Symbol: COLNO
games/hack/def.rm.h
114
extern struct rm levl[COLNO][ROWNO];
games/hack/hack.Decl.c
77
struct rm levl[COLNO][ROWNO]; /* level map */
games/hack/hack.apply.c
155
if ((mtmp = bchit(u.dx, u.dy, COLNO, '!')) != NULL) {
games/hack/hack.bones.c
162
for (x = 0; x < COLNO; x++)
games/hack/hack.cmd.c
178
multi = COLNO;
games/hack/hack.cmd.c
379
return (x >= 1 && x <= COLNO - 1 && y >= 0 && y <= ROWNO - 1);
games/hack/hack.do.c
286
u.ux = rnd(COLNO - 1);
games/hack/hack.do_name.c
90
if (1 <= cx + xdir[i] && cx + xdir[i] <= COLNO)
games/hack/hack.end.c
498
while (bp < linebuf + COLNO - 9)
games/hack/hack.end.c
593
hppos = COLNO - 7 - strlen(hpbuf);
games/hack/hack.end.c
607
if (so >= COLNO)
games/hack/hack.end.c
608
so = COLNO - 1;
games/hack/hack.h
184
#define FAR (COLNO+2) /* position outside screen */
games/hack/hack.main.c
463
if (multi < COLNO && !--multi)
games/hack/hack.makemon.c
231
!(x < 1 || x > COLNO - 2 || y < 1 || y > ROWNO - 2 ||
games/hack/hack.makemon.c
249
tx = rn1(COLNO - 3, 2);
games/hack/hack.mklev.c
126
for (x = 0; x < COLNO; x++)
games/hack/hack.mklev.c
241
rsp->rhx = COLNO - 1;
games/hack/hack.mklev.c
472
if (hix > COLNO - XLIM - 1)
games/hack/hack.mklev.c
473
hix = COLNO - XLIM - 1;
games/hack/hack.mklev.c
633
if (xx == COLNO - 1 || xx == 0 || yy == 0 || yy == ROWNO - 1)
games/hack/hack.mkmaze.c
122
for (x = 2; x < COLNO - 1; x++)
games/hack/hack.mkmaze.c
204
if (x < 3 || y < 3 || x > COLNO - 3 || y > ROWNO - 3 || levl[x][y].typ != 0)
games/hack/hack.mkmaze.c
214
mm.x = 3 + 2 * rn2(COLNO / 2 - 2);
games/hack/hack.mkmaze.c
88
for (x = 2; x < COLNO - 1; x++)
games/hack/hack.mkmaze.c
94
zx = 2 * (COLNO / 4) - 1;
games/hack/hack.pri.c
130
if (x < 0 || x > COLNO - 1 || y < 0 || y > ROWNO - 1) {
games/hack/hack.pri.c
195
static coord tc[COLNO]; /* but watch reflecting beams! */
games/hack/hack.pri.c
224
if (++cnt >= COLNO)
games/hack/hack.pri.c
234
ROWNO + 2, COLNO);
games/hack/hack.pri.c
242
if (x < 0 || x > COLNO - 1 || y < 0 || y > ROWNO - 1) {
games/hack/hack.pri.c
305
for (x = 0; x < COLNO; x++)
games/hack/hack.pri.c
311
scrlx = COLNO;
games/hack/hack.pri.c
341
for (x = xmin; x < COLNO; x++) {
games/hack/hack.pri.c
698
scrlx = COLNO;
games/hack/hack.pri.c
759
if (strlen(newbot) >= COLNO) {
games/hack/hack.pri.c
767
for (i = 1; i < COLNO; i++) {
games/hack/hack.read.c
425
for (zx = 0; zx < COLNO; zx++) {
games/hack/hack.read.c
458
for (zx = 0; zx < COLNO; zx++)
games/hack/hack.rumors.c
111
char line[COLNO];
games/hack/hack.rumors.c
99
char line[COLNO];
games/hack/hack.terminfo.c
227
while (curx < COLNO) {
games/hack/hack.terminfo.c
89
if (CO < COLNO || LI < ROWNO + 2)
games/hack/hack.trap.c
384
nux = rnd(COLNO - 1);
games/hack/hack.tty.c
257
if (bufp - obufp < BUFSZ - 1 && bufp - obufp < COLNO)
games/hack/hack.tty.c
316
static char inputline[COLNO];
games/hack/hack.vault.c
102
#define FCSIZ (ROWNO+COLNO)
games/hack/hack.vault.c
187
for (dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
games/hack/hack.vault.c
194
if (x < 0 || x > COLNO - 1)
games/hack/hack.zap.c
310
if (zx < 3 || zx > COLNO - 3 ||
games/hack/hack.zap.c
714
tx = rn1(COLNO - 3, 2);