roll
roll();
roll();
roll();
roll();
roll();
void roll(void);
card = (Topcard - Deck) - roll(1, 10);
int roll(int, int);
r1 = roll(1, dp->num_cards) - 1;
r2 = roll(1, dp->num_cards) - 1;
printf("roll is %d, %d\n", r1 = roll(1, 6), r2 = roll(1, 6));
printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6));
int roll(int, int);
#define lucky(str) printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
rnt = roll(2, 6);
if (roll == 6 && rig) {
} else if (roll == 6) {
int roll)
tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
roll = die();
[hit][roll-1];
table(shootat, load, hit, closest, ms, roll);
int roll;
int from_y = roll(lines);
int to_y = roll(lines);
int from_x = roll(columns);
int to_x = roll(columns);
mvcur(roll(lines), roll(columns), roll(lines), roll(columns));
if (roll[i]) {
roll[j] = roll[j - 1];
roll[i] = rolling;
static char roll[TZ_MAX_LEAPS];