killed
int killed = 0;
killed = 1;
if (killed)
boolean quit = FALSE, killed = FALSE, starv = FALSE;
killed = TRUE;
(killed || starv) ? "" : " dungeon", t1->level);
if(killed) {
killed(mon);
killed(mon);
void killed(struct monst *);
killed(mtmp);
if(mtmp->mhp < 1) killed(mtmp);
killed(mon);
if(mtmp->mhp < 1) killed(mtmp);
Game.killed = 1;
Game.killed = 1;
Game.killed = 0;
if (Game.killed)
Game.killed = 0;
char killed; /* set if you were killed */
int killed, sources, dests;
killed = sources = dests = 0;
killed += psnk.psnk_killed;
killed += psnk.psnk_killed;
"destinations\n", killed, sources, dests);
int killed, sources, dests;
killed = sources = dests = 0;
killed += psk.psk_killed;
killed += psk.psk_killed;
"destinations\n", killed, sources, dests);
u_int32_t killed = 0;
killed++;
addlog(", %u states killed", killed);
u_int killed = 0;
killed++;
psk->psk_killed = killed;
u_int i, killed = 0;
killed++;
if (killed)
psk->psk_killed = killed;
killed++;
psk->psk_killed = killed;
u_int killed = 0;
killed++;
if (killed > 0)
psnk->psnk_killed = killed;
int active, i, killed = 0;
killed = 1;
return killed;