root/games/hack/hack.mklev.c
/*      $NetBSD: hack.mklev.c,v 1.9 2011/08/06 20:42:43 dholland Exp $  */

/*
 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
 * Amsterdam
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *
 * - Neither the name of the Stichting Centrum voor Wiskunde en
 * Informatica, nor the names of its contributors may be used to endorse or
 * promote products derived from this software without specific prior
 * written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: hack.mklev.c,v 1.9 2011/08/06 20:42:43 dholland Exp $");
#endif                          /* not lint */

#include <unistd.h>
#include <stdlib.h>
#include "hack.h"
#include "extern.h"

#define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
#define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)

#include "def.mkroom.h"
#define XLIM    4               /* define minimum required space around a
                                 * room */
#define YLIM    3
static boolean secret;          /* TRUE while making a vault: increase
                                 * [XY]LIM */
static int smeq[MAXNROFROOMS + 1];
static const struct rm zerorm;
static schar nxcor;
static boolean goldseen;

int             doorindex;
int             nroom;

/* Definitions used by makerooms() and addrs() */
#define MAXRS   50              /* max lth of temp rectangle table -
                                 * arbitrary */
static struct rectangle {
        xchar           rlx, rly, rhx, rhy;
} rs[MAXRS + 1];
static int rscnt, rsmax;        /* 0..rscnt-1: currently under consideration */
/* rscnt..rsmax: discarded */

static int makerooms(void);
static void addrs(int, int, int, int);
static void addrsx(int, int, int, int, boolean);
static int comp(const void *, const void *);
static coord finddpos(int, int, int, int);
static int okdoor(int, int);
static void dodoor(int, int, struct mkroom *);
static void dosdoor(int, int, struct mkroom *, int);
static int maker(schar, schar, schar, schar);
static void makecorridors(void);
static void join(int, int);
static void make_niches(void);
static void makevtele(void);
static void makeniche(boolean);

void
makelevel(void)
{
        struct mkroom  *croom, *troom;
        unsigned        tryct;
        int x, y;

        nroom = 0;
        doorindex = 0;
        rooms[0].hx = -1;       /* in case we are in a maze */

        for (x = 0; x < COLNO; x++)
                for (y = 0; y < ROWNO; y++)
                        levl[x][y] = zerorm;

        oinit();                /* assign level dependent obj probabilities */

        if (dlevel >= rn1(3, 26)) {     /* there might be several mazes */
                makemaz();
                return;
        }
        /* construct the rooms */
        nroom = 0;
        secret = FALSE;
        (void) makerooms();

        /* construct stairs (up and down in different rooms if possible) */
        croom = &rooms[rn2(nroom)];
        xdnstair = somex();
        ydnstair = somey();
        levl[xdnstair][ydnstair].scrsym = '>';
        levl[xdnstair][ydnstair].typ = STAIRS;
        if (nroom > 1) {
                troom = croom;
                croom = &rooms[rn2(nroom - 1)];
                if (croom >= troom)
                        croom++;
        }
        xupstair = somex();     /* %% < and > might be in the same place */
        yupstair = somey();
        levl[xupstair][yupstair].scrsym = '<';
        levl[xupstair][yupstair].typ = STAIRS;

        /* for each room: put things inside */
        for (croom = rooms; croom->hx > 0; croom++) {

                /* put a sleeping monster inside */
                /*
                 * Note: monster may be on the stairs. This cannot be
                 * avoided: maybe the player fell through a trapdoor while a
                 * monster was on the stairs. Conclusion: we have to check
                 * for monsters on the stairs anyway.
                 */
                if (!rn2(3))
                        (void)
                                makemon((struct permonst *) 0, somex(), somey());

                /* put traps and mimics inside */
                goldseen = FALSE;
                while (!rn2(8 - (dlevel / 6)))
                        mktrap(0, 0, croom);
                if (!goldseen && !rn2(3))
                        mkgold(0L, somex(), somey());
                if (!rn2(3)) {
                        (void) mkobj_at(0, somex(), somey());
                        tryct = 0;
                        while (!rn2(5)) {
                                if (++tryct > 100) {
                                        printf("tryct overflow4\n");
                                        break;
                                }
                                (void) mkobj_at(0, somex(), somey());
                        }
                }
        }

        qsort(rooms, nroom, sizeof(rooms[0]), comp);
        makecorridors();
        make_niches();

        /* make a secret treasure vault, not connected to the rest */
        if (nroom <= (2 * MAXNROFROOMS / 3))
                if (rn2(3)) {
                        troom = &rooms[nroom];
                        secret = TRUE;
                        if (makerooms()) {
                                troom->rtype = VAULT;   /* treasure vault */
                                for (x = troom->lx; x <= troom->hx; x++)
                                        for (y = troom->ly; y <= troom->hy; y++)
                                                mkgold((long) (rnd(dlevel * 100) + 50), x, y);
                                if (!rn2(3))
                                        makevtele();
                        }
                }
#ifndef QUEST
#ifdef WIZARD
        if (wizard && getenv("SHOPTYPE"))
                mkshop();
        else
#endif  /* WIZARD */
        if (dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3)
                mkshop();
        else if (dlevel > 6 && !rn2(7))
                mkzoo(ZOO);
        else if (dlevel > 9 && !rn2(5))
                mkzoo(BEEHIVE);
        else if (dlevel > 11 && !rn2(6))
                mkzoo(MORGUE);
        else if (dlevel > 18 && !rn2(6))
                mkswamp();
#endif  /* QUEST */
}

static int
makerooms(void)
{
        struct rectangle *rsp;
        int             lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
        int             tryct = 0, xlim, ylim;

        /* init */
        xlim = XLIM + secret;
        ylim = YLIM + secret;
        if (nroom == 0) {
                rsp = rs;
                rsp->rlx = rsp->rly = 0;
                rsp->rhx = COLNO - 1;
                rsp->rhy = ROWNO - 1;
                rsmax = 1;
        }
        rscnt = rsmax;

        /* make rooms until satisfied */
        while (rscnt > 0 && nroom < MAXNROFROOMS - 1) {
                if (!secret && nroom > (MAXNROFROOMS / 3) &&
                    !rn2((MAXNROFROOMS - nroom) * (MAXNROFROOMS - nroom)))
                        return (0);

                /* pick a rectangle */
                rsp = &rs[rn2(rscnt)];
                hx = rsp->rhx;
                hy = rsp->rhy;
                lx = rsp->rlx;
                ly = rsp->rly;

                /* find size of room */
                if (secret)
                        dx = dy = 1;
                else {
                        dx = 2 + rn2((hx - lx - 8 > 20) ? 12 : 8);
                        dy = 2 + rn2(4);
                        if (dx * dy > 50)
                                dy = 50 / dx;
                }

                /* look whether our room will fit */
                if (hx - lx < dx + dx / 2 + 2 * xlim || hy - ly < dy + dy / 3 + 2 * ylim) {
                        /* no, too small */
                        /* maybe we throw this area out */
                        if (secret || !rn2(MAXNROFROOMS + 1 - nroom - tryct)) {
                                rscnt--;
                                rs[rsmax] = *rsp;
                                *rsp = rs[rscnt];
                                rs[rscnt] = rs[rsmax];
                                tryct = 0;
                        } else
                                tryct++;
                        continue;
                }
                lowx = lx + xlim + rn2(hx - lx - dx - 2 * xlim + 1);
                lowy = ly + ylim + rn2(hy - ly - dy - 2 * ylim + 1);
                hix = lowx + dx;
                hiy = lowy + dy;

                if (maker(lowx, dx, lowy, dy)) {
                        if (secret)
                                return (1);
                        addrs(lowx - 1, lowy - 1, hix + 1, hiy + 1);
                        tryct = 0;
                } else if (tryct++ > 100)
                        break;
        }
        return (0);             /* failed to make vault - very strange */
}

static void
addrs(int lowx, int lowy, int hix, int hiy)
{
        struct rectangle *rsp;
        int             lx, ly, hx, hy, xlim, ylim;
        boolean         discarded;

        xlim = XLIM + secret;
        ylim = YLIM + secret;

        /* walk down since rscnt and rsmax change */
        for (rsp = &rs[rsmax - 1]; rsp >= rs; rsp--) {

                if ((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
                    (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
                        continue;
                if ((discarded = (rsp >= &rs[rscnt]))) {
                        *rsp = rs[--rsmax];
                } else {
                        rsmax--;
                        rscnt--;
                        *rsp = rs[rscnt];
                        if (rscnt != rsmax)
                                rs[rscnt] = rs[rsmax];
                }
                if (lowy - ly > 2 * ylim + 4)
                        addrsx(lx, ly, hx, lowy - 2, discarded);
                if (lowx - lx > 2 * xlim + 4)
                        addrsx(lx, ly, lowx - 2, hy, discarded);
                if (hy - hiy > 2 * ylim + 4)
                        addrsx(lx, hiy + 2, hx, hy, discarded);
                if (hx - hix > 2 * xlim + 4)
                        addrsx(hix + 2, ly, hx, hy, discarded);
        }
}

/* discarded: piece of a discarded area */
static void
addrsx(int lx, int ly, int hx, int hy, boolean discarded)
{
        struct rectangle *rsp;

        /* check inclusions */
        for (rsp = rs; rsp < &rs[rsmax]; rsp++) {
                if (lx >= rsp->rlx && hx <= rsp->rhx &&
                    ly >= rsp->rly && hy <= rsp->rhy)
                        return;
        }

        /* make a new entry */
        if (rsmax >= MAXRS) {
#ifdef WIZARD
                if (wizard)
                        pline("MAXRS may be too small.");
#endif  /* WIZARD */
                return;
        }
        rsmax++;
        if (!discarded) {
                *rsp = rs[rscnt];
                rsp = &rs[rscnt];
                rscnt++;
        }
        rsp->rlx = lx;
        rsp->rly = ly;
        rsp->rhx = hx;
        rsp->rhy = hy;
}

static int
comp(const void *vx, const void *vy)
{
        const struct mkroom  *x = vx, *y = vy;
        if (x->lx < y->lx)
                return (-1);
        return (x->lx > y->lx);
}

static coord
finddpos(int xl, int yl, int xh, int yh)
{
        coord           ff;
        int x, y;

        x = (xl == xh) ? xl : (xl + rn2(xh - xl + 1));
        y = (yl == yh) ? yl : (yl + rn2(yh - yl + 1));
        if (okdoor(x, y))
                goto gotit;

        for (x = xl; x <= xh; x++)
                for (y = yl; y <= yh; y++)
                        if (okdoor(x, y))
                                goto gotit;

        for (x = xl; x <= xh; x++)
                for (y = yl; y <= yh; y++)
                        if (levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
                                goto gotit;
        /* cannot find something reasonable -- strange */
        x = xl;
        y = yh;
gotit:
        ff.x = x;
        ff.y = y;
        return (ff);
}

/* see whether it is allowable to create a door at [x,y] */
static int
okdoor(int x, int y)
{
        if (levl[x - 1][y].typ == DOOR || levl[x + 1][y].typ == DOOR ||
            levl[x][y + 1].typ == DOOR || levl[x][y - 1].typ == DOOR ||
            levl[x - 1][y].typ == SDOOR || levl[x + 1][y].typ == SDOOR ||
            levl[x][y - 1].typ == SDOOR || levl[x][y + 1].typ == SDOOR ||
            (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
            doorindex >= DOORMAX)
                return (0);
        return (1);
}

static void
dodoor(int x, int y, struct mkroom *aroom)
{
        if (doorindex >= DOORMAX) {
                impossible("DOORMAX exceeded?");
                return;
        }
        if (!okdoor(x, y) && nxcor)
                return;
        dosdoor(x, y, aroom, rn2(8) ? DOOR : SDOOR);
}

static void
dosdoor(int x, int y, struct mkroom *aroom, int type)
{
        struct mkroom  *broom;
        int tmp;

        if (!IS_WALL(levl[x][y].typ))   /* avoid SDOORs with '+' as scrsym */
                type = DOOR;
        levl[x][y].typ = type;
        if (type == DOOR)
                levl[x][y].scrsym = '+';
        aroom->doorct++;
        broom = aroom + 1;
        if (broom->hx < 0)
                tmp = doorindex;
        else
                for (tmp = doorindex; tmp > broom->fdoor; tmp--)
                        doors[tmp] = doors[tmp - 1];
        doorindex++;
        doors[tmp].x = x;
        doors[tmp].y = y;
        for (; broom->hx >= 0; broom++)
                broom->fdoor++;
}

/* Only called from makerooms() */
static int
maker(schar lowx, schar ddx, schar lowy, schar ddy)
{
        struct mkroom  *croom;
        int x, y, hix = lowx + ddx, hiy = lowy + ddy;
        int xlim = XLIM + secret, ylim = YLIM + secret;

        if (nroom >= MAXNROFROOMS)
                return (0);
        if (lowx < XLIM)
                lowx = XLIM;
        if (lowy < YLIM)
                lowy = YLIM;
        if (hix > COLNO - XLIM - 1)
                hix = COLNO - XLIM - 1;
        if (hiy > ROWNO - YLIM - 1)
                hiy = ROWNO - YLIM - 1;
chk:
        if (hix <= lowx || hiy <= lowy)
                return (0);

        /* check area around room (and make room smaller if necessary) */
        for (x = lowx - xlim; x <= hix + xlim; x++) {
                for (y = lowy - ylim; y <= hiy + ylim; y++) {
                        if (levl[x][y].typ) {
#ifdef WIZARD
                                if (wizard && !secret)
                                        pline("Strange area [%d,%d] in maker().", x, y);
#endif  /* WIZARD */
                                if (!rn2(3))
                                        return (0);
                                if (x < lowx)
                                        lowx = x + xlim + 1;
                                else
                                        hix = x - xlim - 1;
                                if (y < lowy)
                                        lowy = y + ylim + 1;
                                else
                                        hiy = y - ylim - 1;
                                goto chk;
                        }
                }
        }

        croom = &rooms[nroom];

        /* on low levels the room is lit (usually) */
        /* secret vaults are always lit */
        if ((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
                for (x = lowx - 1; x <= hix + 1; x++)
                        for (y = lowy - 1; y <= hiy + 1; y++)
                                levl[x][y].lit = 1;
                croom->rlit = 1;
        } else
                croom->rlit = 0;
        croom->lx = lowx;
        croom->hx = hix;
        croom->ly = lowy;
        croom->hy = hiy;
        croom->rtype = croom->doorct = croom->fdoor = 0;

        for (x = lowx - 1; x <= hix + 1; x++)
                for (y = lowy - 1; y <= hiy + 1; y += (hiy - lowy + 2)) {
                        levl[x][y].scrsym = '-';
                        levl[x][y].typ = HWALL;
                }
        for (x = lowx - 1; x <= hix + 1; x += (hix - lowx + 2))
                for (y = lowy; y <= hiy; y++) {
                        levl[x][y].scrsym = '|';
                        levl[x][y].typ = VWALL;
                }
        for (x = lowx; x <= hix; x++)
                for (y = lowy; y <= hiy; y++) {
                        levl[x][y].scrsym = '.';
                        levl[x][y].typ = ROOM;
                }

        smeq[nroom] = nroom;
        croom++;
        croom->hx = -1;
        nroom++;
        return (1);
}

static void
makecorridors(void)
{
        int a, b;

        nxcor = 0;
        for (a = 0; a < nroom - 1; a++)
                join(a, a + 1);
        for (a = 0; a < nroom - 2; a++)
                if (smeq[a] != smeq[a + 2])
                        join(a, a + 2);
        for (a = 0; a < nroom; a++)
                for (b = 0; b < nroom; b++)
                        if (smeq[a] != smeq[b])
                                join(a, b);
        if (nroom > 2)
                for (nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
                        a = rn2(nroom);
                        b = rn2(nroom - 2);
                        if (b >= a)
                                b += 2;
                        join(a, b);
                }
}

static void
join(int a, int b)
{
        coord           cc, tt;
        int tx, ty, xx, yy;
        struct rm      *crm;
        struct mkroom  *croom, *troom;
        int dx, dy, dix, diy, cct;

        croom = &rooms[a];
        troom = &rooms[b];

        /*
         * find positions cc and tt for doors in croom and troom and
         * direction for a corridor between them
         */

        if (troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX)
                return;
        if (troom->lx > croom->hx) {
                dx = 1;
                dy = 0;
                xx = croom->hx + 1;
                tx = troom->lx - 1;
                cc = finddpos(xx, croom->ly, xx, croom->hy);
                tt = finddpos(tx, troom->ly, tx, troom->hy);
        } else if (troom->hy < croom->ly) {
                dy = -1;
                dx = 0;
                yy = croom->ly - 1;
                cc = finddpos(croom->lx, yy, croom->hx, yy);
                ty = troom->hy + 1;
                tt = finddpos(troom->lx, ty, troom->hx, ty);
        } else if (troom->hx < croom->lx) {
                dx = -1;
                dy = 0;
                xx = croom->lx - 1;
                tx = troom->hx + 1;
                cc = finddpos(xx, croom->ly, xx, croom->hy);
                tt = finddpos(tx, troom->ly, tx, troom->hy);
        } else {
                dy = 1;
                dx = 0;
                yy = croom->hy + 1;
                ty = troom->ly - 1;
                cc = finddpos(croom->lx, yy, croom->hx, yy);
                tt = finddpos(troom->lx, ty, troom->hx, ty);
        }
        xx = cc.x;
        yy = cc.y;
        tx = tt.x - dx;
        ty = tt.y - dy;
        if (nxcor && levl[xx + dx][yy + dy].typ)
                return;
        dodoor(xx, yy, croom);

        cct = 0;
        while (xx != tx || yy != ty) {
                xx += dx;
                yy += dy;

                /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
                if (cct++ > 500 || (nxcor && !rn2(35)))
                        return;

                if (xx == COLNO - 1 || xx == 0 || yy == 0 || yy == ROWNO - 1)
                        return; /* impossible */

                crm = &levl[xx][yy];
                if (!(crm->typ)) {
                        if (rn2(100)) {
                                crm->typ = CORR;
                                crm->scrsym = CORR_SYM;
                                if (nxcor && !rn2(50))
                                        (void) mkobj_at(ROCK_SYM, xx, yy);
                        } else {
                                crm->typ = SCORR;
                                crm->scrsym = ' ';
                        }
                } else if (crm->typ != CORR && crm->typ != SCORR) {
                        /* strange ... */
                        return;
                }
                /* find next corridor position */
                dix = abs(xx - tx);
                diy = abs(yy - ty);

                /* do we have to change direction ? */
                if (dy && dix > diy) {
                        int ddx = (xx > tx) ? -1 : 1;

                        crm = &levl[xx + ddx][yy];
                        if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
                                dx = ddx;
                                dy = 0;
                                continue;
                        }
                } else if (dx && diy > dix) {
                        int ddy = (yy > ty) ? -1 : 1;

                        crm = &levl[xx][yy + ddy];
                        if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
                                dy = ddy;
                                dx = 0;
                                continue;
                        }
                }
                /* continue straight on? */
                crm = &levl[xx + dx][yy + dy];
                if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
                        continue;

                /* no, what must we do now?? */
                if (dx) {
                        dx = 0;
                        dy = (ty < yy) ? -1 : 1;
                        crm = &levl[xx + dx][yy + dy];
                        if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
                                continue;
                        dy = -dy;
                        continue;
                } else {
                        dy = 0;
                        dx = (tx < xx) ? -1 : 1;
                        crm = &levl[xx + dx][yy + dy];
                        if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
                                continue;
                        dx = -dx;
                        continue;
                }
        }

        /* we succeeded in digging the corridor */
        dodoor(tt.x, tt.y, troom);

        if (smeq[a] < smeq[b])
                smeq[b] = smeq[a];
        else
                smeq[a] = smeq[b];
}

static void
make_niches(void)
{
        int             ct = rnd(nroom / 2 + 1);
        while (ct--)
                makeniche(FALSE);
}

static void
makevtele(void)
{
        makeniche(TRUE);
}

static void
makeniche(boolean with_trap)
{
        struct mkroom  *aroom;
        struct rm      *rm;
        int             vct = 8;
        coord           dd;
        int             dy, xx, yy;
        struct trap    *ttmp;

        if (doorindex < DOORMAX)
                while (vct--) {
                        aroom = &rooms[rn2(nroom - 1)];
                        if (aroom->rtype != 0)
                                continue;       /* not an ordinary room */
                        if (aroom->doorct == 1 && rn2(5))
                                continue;
                        if (rn2(2)) {
                                dy = 1;
                                dd = finddpos(aroom->lx, aroom->hy + 1, aroom->hx, aroom->hy + 1);
                        } else {
                                dy = -1;
                                dd = finddpos(aroom->lx, aroom->ly - 1, aroom->hx, aroom->ly - 1);
                        }
                        xx = dd.x;
                        yy = dd.y;
                        if ((rm = &levl[xx][yy + dy])->typ)
                                continue;
                        if (with_trap || !rn2(4)) {
                                rm->typ = SCORR;
                                rm->scrsym = ' ';
                                if (with_trap) {
                                        ttmp = maketrap(xx, yy + dy, TELEP_TRAP);
                                        ttmp->once = 1;
                                        make_engr_at(xx, yy - dy, "ad ae?ar um");
                                }
                                dosdoor(xx, yy, aroom, SDOOR);
                        } else {
                                rm->typ = CORR;
                                rm->scrsym = CORR_SYM;
                                if (rn2(7))
                                        dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
                                else {
                                        mksobj_at(SCR_TELEPORTATION, xx, yy + dy);
                                        if (!rn2(3))
                                                (void) mkobj_at(0, xx, yy + dy);
                                }
                        }
                        return;
                }
}

/* make a trap somewhere (in croom if mazeflag = 0) */
void
mktrap(int num, int mazeflag, struct mkroom *croom)
{
        struct trap    *ttmp;
        int             kind, nopierc, nomimic, fakedoor, fakegold, tryct = 0;
        xchar           mx, my;

        if (!num || num >= TRAPNUM) {
                nopierc = (dlevel < 4) ? 1 : 0;
                nomimic = (dlevel < 9 || goldseen) ? 1 : 0;
                if (strchr(fut_geno, 'M'))
                        nomimic = 1;
                kind = rn2(TRAPNUM - nopierc - nomimic);
                /* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
        } else
                kind = num;

        if (kind == MIMIC) {
                struct monst   *mtmp;

                fakedoor = (!rn2(3) && !mazeflag);
                fakegold = (!fakedoor && !rn2(2));
                if (fakegold)
                        goldseen = TRUE;
                do {
                        if (++tryct > 200)
                                return;
                        if (fakedoor) {
                                /* note: fakedoor maybe on actual door */
                                if (rn2(2)) {
                                        if (rn2(2))
                                                mx = croom->hx + 1;
                                        else
                                                mx = croom->lx - 1;
                                        my = somey();
                                } else {
                                        if (rn2(2))
                                                my = croom->hy + 1;
                                        else
                                                my = croom->ly - 1;
                                        mx = somex();
                                }
                        } else if (mazeflag) {
                                coord           mm;
                                mm = mazexy();
                                mx = mm.x;
                                my = mm.y;
                        } else {
                                mx = somex();
                                my = somey();
                        }
                } while (m_at(mx, my) || levl[mx][my].typ == STAIRS);
                if ((mtmp = makemon(PM_MIMIC, mx, my)) != NULL) {
                        mtmp->mimic = 1;
                        mtmp->mappearance =
                                fakegold ? '$' : fakedoor ? '+' :
                                (mazeflag && rn2(2)) ? AMULET_SYM :
                                "=/)%?![<>"[rn2(9)];
                }
                return;
        }
        do {
                if (++tryct > 200)
                        return;
                if (mazeflag) {
                        coord           mm;
                        mm = mazexy();
                        mx = mm.x;
                        my = mm.y;
                } else {
                        mx = somex();
                        my = somey();
                }
        } while (t_at(mx, my) || levl[mx][my].typ == STAIRS);
        ttmp = maketrap(mx, my, kind);
        if (mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
                ttmp->tseen = 1;
}