root/games/hack/hack.vault.c
/*      $NetBSD: hack.vault.c,v 1.9 2011/08/16 09:26:22 christos Exp $  */

/*
 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
 * Amsterdam
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *
 * - Neither the name of the Stichting Centrum voor Wiskunde en
 * Informatica, nor the names of its contributors may be used to endorse or
 * promote products derived from this software without specific prior
 * written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: hack.vault.c,v 1.9 2011/08/16 09:26:22 christos Exp $");
#endif                          /* not lint */

#include "hack.h"
#include "extern.h"
#ifdef QUEST
void
setgd(void)
{
}

int
gd_move(void)
{
        return (2);
}

void
gddead(void)
{
}

void
replgd(struct monst *mtmp __unused, struct monst *mtmp2 __unused)
{
}

void
invault(void)
{
}

#else


#include "def.mkroom.h"
#define FCSIZ   (ROWNO+COLNO)
struct fakecorridor {
        xchar           fx, fy, ftyp;
};

struct egd {
        int             fcbeg, fcend;   /* fcend: first unused pos */
        xchar           gdx, gdy;       /* goal of guard's walk */
        unsigned        gddone:1;
        struct fakecorridor fakecorr[FCSIZ];
};

static const struct permonst pm_guard =
{"guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd)};

static struct monst *guard;
static int      gdlevel;

static void restfakecorr(void);
static int goldincorridor(void);

static void
restfakecorr(void)
{
        int             fcx, fcy, fcbeg;
        struct rm      *crm;
        struct egd      *egd = monster_private(guard);

        while ((fcbeg = egd->fcbeg) < egd->fcend) {
                fcx = egd->fakecorr[fcbeg].fx;
                fcy = egd->fakecorr[fcbeg].fy;
                if ((u.ux == fcx && u.uy == fcy) || cansee(fcx, fcy) ||
                    m_at(fcx, fcy))
                        return;
                crm = &levl[fcx][fcy];
                crm->typ = egd->fakecorr[fcbeg].ftyp;
                if (!crm->typ)
                        crm->seen = 0;
                newsym(fcx, fcy);
                egd->fcbeg++;
        }
        /* it seems he left the corridor - let the guard disappear */
        mondead(guard);
        guard = 0;
}

static int
goldincorridor(void)
{
        int             fci;
        struct egd      *egd = monster_private(guard);

        for (fci = egd->fcbeg; fci < egd->fcend; fci++)
                if (g_at(egd->fakecorr[fci].fx, egd->fakecorr[fci].fy))
                        return (1);
        return (0);
}

void
setgd(void)
{
        struct monst   *mtmp;
        for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
                if (mtmp->isgd) {
                        guard = mtmp;
                        gdlevel = dlevel;
                        return;
                }
        guard = 0;
}

void
invault(void)
{
        int tmp = inroom(u.ux, u.uy);
        struct egd      *egd;
        if (tmp < 0 || rooms[tmp].rtype != VAULT) {
                u.uinvault = 0;
                return;
        }
        if (++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
                char            buf[BUFSZ];
                int             x, y, dd, gx, gy;

                /* first find the goal for the guard */
                for (dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
                        for (y = u.uy - dd; y <= u.uy + dd; y++) {
                                if (y < 0 || y > ROWNO - 1)
                                        continue;
                                for (x = u.ux - dd; x <= u.ux + dd; x++) {
                                        if (y != u.uy - dd && y != u.uy + dd && x != u.ux - dd)
                                                x = u.ux + dd;
                                        if (x < 0 || x > COLNO - 1)
                                                continue;
                                        if (levl[x][y].typ == CORR)
                                                goto fnd;
                                }
                        }
                }
                impossible("Not a single corridor on this level??");
                tele();
                return;
fnd:
                gx = x;
                gy = y;

                /* next find a good place for a door in the wall */
                x = u.ux;
                y = u.uy;
                while (levl[x][y].typ == ROOM) {
                        int             dx, dy;

                        dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
                        dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
                        if (abs(gx - x) >= abs(gy - y))
                                x += dx;
                        else
                                y += dy;
                }

                /* make something interesting happen */
                if (!(guard = makemon(&pm_guard, x, y)))
                        return;
                guard->isgd = guard->mpeaceful = 1;
                egd = monster_private(guard);
                egd->gddone = 0;
                gdlevel = dlevel;
                if (!cansee(guard->mx, guard->my)) {
                        mondead(guard);
                        guard = 0;
                        return;
                }
                pline("Suddenly one of the Vault's guards enters!");
                pmon(guard);
                do {
                        pline("\"Hello stranger, who are you?\" - ");
                        getlin(buf);
                } while (!letter(buf[0]));

                if (!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
                        pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
                        mondead(guard);
                        guard = 0;
                        return;
                }
                clrlin();
                pline("\"I don't know you.\"");
                if (!u.ugold)
                        pline("\"Please follow me.\"");
                else {
                        pline("\"Most likely all that gold was stolen from this vault.\"");
                        pline("\"Please drop your gold (say d$ ) and follow me.\"");
                }
                egd->gdx = gx;
                egd->gdy = gy;
                egd->fcbeg = 0;
                egd->fakecorr[0].fx = x;
                egd->fakecorr[0].fy = y;
                egd->fakecorr[0].ftyp = levl[x][y].typ;
                levl[x][y].typ = DOOR;
                egd->fcend = 1;
        }
}

int
gd_move(void)
{
        int             x, y, dx, dy, gx, gy, nx, ny, typ;
        struct fakecorridor *fcp;
        struct rm      *crm;
        struct egd      *egd = monster_private(guard);
        if (!guard || gdlevel != dlevel) {
                impossible("Where is the guard?");
                return (2);     /* died */
        }
        if (u.ugold || goldincorridor())
                return (0);     /* didnt move */
        if (dist(guard->mx, guard->my) > 1 || egd->gddone) {
                restfakecorr();
                return (0);     /* didnt move */
        }
        x = guard->mx;
        y = guard->my;
        /* look around (hor & vert only) for accessible places */
        for (nx = x - 1; nx <= x + 1; nx++)
                for (ny = y - 1; ny <= y + 1; ny++) {
                        if (nx == x || ny == y)
                                if (nx != x || ny != y)
                                        if (isok(nx, ny))
                                                if (!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
                                                        int             i;
                                                        for (i = egd->fcbeg; i < egd->fcend; i++)
                                                                if (egd->fakecorr[i].fx == nx &&
                                                                    egd->fakecorr[i].fy == ny)
                                                                        goto nextnxy;
                                                        if ((i = inroom(nx, ny)) >= 0 && rooms[i].rtype == VAULT)
                                                                goto nextnxy;
                                                        /*
                                                         * seems we found a
                                                         * good place to
                                                         * leave him alone
                                                         */
                                                        egd->gddone = 1;
                                                        if (ACCESSIBLE(typ))
                                                                goto newpos;
                                                        crm->typ = (typ == SCORR) ? CORR : DOOR;
                                                        goto proceed;
                                                }
        nextnxy:        ;
                }
        nx = x;
        ny = y;
        gx = egd->gdx;
        gy = egd->gdy;
        dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
        dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
        if (abs(gx - x) >= abs(gy - y))
                nx += dx;
        else
                ny += dy;

        while ((typ = (crm = &levl[nx][ny])->typ) != 0) {
                /*
                 * in view of the above we must have IS_WALL(typ) or typ ==
                 * POOL
                 */
                /* must be a wall here */
                if (isok(nx + nx - x, ny + ny - y) && typ != POOL &&
                    ZAP_POS(levl[nx + nx - x][ny + ny - y].typ)) {
                        crm->typ = DOOR;
                        goto proceed;
                }
                if (dy && nx != x) {
                        nx = x;
                        ny = y + dy;
                        continue;
                }
                if (dx && ny != y) {
                        ny = y;
                        nx = x + dx;
                        dy = 0;
                        continue;
                }
                /* I don't like this, but ... */
                crm->typ = DOOR;
                goto proceed;
        }
        crm->typ = CORR;
proceed:
        if (cansee(nx, ny)) {
                mnewsym(nx, ny);
                prl(nx, ny);
        }
        fcp = &(egd->fakecorr[egd->fcend]);
        if (egd->fcend++ == FCSIZ)
                panic("fakecorr overflow");
        fcp->fx = nx;
        fcp->fy = ny;
        fcp->ftyp = typ;
newpos:
        if (egd->gddone)
                nx = ny = 0;
        guard->mx = nx;
        guard->my = ny;
        pmon(guard);
        restfakecorr();
        return (1);
}

void
gddead(void)
{
        guard = 0;
}

void
replgd(struct monst *mtmp, struct monst *mtmp2)
{
        if (mtmp == guard)
                guard = mtmp2;
}

#endif  /* QUEST */