == 'w') {
                mksobj_at(WORM_TOOTH, x, y);
                stackobj(fobj);
        } else
#endif /* NOWORM */
        if(!letter(tmp) || (!strchr("mw", tmp) && !rn2(3))) tmp = 0;

        if(ACCESSIBLE(levl[x][y].typ))  /* might be mimic in wall or dead eel*/
            if(x != u.ux || y != u.uy)  /* might be here after swallowed */
                if(strchr("NTVm&",mdat->mlet) || rn2(5)) {
                struct obj *obj2 = mkobj_at(tmp,x,y);
                if(cansee(x,y))
                        atl(x,y,obj2->olet);
                stackobj(obj2);
        }
}

void
kludge(char *str, char *arg)
{
        if(Blind) {
                if(*str == '%') pline(str,"It");
                else pline(str,"it");
        } else pline(str,arg);
}

void
rescham(void)   /* force all chameleons to become normal */
{
        struct monst *mtmp;

        for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
                if(mtmp->cham) {
                        mtmp->cham = 0;
                        (void) newcham(mtmp, PM_CHAMELEON);
                }
}

/* make a chameleon look like a new monster */
/* returns 1 if the monster actually changed */
int
newcham(struct monst *mtmp, struct permonst *mdat)
{
        int mhp, hpn, hpd;

        if(mdat == mtmp->data) return(0);       /* still the same monster */
#ifndef NOWORM
        if(mtmp->wormno) wormdead(mtmp);        /* throw tail away */
#endif /* NOWORM */
        if (u.ustuck == mtmp) {
                if (u.uswallow) {
                        u.uswallow = 0;
                        u.uswldtim = 0;
                        mnexto (mtmp);
                        docrt();
                        prme();
                }
                u.ustuck = 0;
        }
        hpn = mtmp->mhp;
        hpd = (mtmp->data->mlevel)*8;
        if(!hpd) hpd = 4;
        mtmp->data = mdat;
        mhp = (mdat->mlevel)*8;
        /* new hp: same fraction of max as before */
        mtmp->mhp = 2 + (hpn*mhp)/hpd;
        hpn = mtmp->mhpmax;
        mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
        mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
#ifndef NOWORM
        if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
                        /* perhaps we should clear mtmp->mtame here? */
#endif /* NOWORM */
        unpmon(mtmp);   /* necessary for 'I' and to force pmon */
        pmon(mtmp);
        return(1);
}

/* Make monster mtmp next to you (if possible) */
void
mnexto(struct monst *mtmp)
{
        coord mm;
        mm = enexto(u.ux, u.uy);
        mtmp->mx = mm.x;
        mtmp->my = mm.y;
        pmon(mtmp);
}

static int
ishuman(struct monst *mtmp)
{
        return(mtmp->data->mlet == '@');
}

void
setmangry(struct monst *mtmp)
{
        if(!mtmp->mpeaceful) return;
        if(mtmp->mtame) return;
        mtmp->mpeaceful = 0;
        if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
}

/* not one hundred percent correct: now a snake may hide under an
   invisible object */
int
canseemon(struct monst *mtmp)
{
        return((!mtmp->minvis || See_invisible)
                && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
                && cansee(mtmp->mx, mtmp->my));
}