down
if (!location[position].down) {
position = location[position].down;
location[position].down = 160;
deposit = location[position].down;
if (location[position].down) {
position = location[position].down;
location[position].down) {
position = location[position].down;
moveplayer(location[position].down, AHEAD);
if (!moveplayer(location[position].down, AHEAD))
write_event(SCREEN *sp, int down, int button, int x, int y)
buf[3] = ' ' + (button - 1) + (down ? 0 : 0x40);
NAVIGATE(down);
if ((my_top_row + menu->arows >= menu->rows) || !(item->down))
item = item->down;
while (rdiff-- > 0 && item != 0 && item->down != 0)
item = item->down;
item->down = ((i + Number_Of_Columns) < Number_Of_Items)
item->down = (row < (Number_Of_Rows - 1))
item = item->down;
struct tagITEM *down;
fusbtc_set_cc_pull(struct fusbtc_softc *sc, int pol, int up, int down)
if (down) { /* device mode */
down(&tb->exit_turnstile);
down(&tb->enter_turnstile);
goto down;
goto down;
goto down;
down:
goto down;
goto down;
down:
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
goto down;
down:
int down, x, y, z;
down = (~p[7] & 0x20);
down = (p[0] & 0x01);
z = down;
down = (~p[7] & 0x20);
z = (down != 0);
sc->sc_dev.dv_xname, down, sc->sc_pkts));
if (down) {
tp->down = down;
sc->sc_dev.dv_xname, tp.down, tp.z, tp.x, tp.y));
WSMOUSE_TOUCH(sc->sc_wsmousedev, tp.down, tp.x, tp.y, tp.z, 0);
int down;
goto down;
down:
goto down;
goto down;
down:
if (p->conf.down) {
json_do_bool("down", p->conf.down);
uint8_t down;
p->conf.down = 0;
p->conf.down = 1;
if (!p->conf.down) {
if (peer->conf.down && peer->state == STATE_IDLE)
curpeer->conf.down = 1;
curpeer->conf.down = 1;
if (p->down)
if (p->conf.down)
{ "down", downhelp, down, 1 },
void down(int, char **);
.down = ccp_close,
if( f->callbacks->down )
(*f->callbacks->down)(f);
else if( f->callbacks->down )
(*f->callbacks->down)(f); /* Inform upper layers we're down */
if( f->callbacks->down )
(*f->callbacks->down)(f); /* Inform upper layers */
if (f->callbacks->down)
(*f->callbacks->down)(f); /* Inform upper layers */
if (f->callbacks->down)
(*f->callbacks->down)(f); /* Inform upper layers */
if (f->callbacks->down)
(*f->callbacks->down)(f); /* Inform upper layers */
if (f->callbacks->down)
(*f->callbacks->down)(f); /* Inform upper layers */
if( f->callbacks->down )
(*f->callbacks->down)(f);
void (*down)(fsm *); /* Called when fsm leaves OPENED state */
if( f->callbacks->down )
(*f->callbacks->down)(f);
else if( f->callbacks->down )
(*f->callbacks->down)(f); /* Inform upper layers we're down */
if( f->callbacks->down )
(*f->callbacks->down)(f); /* Inform upper layers */
if (f->callbacks->down)
(*f->callbacks->down)(f); /* Inform upper layers */
if (f->callbacks->down)
(*f->callbacks->down)(f); /* Inform upper layers */
if (f->callbacks->down)
(*f->callbacks->down)(f); /* Inform upper layers */
if (f->callbacks->down)
(*f->callbacks->down)(f); /* Inform upper layers */
if( f->callbacks->down )
(*f->callbacks->down)(f);
void (*down) /* Called when fsm leaves OPENED state */