Symbol: roll
games/backgammon/backgammon/main.c
173
roll();
games/backgammon/backgammon/main.c
179
roll();
games/backgammon/backgammon/main.c
293
roll();
games/backgammon/backgammon/main.c
328
roll();
games/backgammon/backgammon/move.c
80
roll();
games/backgammon/common_source/back.h
163
void roll(void);
games/mille/comp.c
142
card = (Topcard - Deck) - roll(1, 10);
games/mille/mille.h
239
int roll(int, int);
games/monop/cards.c
105
r1 = roll(1, dp->num_cards) - 1;
games/monop/cards.c
106
r2 = roll(1, dp->num_cards) - 1;
games/monop/execute.c
99
printf("roll is %d, %d\n", r1 = roll(1, 6), r2 = roll(1, 6));
games/monop/monop.c
137
printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6));
games/monop/monop.h
194
int roll(int, int);
games/monop/monop.h
69
#define lucky(str) printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
games/monop/rent.c
77
rnt = roll(2, 6);
games/sail/assorted.c
160
if (roll == 6 && rig) {
games/sail/assorted.c
187
} else if (roll == 6) {
games/sail/assorted.c
42
int roll)
games/sail/assorted.c
65
tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
games/sail/pl_3.c
172
roll = die();
games/sail/pl_3.c
180
[hit][roll-1];
games/sail/pl_3.c
192
table(shootat, load, hit, closest, ms, roll);
games/sail/pl_3.c
51
int roll;
lib/libcurses/tty/lib_mvcur.c
1340
int from_y = roll(lines);
lib/libcurses/tty/lib_mvcur.c
1341
int to_y = roll(lines);
lib/libcurses/tty/lib_mvcur.c
1342
int from_x = roll(columns);
lib/libcurses/tty/lib_mvcur.c
1343
int to_x = roll(columns);
lib/libcurses/tty/lib_mvcur.c
1348
mvcur(roll(lines), roll(columns), roll(lines), roll(columns));
usr.sbin/zic/zic.c
1584
if (roll[i]) {
usr.sbin/zic/zic.c
2358
roll[j] = roll[j - 1];
usr.sbin/zic/zic.c
2362
roll[i] = rolling;
usr.sbin/zic/zic.c
349
static char roll[TZ_MAX_LEAPS];