#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include "extern.h"
int
moveplayer(int thataway, int token)
{
wordnumber++;
if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
TestBit(location[position].objects, LAND) ||
(fuel > 0 && notes[LAUNCHED])) {
if (thataway) {
position = thataway;
newway(token);
ourtime++;
} else {
puts("You can't go this way.");
newway(token);
whichway(location[position]);
return (0);
}
} else
if (notes[CANTMOVE] && !notes[LAUNCHED])
puts("You aren't able to move; you better drop something.");
else
puts("You are out of fuel; now you will rot in space forever!");
return (1);
}
void
convert(int tothis)
{
const struct objs *p;
unsigned int i, j;
if (tothis == TONIGHT) {
for (i = 1; i <= NUMOFROOMS; i++)
for (j = 0; j < NUMOFWORDS; j++)
nightfile[i].objects[j] = dayfile[i].objects[j];
for (p = nightobjs; p->room != 0; p++)
SetBit(nightfile[p->room].objects, p->obj);
location = nightfile;
} else {
for (i = 1; i <= NUMOFROOMS; i++)
for (j = 0; j < NUMOFWORDS; j++)
dayfile[i].objects[j] = nightfile[i].objects[j];
for (p = nightobjs; p->room != 0; p++)
ClearBit(dayfile[p->room].objects, p->obj);
location = dayfile;
}
}
void
news(void)
{
int n;
int hurt;
if (ourtime > 30 && position < 32) {
puts("An explosion of shuddering magnitude splinters bulkheads and");
puts("ruptures the battlestar's hull. You are sucked out into the");
puts("frozen void of space and killed.");
die(0);
}
if (ourtime > 20 && position < 32)
puts("Explosions rock the battlestar.");
if (ourtime > snooze) {
puts("You drop from exhaustion...");
zzz();
}
if (ourtime > snooze - 5)
puts("You're getting tired.");
if (ourtime > (rythmn + CYCLE)) {
if (location == nightfile) {
convert(TODAY);
if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
puts("You awake from a misty dream-world into stark reality.");
puts("It is day.");
}
} else {
convert(TONIGHT);
ClearBit(location[POOLS].objects, BATHGOD);
if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
puts("The dying sun sinks into the ocean, leaving a blood-stained sunset.");
puts("The sky slowly fades from orange to violet to black. A few stars");
puts("flicker on, and it is night.");
puts("The world seems completely different at night.");
}
}
rythmn = ourtime - ourtime % CYCLE;
}
if (!tempwiz)
if ((TestBit(inven, TALISMAN) || TestBit(wear, TALISMAN)) && (TestBit(inven, MEDALION) || TestBit(wear, MEDALION)) && (TestBit(inven, AMULET) || TestBit(wear, AMULET))) {
tempwiz = 1;
puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
}
if (TestBit(location[position].objects, ELF)) {
printf("%s\n", objdes[ELF]);
fight(ELF, rnd(30));
}
if (TestBit(location[position].objects, DARK)) {
printf("%s\n", objdes[DARK]);
fight(DARK, 100);
}
if (TestBit(location[position].objects, WOODSMAN)) {
printf("%s\n", objdes[WOODSMAN]);
fight(WOODSMAN, 50);
}
switch (position) {
case 267:
case 257:
case 274:
case 246:
notes[CANTSEE] = 1;
break;
case 160:
case 216:
case 230:
case 231:
case 232:
notes[CANTSEE] = 0;
break;
}
if (TestBit(location[position].objects, GIRL))
meetgirl = 1;
if (meetgirl && CYCLE * 1.5 - ourtime < 10) {
SetBit(location[GARDEN].objects, GIRLTALK);
SetBit(location[GARDEN].objects, LAMPON);
SetBit(location[GARDEN].objects, ROPE);
}
if (position == DOCK && (beenthere[position] || ourtime > CYCLE)) {
ClearBit(location[DOCK].objects, GIRL);
ClearBit(location[DOCK].objects, MAN);
}
if (meetgirl && ourtime - CYCLE * 1.5 > 10) {
ClearBit(location[GARDEN].objects, GIRLTALK);
ClearBit(location[GARDEN].objects, LAMPON);
ClearBit(location[GARDEN].objects, ROPE);
meetgirl = 0;
}
if (TestBit(location[position].objects, CYLON)) {
puts("Oh my God, you're being shot at by an alien spacecraft!");
printf("The targeting computer says we have %d seconds to attack!\n",
ourclock);
fflush(stdout);
sleep(1);
if (!visual()) {
hurt = rnd(NUMOFINJURIES);
injuries[hurt] = 1;
puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
puts("The viper shudders under a terrible explosion.");
printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
} else
ClearBit(location[position].objects, CYLON);
}
if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
puts("I'm afraid you have suffered fatal injuries.");
die(0);
}
for (n = 0; n < NUMOFINJURIES; n++)
if (injuries[n] == 1) {
injuries[n] = 2;
if (WEIGHT > 5)
WEIGHT -= 5;
else
WEIGHT = 0;
}
if (injuries[ARM] == 2) {
if (CUMBER > 5)
CUMBER -= 5;
else
CUMBER = 0;
injuries[ARM]++;
}
if (injuries[RIBS] == 2) {
if (CUMBER > 2)
CUMBER -= 2;
else
CUMBER = 0;
injuries[RIBS]++;
}
if (injuries[SPINE] == 2) {
WEIGHT = 0;
injuries[SPINE]++;
}
if (carrying > WEIGHT || encumber > CUMBER)
notes[CANTMOVE] = 1;
else
notes[CANTMOVE] = 0;
}
void
crash(void)
{
int hurt1, hurt2;
fuel--;
if (!location[position].flyhere ||
(TestBit(location[position].objects, LAND) && fuel <= 0)) {
if (!location[position].flyhere)
puts("You're flying too low. We're going to crash!");
else {
puts("You're out of fuel. We'll have to crash land!");
if (!location[position].down) {
puts("Your viper strikes the ground and explodes into fiery fragments.");
puts("Thick black smoke billows up from the wreckage.");
die(0);
}
position = location[position].down;
}
notes[LAUNCHED] = 0;
SetBit(location[position].objects, CRASH);
ourtime += rnd(CYCLE / 4);
puts("The viper explodes into the ground and you lose consciousness...");
zzz();
hurt1 = rnd(NUMOFINJURIES - 2) + 2;
hurt2 = rnd(NUMOFINJURIES - 2) + 2;
injuries[hurt1] = 1;
injuries[hurt2] = 1;
injuries[0] = 1;
injuries[1] = 1;
printf("I'm afraid you have suffered %s and %s.\n",
ouch[hurt1], ouch[hurt2]);
}
}
void
newlocation(void)
{
news();
if (beenthere[position] <= ROOMDESC)
beenthere[position]++;
if (notes[LAUNCHED])
crash();
if (matchlight) {
puts("Your match splutters out.");
matchlight = 0;
}
if (!notes[CANTSEE] || TestBit(inven, LAMPON) ||
TestBit(location[position].objects, LAMPON)) {
writedes();
printobjs();
} else
puts("It's too dark to see anything in here!");
whichway(location[position]);
}