root/games/battlestar/command2.c
/*      $OpenBSD: command2.c,v 1.1 2020/12/15 00:38:18 daniel Exp $     */
/*      $NetBSD: com2.c,v 1.3 1995/03/21 15:06:55 cgd Exp $     */

/*
 * Copyright (c) 1983, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <stdio.h>
#include <stdlib.h>

#include "extern.h"

int
wearit(void)
{                               /* synonyms = {sheathe, sheath} */
        int     firstnumber, value;

        firstnumber = wordnumber;
        wordnumber++;
        while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
            (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] != DOOR))) {
                value = wordvalue[wordnumber];
                if (value >= 0 && objsht[value] == NULL)
                        break;
                switch (value) {

                case -1:
                        puts("Wear what?");
                        return (firstnumber);

                default:
                        printf("You can't wear %s%s!\n",
                            A_OR_AN_OR_BLANK(value), objsht[value]);
                        return (firstnumber);

                case KNIFE:
        /*      case SHIRT:     */
                case ROBE:
                case LEVIS:     /* wearable things */
                case SWORD:
                case MAIL:
                case HELM:
                case SHOES:
                case PAJAMAS:
                case COMPASS:
                case LASER:
                case AMULET:
                case TALISMAN:
                case MEDALION:
                case ROPE:
                case RING:
                case BRACELET:
                case GRENADE:

                        if (TestBit(inven, value)) {
                                ClearBit(inven, value);
                                SetBit(wear, value);
                                carrying -= objwt[value];
                                encumber -= objcumber[value];
                                ourtime++;
                                printf("You are now wearing %s%s.\n",
                                    A_OR_AN_OR_THE(value), objsht[value]);
                        } else
                                if (TestBit(wear, value))
                                        printf("You are already wearing the %s.\n",
                                            objsht[value]);
                                else
                                        printf("You aren't holding the %s.\n",
                                            objsht[value]);
                        if (wordnumber < wordcount - 1 &&
                            wordvalue[++wordnumber] == AND)
                                wordnumber++;
                        else
                                return (firstnumber);
                }               /* end switch */
        }                       /* end while */
        puts("Don't be ridiculous.");
        return (firstnumber);
}

int
put(void)
{                               /* synonyms = {buckle, strap, tie} */
        if (inc_wordnumber(words[wordnumber], "what"))
                return(-1);
        if (wordvalue[wordnumber] == ON) {
                wordvalue[wordnumber] = PUTON;
                wordtype[wordnumber] = VERB;
                return (cypher() - 1);
        }
        if (wordvalue[wordnumber] == DOWN) {
                wordvalue[wordnumber] = DROP;
                wordtype[wordnumber] = VERB;
                return (cypher() - 1);
        }
        puts("I don't understand what you want to put.");
        return (-1);
}

int
draw(void)
{                               /* synonyms = {pull, carry} */
        return (take(wear));
}

int
use(void)
{
        if (inc_wordnumber(words[wordnumber], "what"))
                return(-1);
        if (wordvalue[wordnumber] == AMULET && TestBit(inven, AMULET) &&
            position != FINAL) {
                puts("The amulet begins to glow.");
                if (TestBit(inven, MEDALION)) {
                        puts("The medallion comes to life too.");
                        if (position == 114) {
                                location[position].down = 160;
                                whichway(location[position]);
                                puts("The waves subside and it is possible to descend to the sea cave now.");
                                ourtime++;
                                wordnumber++;
                                return (-1);
                        }
                }
                puts("A light mist falls over your eyes and the sound of purling water trickles in");
                puts("your ears.   When the mist lifts you are standing beside a cool stream.");
                if (position == 229)
                        position = 224;
                else
                        position = 229;
                ourtime++;
                notes[CANTSEE] = 0;
                wordnumber++;
                return (0);
        }
        else if (position == FINAL)
                puts("The amulet won't work in here.");
        else if (wordvalue[wordnumber] == COMPASS && TestBit(inven, COMPASS))
                printf("Your compass points %s.\n", truedirec(NORTH,'-'));
        else if (wordvalue[wordnumber] == COMPASS)
                puts("You aren't holding the compass.");
        else if (wordvalue[wordnumber] == AMULET)
                puts("You aren't holding the amulet.");
        else
                puts("There is no apparent use.");
        wordnumber++;
        return (-1);
}

void
murder(void)
{
        int     n;

        if (inc_wordnumber(words[wordnumber], "whom"))
                return;
        for (n = 0; n < NUMOFOBJECTS &&
            !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
            n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL ||
            n == HALBERD) && TestBit(inven, n)); n++)
                continue;
        if (n == NUMOFOBJECTS) {
                if (TestBit(inven, LASER)) {
                        printf("Your laser should do the trick.\n");
                        switch(wordvalue[wordnumber]) {
                        case NORMGOD:
                        case TIMER:
                        case NATIVE:
                        case MAN:
                                wordvalue[--wordnumber] = SHOOT;
                                cypher();
                                break;
                        case -1:
                                puts("Kill what?");
                                break;
                        default:
                                if (wordtype[wordnumber] != OBJECT ||
                                    wordvalue[wordnumber] == EVERYTHING)
                                        puts("You can't kill that!");
                                else
                                        printf("You can't kill %s%s!\n",
                                            A_OR_AN_OR_BLANK(wordvalue[wordnumber]),
                                            objsht[wordvalue[wordnumber]]);
                                break;
                        }
                } else
                        puts("You don't have suitable weapons to kill.");
        } else {
                printf("Your %s should do the trick.\n", objsht[n]);
                switch (wordvalue[wordnumber]) {

                case NORMGOD:
                        if (TestBit(location[position].objects, BATHGOD)) {
                                puts("The goddess's head slices off.  Her corpse floats in the water.");
                                ClearBit(location[position].objects, BATHGOD);
                                SetBit(location[position].objects, DEADGOD);
                                power += 5;
                                notes[JINXED]++;
                        } else
                                if (TestBit(location[position].objects, NORMGOD)) {
                                        puts("The goddess pleads but you strike her mercilessly.  Her broken body lies in a\npool of blood.");
                                        ClearBit(location[position].objects, NORMGOD);
                                        SetBit(location[position].objects, DEADGOD);
                                        power += 5;
                                        notes[JINXED]++;
                                        if (wintime)
                                                live();
                                } else
                                        puts("I don't see her anywhere.");
                        break;
                case TIMER:
                        if (TestBit(location[position].objects, TIMER)) {
                                puts("The old man offers no resistance.");
                                ClearBit(location[position].objects, TIMER);
                                SetBit(location[position].objects, DEADTIME);
                                power++;
                                notes[JINXED]++;
                        } else
                                puts("Who?");
                        break;
                case NATIVE:
                        if (TestBit(location[position].objects, NATIVE)) {
                                puts("The girl screams as you cut her body to shreds.  She is dead.");
                                ClearBit(location[position].objects, NATIVE);
                                SetBit(location[position].objects, DEADNATIVE);
                                power += 5;
                                notes[JINXED]++;
                        } else
                                puts("What girl?");
                        break;
                case MAN:
                        if (TestBit(location[position].objects, MAN)) {
                                puts("You strike him to the ground, and he coughs up blood.");
                                puts("Your fantasy is over.");
                                die(0);
                        }
                case -1:
                        puts("Kill what?");
                        break;

                default:
                        if (wordtype[wordnumber] != OBJECT ||
                            wordvalue[wordnumber] == EVERYTHING)
                                puts("You can't kill that!");
                        else
                                printf("You can't kill the %s!\n",
                                    objsht[wordvalue[wordnumber]]);
                }
        }
        wordnumber++;
}

void
ravage(void)
{
        if (inc_wordnumber(words[wordnumber], "whom"))
                return;
        if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, wordvalue[wordnumber])
            || (wordvalue[wordnumber] == NORMGOD && TestBit(location[position].objects, BATHGOD)))) {
                ourtime++;
                switch (wordvalue[wordnumber]) {
                case NORMGOD:
                        puts("You attack the goddess, and she screams as you beat her.  She falls down");
                        if (TestBit(location[position].objects, BATHGOD))
                                puts("crying and tries to cover her nakedness.");
                        else
                                puts("crying and tries to hold her torn and bloodied dress around her.");
                        power += 5;
                        pleasure += 8;
                        ego -= 10;
                        wordnumber--;
                        godready = -30000;
                        murder();
                        win = -30000;
                        break;
                case NATIVE:
                        puts("The girl tries to run, but you catch her and throw her down.  Her face is");
                        puts("bleeding, and she screams as you tear off her clothes.");
                        power += 3;
                        pleasure += 5;
                        ego -= 10;
                        wordnumber--;
                        murder();
                        if (rnd(100) < 50) {
                                puts("Her screams have attracted attention.  I think we are surrounded.");
                                SetBit(location[ahead].objects, WOODSMAN);
                                SetBit(location[ahead].objects, DEADWOOD);
                                SetBit(location[ahead].objects, MALLET);
                                SetBit(location[back].objects, WOODSMAN);
                                SetBit(location[back].objects, DEADWOOD);
                                SetBit(location[back].objects, MALLET);
                                SetBit(location[left].objects, WOODSMAN);
                                SetBit(location[left].objects, DEADWOOD);
                                SetBit(location[left].objects, MALLET);
                                SetBit(location[right].objects, WOODSMAN);
                                SetBit(location[right].objects, DEADWOOD);
                                SetBit(location[right].objects, MALLET);
                        }
                        break;
                default:
                        puts("You are perverted.");
                        wordnumber++;
                }
        } else {
                printf("%s:  Who?\n", words[wordnumber]);
                wordnumber++;
        }
}

int
follow(void)
{
        if (followfight == ourtime) {
                puts("The Dark Lord leaps away and runs down secret tunnels and corridors.");
                puts("You chase him through the darkness and splash in pools of water.");
                puts("You have cornered him.  His laser sword extends as he steps forward.");
                position = FINAL;
                fight(DARK, 75);
                SetBit(location[position].objects, TALISMAN);
                SetBit(location[position].objects, AMULET);
                return (0);
        } else
                if (followgod == ourtime) {
                        puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
                        puts("She sits down on a throne.");
                        position = 268;
                        SetBit(location[position].objects, NORMGOD);
                        notes[CANTSEE] = 1;
                        return (0);
                } else
                        puts("There is no one to follow.");
        return (-1);
}

void
undress(void)
{
        if (inc_wordnumber(words[wordnumber], "whom"))
                return;
        if (wordvalue[wordnumber] == NORMGOD &&
            (TestBit(location[position].objects, NORMGOD)) && godready >= 2) {
                wordnumber--;
                love();
        } else {
                wordnumber--;
                ravage();
        }
}