root/games/hack/hack.zap.c
/*      $NetBSD: hack.zap.c,v 1.10 2021/05/02 12:50:44 rillig Exp $     */

/*
 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
 * Amsterdam
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *
 * - Neither the name of the Stichting Centrum voor Wiskunde en
 * Informatica, nor the names of its contributors may be used to endorse or
 * promote products derived from this software without specific prior
 * written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: hack.zap.c,v 1.10 2021/05/02 12:50:44 rillig Exp $");
#endif                          /* not lint */

#include "hack.h"
#include "extern.h"

static const char *const fl[] = {
        "magic missile",
        "bolt of fire",
        "sleep ray",
        "bolt of cold",
        "death ray"
};

static void bhitm(struct monst *, struct obj *);
static int bhito(struct obj *, struct obj *);
static char dirlet(int, int);
static int zhit(struct monst *, int);
static int revive(struct obj *);
static void rloco(struct obj *);
static void burn_scrolls(void);

/* Routines for IMMEDIATE wands. */
/* bhitm: monster mtmp was hit by the effect of wand otmp */
static void
bhitm(struct monst *mtmp, struct obj *otmp)
{
        wakeup(mtmp);
        switch (otmp->otyp) {
        case WAN_STRIKING:
                if (u.uswallow || rnd(20) < 10 + mtmp->data->ac) {
                        int             tmp = d(2, 12);
                        hit("wand", mtmp, exclam(tmp));
                        mtmp->mhp -= tmp;
                        if (mtmp->mhp < 1)
                                killed(mtmp);
                } else
                        miss("wand", mtmp);
                break;
        case WAN_SLOW_MONSTER:
                mtmp->mspeed = MSLOW;
                break;
        case WAN_SPEED_MONSTER:
                mtmp->mspeed = MFAST;
                break;
        case WAN_UNDEAD_TURNING:
                if (strchr(UNDEAD, mtmp->data->mlet)) {
                        mtmp->mhp -= rnd(8);
                        if (mtmp->mhp < 1)
                                killed(mtmp);
                        else
                                mtmp->mflee = 1;
                }
                break;
        case WAN_POLYMORPH:
                if (newcham(mtmp, &mons[rn2(CMNUM)]))
                        objects[otmp->otyp].oc_name_known = 1;
                break;
        case WAN_CANCELLATION:
                mtmp->mcan = 1;
                break;
        case WAN_TELEPORTATION:
                rloc(mtmp);
                break;
        case WAN_MAKE_INVISIBLE:
                mtmp->minvis = 1;
                break;
#ifdef WAN_PROBING
        case WAN_PROBING:
                mstatusline(mtmp);
                break;
#endif  /* WAN_PROBING */
        default:
                impossible("What an interesting wand (%u)", otmp->otyp);
        }
}

/*
 * object obj was hit by the effect of wand otmp
 * returns TRUE if sth was done
 */
static int
bhito(struct obj *obj, struct obj *otmp)
{
        int             res = TRUE;

        if (obj == uball || obj == uchain)
                res = FALSE;
        else
                switch (otmp->otyp) {
                case WAN_POLYMORPH:
                        /*
                         * preserve symbol and quantity, but turn rocks into
                         * gems
                         */
                        mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
                                 ? GEM_SYM : obj->olet,
                                 obj->ox, obj->oy)->quan = obj->quan;
                        delobj(obj);
                        break;
                case WAN_STRIKING:
                        if (obj->otyp == ENORMOUS_ROCK)
                                fracture_rock(obj);
                        else
                                res = FALSE;
                        break;
                case WAN_CANCELLATION:
                        if (obj->spe && obj->olet != AMULET_SYM) {
                                obj->known = 0;
                                obj->spe = 0;
                        }
                        break;
                case WAN_TELEPORTATION:
                        rloco(obj);
                        break;
                case WAN_MAKE_INVISIBLE:
                        obj->oinvis = 1;
                        break;
                case WAN_UNDEAD_TURNING:
                        res = revive(obj);
                        break;
                case WAN_SLOW_MONSTER:  /* no effect on objects */
                case WAN_SPEED_MONSTER:
#ifdef WAN_PROBING
                case WAN_PROBING:
#endif  /* WAN_PROBING */
                        res = FALSE;
                        break;
                default:
                        impossible("What an interesting wand (%u)", otmp->otyp);
                }
        return (res);
}

int
dozap(void)
{
        struct obj     *obj;
        xchar           zx, zy;

        obj = getobj("/", "zap");
        if (!obj)
                return (0);
        if (obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
                pline("Nothing Happens.");
                return (1);
        }
        if (obj->spe == 0)
                pline("You wrest one more spell from the worn-out wand.");
        if (!(objects[obj->otyp].bits & NODIR) && !getdir(1))
                return (1);     /* make him pay for knowing !NODIR */
        obj->spe--;
        if (objects[obj->otyp].bits & IMMEDIATE) {
                if (u.uswallow)
                        bhitm(u.ustuck, obj);
                else if (u.dz) {
                        if (u.dz > 0) {
                                struct obj     *otmp = o_at(u.ux, u.uy);
                                if (otmp)
                                        (void) bhito(otmp, obj);
                        }
                } else
                        (void) bhit(u.dx, u.dy, rn1(8, 6), 0, bhitm, bhito, obj);
        } else {
                switch (obj->otyp) {
                case WAN_LIGHT:
                        litroom(TRUE);
                        break;
                case WAN_SECRET_DOOR_DETECTION:
                        if (!findit())
                                return (1);
                        break;
                case WAN_CREATE_MONSTER:
                        {
                                int             cnt = 1;
                                if (!rn2(23))
                                        cnt += rn2(7) + 1;
                                while (cnt--)
                                        (void) makemon((struct permonst *) 0, u.ux, u.uy);
                        }
                        break;
                case WAN_WISHING:
                        {
                                char            buf[BUFSZ];
                                struct obj     *otmp;
                                if (u.uluck + rn2(5) < 0) {
                                        pline("Unfortunately, nothing happens.");
                                        break;
                                }
                                pline("You may wish for an object. What do you want? ");
                                getlin(buf);
                                if (buf[0] == '\033')
                                        buf[0] = 0;
                                otmp = readobjnam(buf);
                                otmp = addinv(otmp);
                                prinv(otmp);
                                break;
                        }
                case WAN_DIGGING:
                        /*
                         * Original effect (approximately): from CORR: dig
                         * until we pierce a wall from ROOM: piece wall and
                         * dig until we reach an ACCESSIBLE place. Currently:
                         * dig for digdepth positions; also down on request
                         * of Lennart Augustsson.
                         */
                        {
                                struct rm      *room;
                                int             digdepth;
                                if (u.uswallow) {
                                        struct monst   *mtmp = u.ustuck;

                                        pline("You pierce %s's stomach wall!",
                                              monnam(mtmp));
                                        mtmp->mhp = 1;  /* almost dead */
                                        unstuck(mtmp);
                                        mnexto(mtmp);
                                        break;
                                }
                                if (u.dz) {
                                        if (u.dz < 0) {
                                                pline("You loosen a rock from the ceiling.");
                                                pline("It falls on your head!");
                                                losehp(1, "falling rock");
                                                mksobj_at(ROCK, u.ux, u.uy);
                                                fobj->quan = 1;
                                                stackobj(fobj);
                                                if (Invisible)
                                                        newsym(u.ux, u.uy);
                                        } else {
                                                dighole();
                                        }
                                        break;
                                }
                                zx = u.ux + u.dx;
                                zy = u.uy + u.dy;
                                digdepth = 8 + rn2(18);
                                Tmp_at(-1, '*');        /* open call */
                                while (--digdepth >= 0) {
                                        if (!isok(zx, zy))
                                                break;
                                        room = &levl[zx][zy];
                                        Tmp_at(zx, zy);
                                        if (!xdnstair) {
                                                if (zx < 3 || zx > COLNO - 3 ||
                                                    zy < 3 || zy > ROWNO - 3)
                                                        break;
                                                if (room->typ == HWALL ||
                                                    room->typ == VWALL) {
                                                        room->typ = ROOM;
                                                        break;
                                                }
                                        } else if (room->typ == HWALL || room->typ == VWALL ||
                                                   room->typ == SDOOR || room->typ == LDOOR) {
                                                room->typ = DOOR;
                                                digdepth -= 2;
                                        } else if (room->typ == SCORR || !room->typ) {
                                                room->typ = CORR;
                                                digdepth--;
                                        }
                                        mnewsym(zx, zy);
                                        zx += u.dx;
                                        zy += u.dy;
                                }
                                mnewsym(zx, zy);        /* not always necessary */
                                Tmp_at(-1, -1); /* closing call */
                                break;
                        }
                default:
                        buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
                             u.ux, u.uy, u.dx, u.dy);
                        break;
                }
                if (!objects[obj->otyp].oc_name_known) {
                        objects[obj->otyp].oc_name_known = 1;
                        more_experienced(0, 10);
                }
        }
        return (1);
}

const char           *
exclam(int force)
{
        /* force == 0 occurs e.g. with sleep ray */
        /*
         * note that large force is usual with wands so that !! would require
         * information about hand/weapon/wand
         */
        return ((force < 0) ? "?" : (force <= 4) ? "." : "!");
}

void
hit(const char *str, struct monst *mtmp, const char *force)
{
        /* force is usually either "." or "!" */

        if (!cansee(mtmp->mx, mtmp->my))
                pline("The %s hits it.", str);
        else
                pline("The %s hits %s%s", str, monnam(mtmp), force);
}

void
miss(const char *str, struct monst *mtmp)
{
        if (!cansee(mtmp->mx, mtmp->my))
                pline("The %s misses it.", str);
        else
                pline("The %s misses %s.", str, monnam(mtmp));
}

/*
 * bhit: called when a weapon is thrown (sym = obj->olet) or when an
 * IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of range
 * or when a monster is hit; the monster is returned, and bhitpos is set to
 * the final position of the weapon thrown; the ray of a wand may affect
 * several objects and monsters on its path - for each of these an argument
 * function is called.
 */
/* check !u.uswallow before calling bhit() */

struct monst   *
bhit(int ddx, int ddy, int range,       /* direction and range */
     int sym,                           /* symbol displayed on path */
                                        /* fns called when mon/obj hit */
     void (*fhitm)(struct monst *, struct obj *),
     int (*fhito)(struct obj *, struct obj *),
     struct obj *obj)                   /* 2nd arg to fhitm/fhito */
{
        struct monst   *mtmp;
        struct obj     *otmp;
        int             typ;

        bhitpos.x = u.ux;
        bhitpos.y = u.uy;

        if (sym)
                tmp_at(-1, sym);/* open call */
        while (range-- > 0) {
                bhitpos.x += ddx;
                bhitpos.y += ddy;
                typ = levl[bhitpos.x][bhitpos.y].typ;
                if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != NULL) {
                        if (sym) {
                                tmp_at(-1, -1); /* close call */
                                return (mtmp);
                        }
                        (*fhitm) (mtmp, obj);
                        range -= 3;
                }
                if (fhito && (otmp = o_at(bhitpos.x, bhitpos.y))) {
                        if ((*fhito) (otmp, obj))
                                range--;
                }
                if (!ZAP_POS(typ)) {
                        bhitpos.x -= ddx;
                        bhitpos.y -= ddy;
                        break;
                }
                if (sym)
                        tmp_at(bhitpos.x, bhitpos.y);
        }

        /* leave last symbol unless in a pool */
        if (sym)
                tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
        return (0);
}

struct monst   *
boomhit(int dx, int dy)
{
        int             i, ct;
        struct monst   *mtmp;
        char            sym = ')';

        bhitpos.x = u.ux;
        bhitpos.y = u.uy;

        for (i = 0; i < 8; i++)
                if (xdir[i] == dx && ydir[i] == dy)
                        break;
        tmp_at(-1, sym);        /* open call */
        for (ct = 0; ct < 10; ct++) {
                if (i == 8)
                        i = 0;
                sym = ')' + '(' - sym;
                tmp_at(-2, sym);/* change let call */
                dx = xdir[i];
                dy = ydir[i];
                bhitpos.x += dx;
                bhitpos.y += dy;
                if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != NULL) {
                        tmp_at(-1, -1);
                        return (mtmp);
                }
                if (!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
                        bhitpos.x -= dx;
                        bhitpos.y -= dy;
                        break;
                }
                if (bhitpos.x == u.ux && bhitpos.y == u.uy) {   /* ct == 9 */
                        if (rn2(20) >= 10 + u.ulevel) { /* we hit ourselves */
                                (void) thitu(10, rnd(10), "boomerang");
                                break;
                        } else {/* we catch it */
                                tmp_at(-1, -1);
                                pline("Skillfully, you catch the boomerang.");
                                return (&youmonst);
                        }
                }
                tmp_at(bhitpos.x, bhitpos.y);
                if (ct % 5 != 0)
                        i++;
        }
        tmp_at(-1, -1);         /* do not leave last symbol */
        return (0);
}

static char
dirlet(int dx, int dy)
{
        return
                (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
}

/* type == -1: monster spitting fire at you */
/* type == -1,-2,-3: bolts sent out by wizard */
/* called with dx = dy = 0 with vertical bolts */
void
buzz(int type, xchar sx, xchar sy, int dx, int dy)
{
        int             abstype = abs(type);
        const char     *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
        struct rm      *lev;
        xchar           range;
        struct monst   *mon;

        if (u.uswallow) {
                int             tmp;

                if (type < 0)
                        return;
                tmp = zhit(u.ustuck, type);
                pline("The %s rips into %s%s",
                      fltxt, monnam(u.ustuck), exclam(tmp));
                return;
        }
        if (type < 0)
                pru();
        range = rn1(7, 7);
        Tmp_at(-1, dirlet(dx, dy));     /* open call */
        while (range-- > 0) {
                sx += dx;
                sy += dy;
                if ((lev = &levl[sx][sy])->typ)
                        Tmp_at(sx, sy);
                else {
                        int             bounce = 0;
                        if (cansee(sx - dx, sy - dy))
                                pline("The %s bounces!", fltxt);
                        if (ZAP_POS(levl[sx][sy - dy].typ))
                                bounce = 1;
                        if (ZAP_POS(levl[sx - dx][sy].typ)) {
                                if (!bounce || rn2(2))
                                        bounce = 2;
                        }
                        switch (bounce) {
                        case 0:
                                dx = -dx;
                                dy = -dy;
                                continue;
                        case 1:
                                dy = -dy;
                                sx -= dx;
                                break;
                        case 2:
                                dx = -dx;
                                sy -= dy;
                                break;
                        }
                        Tmp_at(-2, dirlet(dx, dy));
                        continue;
                }
                if (lev->typ == POOL && abstype == 1 /* fire */ ) {
                        range -= 3;
                        lev->typ = ROOM;
                        if (cansee(sx, sy)) {
                                mnewsym(sx, sy);
                                pline("The water evaporates.");
                        } else
                                pline("You hear a hissing sound.");
                }
                if ((mon = m_at(sx, sy)) &&
                    (type != -1 || mon->data->mlet != 'D')) {
                        wakeup(mon);
                        if (rnd(20) < 18 + mon->data->ac) {
                                int             tmp = zhit(mon, abstype);
                                if (mon->mhp < 1) {
                                        if (type < 0) {
                                                if (cansee(mon->mx, mon->my))
                                                        pline("%s is killed by the %s!",
                                                        Monnam(mon), fltxt);
                                                mondied(mon);
                                        } else
                                                killed(mon);
                                } else
                                        hit(fltxt, mon, exclam(tmp));
                                range -= 2;
                        } else
                                miss(fltxt, mon);
                } else if (sx == u.ux && sy == u.uy) {
                        nomul(0);
                        if (rnd(20) < 18 + u.uac) {
                                int             dam = 0;
                                range -= 2;
                                pline("The %s hits you!", fltxt);
                                switch (abstype) {
                                case 0:
                                        dam = d(2, 6);
                                        break;
                                case 1:
                                        if (Fire_resistance)
                                                pline("You don't feel hot!");
                                        else
                                                dam = d(6, 6);
                                        if (!rn2(3))
                                                burn_scrolls();
                                        break;
                                case 2:
                                        nomul(-rnd(25));        /* sleep ray */
                                        break;
                                case 3:
                                        if (Cold_resistance)
                                                pline("You don't feel cold!");
                                        else
                                                dam = d(6, 6);
                                        break;
                                case 4:
                                        u.uhp = -1;
                                }
                                losehp(dam, fltxt);
                        } else
                                pline("The %s whizzes by you!", fltxt);
                        stop_occupation();
                }
                if (!ZAP_POS(lev->typ)) {
                        int             bounce = 0, rmn;
                        if (cansee(sx, sy))
                                pline("The %s bounces!", fltxt);
                        range--;
                        if (!dx || !dy || !rn2(20)) {
                                dx = -dx;
                                dy = -dy;
                        } else {
                                if (ZAP_POS(rmn = levl[sx][sy - dy].typ) &&
                                    (IS_ROOM(rmn) || ZAP_POS(levl[sx + dx][sy - dy].typ)))
                                        bounce = 1;
                                if (ZAP_POS(rmn = levl[sx - dx][sy].typ) &&
                                    (IS_ROOM(rmn) || ZAP_POS(levl[sx - dx][sy + dy].typ)))
                                        if (!bounce || rn2(2))
                                                bounce = 2;

                                switch (bounce) {
                                case 0:
                                        dy = -dy;
                                        dx = -dx;
                                        break;
                                case 1:
                                        dy = -dy;
                                        break;
                                case 2:
                                        dx = -dx;
                                        break;
                                }
                                Tmp_at(-2, dirlet(dx, dy));
                        }
                }
        }
        Tmp_at(-1, -1);
}

static int
zhit(struct monst *mon, int type)               /* returns damage to mon */
{
        int             tmp = 0;

        switch (type) {
        case 0:         /* magic missile */
                tmp = d(2, 6);
                break;
        case -1:                /* Dragon blazing fire */
        case 1:         /* fire */
                if (strchr("Dg", mon->data->mlet))
                        break;
                tmp = d(6, 6);
                if (strchr("YF", mon->data->mlet))
                        tmp += 7;
                break;
        case 2:         /* sleep */
                mon->mfroz = 1;
                break;
        case 3:         /* cold */
                if (strchr("YFgf", mon->data->mlet))
                        break;
                tmp = d(6, 6);
                if (mon->data->mlet == 'D')
                        tmp += 7;
                break;
        case 4:         /* death */
                if (strchr(UNDEAD, mon->data->mlet))
                        break;
                tmp = mon->mhp + 1;
                break;
        }
        mon->mhp -= tmp;
        return (tmp);
}

#define CORPSE_I_TO_C(otyp)     (char) ((otyp >= DEAD_ACID_BLOB)\
                     ?  'a' + (otyp - DEAD_ACID_BLOB)\
                     :  '@' + (otyp - DEAD_HUMAN))
static int
revive(struct obj *obj)
{
        struct monst   *mtmp = NULL;

        if (obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
                /* do not (yet) revive shopkeepers */
                /*
                 * Note: this might conceivably produce two monsters at the
                 * same position - strange, but harmless
                 */
                mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp), obj->ox, obj->oy);
                delobj(obj);
        }
        return (!!mtmp);        /* TRUE if some monster created */
}

static void
rloco(struct obj *obj)
{
        int tx, ty, otx, oty;

        otx = obj->ox;
        oty = obj->oy;
        do {
                tx = rn1(COLNO - 3, 2);
                ty = rn2(ROWNO);
        } while (!goodpos(tx, ty));
        obj->ox = tx;
        obj->oy = ty;
        if (cansee(otx, oty))
                newsym(otx, oty);
}

/* fractured by pick-axe or wand of striking */
/* no texts here! */
void
fracture_rock(struct obj *obj)
{
        /* unpobj(obj); */
        obj->otyp = ROCK;
        obj->quan = 7 + rn2(60);
        obj->owt = weight(obj);
        obj->olet = WEAPON_SYM;
        if (cansee(obj->ox, obj->oy))
                prl(obj->ox, obj->oy);
}

static void
burn_scrolls(void)
{
        struct obj     *obj, *obj2;
        int             cnt = 0;

        for (obj = invent; obj; obj = obj2) {
                obj2 = obj->nobj;
                if (obj->olet == SCROLL_SYM) {
                        cnt++;
                        useup(obj);
                }
        }
        if (cnt > 1) {
                pline("Your scrolls catch fire!");
                losehp(cnt, "burning scrolls");
        } else if (cnt) {
                pline("Your scroll catches fire!");
                losehp(1, "burning scroll");
        }
}