root/games/hack/hack.read.c
/*      $NetBSD: hack.read.c,v 1.11 2011/08/06 20:29:37 dholland Exp $  */

/*
 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
 * Amsterdam
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *
 * - Neither the name of the Stichting Centrum voor Wiskunde en
 * Informatica, nor the names of its contributors may be used to endorse or
 * promote products derived from this software without specific prior
 * written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: hack.read.c,v 1.11 2011/08/06 20:29:37 dholland Exp $");
#endif                          /* not lint */

#include <stdlib.h>
#include "hack.h"
#include "extern.h"

static int identify(struct obj *);
static int monstersym(int);

int
doread(void)
{
        struct obj     *scroll;
        boolean         confused = (Confusion != 0);
        boolean         known = FALSE;

        scroll = getobj("?", "read");
        if (!scroll)
                return (0);
        if (!scroll->dknown && Blind) {
                pline("Being blind, you cannot read the formula on the scroll.");
                return (0);
        }
        if (Blind)
                pline("As you pronounce the formula on it, the scroll disappears.");
        else
                pline("As you read the scroll, it disappears.");
        if (confused)
                pline("Being confused, you mispronounce the magic words ... ");

        switch (scroll->otyp) {
#ifdef MAIL
        case SCR_MAIL:
                readmail( /* scroll */ );
                break;
#endif  /* MAIL */
        case SCR_ENCHANT_ARMOR:
                {
                        struct obj     *otmp = some_armor();
                        if (!otmp) {
                                strange_feeling(scroll, "Your skin glows then fades.");
                                return (1);
                        }
                        if (confused) {
                                pline("Your %s glows silver for a moment.",
                                      objects[otmp->otyp].oc_name);
                                otmp->rustfree = 1;
                                break;
                        }
                        if (otmp->spe > 3 && rn2(otmp->spe)) {
                                pline("Your %s glows violently green for a while, then evaporates.",
                                      objects[otmp->otyp].oc_name);
                                useup(otmp);
                                break;
                        }
                        pline("Your %s glows green for a moment.",
                              objects[otmp->otyp].oc_name);
                        otmp->cursed = 0;
                        otmp->spe++;
                        break;
                }
        case SCR_DESTROY_ARMOR:
                if (confused) {
                        struct obj     *otmp = some_armor();
                        if (!otmp) {
                                strange_feeling(scroll, "Your bones itch.");
                                return (1);
                        }
                        pline("Your %s glows purple for a moment.",
                              objects[otmp->otyp].oc_name);
                        otmp->rustfree = 0;
                        break;
                }
                if (uarm) {
                        pline("Your armor turns to dust and falls to the floor!");
                        useup(uarm);
                } else if (uarmh) {
                        pline("Your helmet turns to dust and is blown away!");
                        useup(uarmh);
                } else if (uarmg) {
                        pline("Your gloves vanish!");
                        useup(uarmg);
                        selftouch("You");
                } else {
                        strange_feeling(scroll, "Your skin itches.");
                        return (1);
                }
                break;
        case SCR_CONFUSE_MONSTER:
                if (confused) {
                        pline("Your hands begin to glow purple.");
                        Confusion += rnd(100);
                } else {
                        pline("Your hands begin to glow blue.");
                        u.umconf = 1;
                }
                break;
        case SCR_SCARE_MONSTER:
                {
                        int             ct = 0;
                        struct monst   *mtmp;

                        for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
                                if (cansee(mtmp->mx, mtmp->my)) {
                                        if (confused)
                                                mtmp->mflee = mtmp->mfroz =
                                                        mtmp->msleep = 0;
                                        else
                                                mtmp->mflee = 1;
                                        ct++;
                                }
                        if (!ct) {
                                if (confused)
                                        pline("You hear sad wailing in the distance.");
                                else
                                        pline("You hear maniacal laughter in the distance.");
                        }
                        break;
                }
        case SCR_BLANK_PAPER:
                if (confused)
                        pline("You see strange patterns on this scroll.");
                else
                        pline("This scroll seems to be blank.");
                break;
        case SCR_REMOVE_CURSE:
                {
                        struct obj     *obj;
                        if (confused)
                                pline("You feel like you need some help.");
                        else
                                pline("You feel like someone is helping you.");
                        for (obj = invent; obj; obj = obj->nobj)
                                if (obj->owornmask)
                                        obj->cursed = confused;
                        if (Punished && !confused) {
                                Punished = 0;
                                freeobj(uchain);
                                unpobj(uchain);
                                free(uchain);
                                uball->spe = 0;
                                uball->owornmask &= ~W_BALL;
                                uchain = uball = (struct obj *) 0;
                        }
                        break;
                }
        case SCR_CREATE_MONSTER:
                {
                        int             cnt = 1;

                        if (!rn2(73))
                                cnt += rnd(4);
                        if (confused)
                                cnt += 12;
                        while (cnt--)
                                (void) makemon(confused ? PM_ACID_BLOB :
                                         (struct permonst *) 0, u.ux, u.uy);
                        break;
                }
        case SCR_ENCHANT_WEAPON:
                if (uwep && confused) {
                        pline("Your %s glows silver for a moment.",
                              objects[uwep->otyp].oc_name);
                        uwep->rustfree = 1;
                } else if (!chwepon(scroll, 1)) /* tests for !uwep */
                        return (1);
                break;
        case SCR_DAMAGE_WEAPON:
                if (uwep && confused) {
                        pline("Your %s glows purple for a moment.",
                              objects[uwep->otyp].oc_name);
                        uwep->rustfree = 0;
                } else if (!chwepon(scroll, -1))        /* tests for !uwep */
                        return (1);
                break;
        case SCR_TAMING:
                {
                        int             i, j;
                        int             bd = confused ? 5 : 1;
                        struct monst   *mtmp;

                        for (i = -bd; i <= bd; i++)
                                for (j = -bd; j <= bd; j++)
                                        if ((mtmp = m_at(u.ux + i, u.uy + j)) != NULL)
                                                (void) tamedog(mtmp, (struct obj *) 0);
                        break;
                }
        case SCR_GENOCIDE:
                {
                        char            buf[BUFSZ];
                        struct monst   *mtmp, *mtmp2;

                        pline("You have found a scroll of genocide!");
                        known = TRUE;
                        if (confused)
                                *buf = u.usym;
                        else
                                do {
                                        pline("What monster do you want to genocide (Type the letter)? ");
                                        getlin(buf);
                                } while (strlen(buf) != 1 || !monstersym(*buf));
                        if (!strchr(fut_geno, *buf))
                                charcat(fut_geno, *buf);
                        if (!strchr(genocided, *buf))
                                charcat(genocided, *buf);
                        else {
                                pline("Such monsters do not exist in this world.");
                                break;
                        }
                        for (mtmp = fmon; mtmp; mtmp = mtmp2) {
                                mtmp2 = mtmp->nmon;
                                if (mtmp->data->mlet == *buf)
                                        mondead(mtmp);
                        }
                        pline("Wiped out all %c's.", *buf);
                        if (*buf == u.usym) {
                                killer = "scroll of genocide";
                                u.uhp = -1;
                        }
                        break;
                }
        case SCR_LIGHT:
                if (!Blind)
                        known = TRUE;
                litroom(!confused);
                break;
        case SCR_TELEPORTATION:
                if (confused)
                        level_tele();
                else {
#ifdef QUEST
                        int             oux = u.ux, ouy = u.uy;
                        tele();
                        if (dist(oux, ouy) > 100)
                                known = TRUE;
#else   /* QUEST */
                        int             uroom = inroom(u.ux, u.uy);
                        tele();
                        if (uroom != inroom(u.ux, u.uy))
                                known = TRUE;
#endif  /* QUEST */
                }
                break;
        case SCR_GOLD_DETECTION:
                /*
                 * Unfortunately this code has become slightly less elegant,
                 * now that gold and traps no longer are of the same type.
                 */
                if (confused) {
                        struct trap    *ttmp;

                        if (!ftrap) {
                                strange_feeling(scroll, "Your toes stop itching.");
                                return (1);
                        } else {
                                for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
                                        if (ttmp->tx != u.ux || ttmp->ty != u.uy)
                                                goto outtrapmap;
                                /*
                                 * only under me - no separate display
                                 * required
                                 */
                                pline("Your toes itch!");
                                break;
                outtrapmap:
                                cls();
                                for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
                                        at(ttmp->tx, ttmp->ty, '$');
                                prme();
                                pline("You feel very greedy!");
                        }
                } else {
                        struct gold    *gtmp;

                        if (!fgold) {
                                strange_feeling(scroll, "You feel materially poor.");
                                return (1);
                        } else {
                                known = TRUE;
                                for (gtmp = fgold; gtmp; gtmp = gtmp->ngold)
                                        if (gtmp->gx != u.ux || gtmp->gy != u.uy)
                                                goto outgoldmap;
                                /*
                                 * only under me - no separate display
                                 * required
                                 */
                                pline("You notice some gold between your feet.");
                                break;
                outgoldmap:
                                cls();
                                for (gtmp = fgold; gtmp; gtmp = gtmp->ngold)
                                        at(gtmp->gx, gtmp->gy, '$');
                                prme();
                                pline("You feel very greedy, and sense gold!");
                        }
                }
                /* common sequel */
                more();
                docrt();
                break;
        case SCR_FOOD_DETECTION:
                {
                        int ct = 0, ctu = 0;
                        struct obj     *obj;
                        char            foodsym = confused ? POTION_SYM : FOOD_SYM;

                        for (obj = fobj; obj; obj = obj->nobj)
                                if (obj->olet == FOOD_SYM) {
                                        if (obj->ox == u.ux && obj->oy == u.uy)
                                                ctu++;
                                        else
                                                ct++;
                                }
                        if (!ct && !ctu) {
                                strange_feeling(scroll, "Your nose twitches.");
                                return (1);
                        } else if (!ct) {
                                known = TRUE;
                                pline("You smell %s close nearby.",
                                      confused ? "something" : "food");

                        } else {
                                known = TRUE;
                                cls();
                                for (obj = fobj; obj; obj = obj->nobj)
                                        if (obj->olet == foodsym)
                                                at(obj->ox, obj->oy, FOOD_SYM);
                                prme();
                                pline("Your nose tingles and you smell %s!",
                                      confused ? "something" : "food");
                                more();
                                docrt();
                        }
                        break;
                }
        case SCR_IDENTIFY:
                /* known = TRUE; */
                if (confused)
                        pline("You identify this as an identify scroll.");
                else
                        pline("This is an identify scroll.");
                useup(scroll);
                objects[SCR_IDENTIFY].oc_name_known = 1;
                if (!confused)
                        while (
                         !ggetobj("identify", identify, rn2(5) ? 1 : rn2(5))
                               && invent
                                );
                return (1);
        case SCR_MAGIC_MAPPING:
                {
                        struct rm      *lev;
                        int             num, zx, zy;

                        known = TRUE;
                        pline("On this scroll %s a map!",
                              confused ? "was" : "is");
                        for (zy = 0; zy < ROWNO; zy++)
                                for (zx = 0; zx < COLNO; zx++) {
                                        if (confused && rn2(7))
                                                continue;
                                        lev = &(levl[zx][zy]);
                                        if ((num = lev->typ) == 0)
                                                continue;
                                        if (num == SCORR) {
                                                lev->typ = CORR;
                                                lev->scrsym = CORR_SYM;
                                        } else if (num == SDOOR) {
                                                lev->typ = DOOR;
                                                lev->scrsym = '+';
                                                /* do sth in doors ? */
                                        } else if (lev->seen)
                                                continue;
#ifndef QUEST
                                        if (num != ROOM)
#endif  /* QUEST */
                                        {
                                                lev->seen = lev->new = 1;
                                                if (lev->scrsym == ' ' || !lev->scrsym)
                                                        newsym(zx, zy);
                                                else
                                                        on_scr(zx, zy);
                                        }
                                }
                        break;
                }
        case SCR_AMNESIA:
                {
                        int             zx, zy;

                        known = TRUE;
                        for (zx = 0; zx < COLNO; zx++)
                                for (zy = 0; zy < ROWNO; zy++)
                                        if (!confused || rn2(7))
                                                if (!cansee(zx, zy))
                                                        levl[zx][zy].seen = 0;
                        docrt();
                        pline("Thinking of Maud you forget everything else.");
                        break;
                }
        case SCR_FIRE:
                {
                        int             num = 0;
                        struct monst   *mtmp;

                        known = TRUE;
                        if (confused) {
                                pline("The scroll catches fire and you burn your hands.");
                                losehp(1, "scroll of fire");
                        } else {
                                pline("The scroll erupts in a tower of flame!");
                                if (Fire_resistance)
                                        pline("You are uninjured.");
                                else {
                                        num = rnd(6);
                                        u.uhpmax -= num;
                                        losehp(num, "scroll of fire");
                                }
                        }
                        num = (2 * num + 1) / 3;
                        for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
                                if (dist(mtmp->mx, mtmp->my) < 3) {
                                        mtmp->mhp -= num;
                                        if (strchr("FY", mtmp->data->mlet))
                                                mtmp->mhp -= 3 * num;   /* this might well kill
                                                                         * 'F's */
                                        if (mtmp->mhp < 1) {
                                                killed(mtmp);
                                                break;  /* primitive */
                                        }
                                }
                        }
                        break;
                }
        case SCR_PUNISHMENT:
                known = TRUE;
                if (confused) {
                        pline("You feel guilty.");
                        break;
                }
                pline("You are being punished for your misbehaviour!");
                if (Punished) {
                        pline("Your iron ball gets heavier.");
                        uball->owt += 15;
                        break;
                }
                Punished = INTRINSIC;
                setworn(mkobj_at(CHAIN_SYM, u.ux, u.uy), W_CHAIN);
                setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL);
                uball->spe = 1; /* special ball (see save) */
                break;
        default:
                impossible("What weird language is this written in? (%u)",
                           scroll->otyp);
        }
        if (!objects[scroll->otyp].oc_name_known) {
                if (known && !confused) {
                        objects[scroll->otyp].oc_name_known = 1;
                        more_experienced(0, 10);
                } else if (!objects[scroll->otyp].oc_uname)
                        docall(scroll);
        }
        useup(scroll);
        return (1);
}

static int
identify(struct obj *otmp)              /* also called by newmail() */
{
        objects[otmp->otyp].oc_name_known = 1;
        otmp->known = otmp->dknown = 1;
        prinv(otmp);
        return (1);
}

void
litroom(boolean on)
{
#ifndef QUEST
        int num, zx, zy;
#endif

        /* first produce the text (provided he is not blind) */
        if (Blind)
                goto do_it;
        if (!on) {
                if (u.uswallow || !xdnstair || levl[u.ux][u.uy].typ == CORR ||
                    !levl[u.ux][u.uy].lit) {
                        pline("It seems even darker in here than before.");
                        return;
                } else
                        pline("It suddenly becomes dark in here.");
        } else {
                if (u.uswallow) {
                        pline("%s's stomach is lit.", Monnam(u.ustuck));
                        return;
                }
                if (!xdnstair) {
                        pline("Nothing Happens.");
                        return;
                }
#ifdef QUEST
                pline("The cave lights up around you, then fades.");
                return;
#else   /* QUEST */
                if (levl[u.ux][u.uy].typ == CORR) {
                        pline("The corridor lights up around you, then fades.");
                        return;
                } else if (levl[u.ux][u.uy].lit) {
                        pline("The light here seems better now.");
                        return;
                } else
                        pline("The room is lit.");
#endif  /* QUEST */
        }

do_it:
#ifdef QUEST
        return;
#else   /* QUEST */
        if (levl[u.ux][u.uy].lit == on)
                return;
        if (levl[u.ux][u.uy].typ == DOOR) {
                if (IS_ROOM(levl[u.ux][u.uy + 1].typ))
                        zy = u.uy + 1;
                else if (IS_ROOM(levl[u.ux][u.uy - 1].typ))
                        zy = u.uy - 1;
                else
                        zy = u.uy;
                if (IS_ROOM(levl[u.ux + 1][u.uy].typ))
                        zx = u.ux + 1;
                else if (IS_ROOM(levl[u.ux - 1][u.uy].typ))
                        zx = u.ux - 1;
                else
                        zx = u.ux;
        } else {
                zx = u.ux;
                zy = u.uy;
        }
        for (seelx = u.ux; (num = levl[seelx - 1][zy].typ) != CORR && num != 0;
             seelx--);
        for (seehx = u.ux; (num = levl[seehx + 1][zy].typ) != CORR && num != 0;
             seehx++);
        for (seely = u.uy; (num = levl[zx][seely - 1].typ) != CORR && num != 0;
             seely--);
        for (seehy = u.uy; (num = levl[zx][seehy + 1].typ) != CORR && num != 0;
             seehy++);
        for (zy = seely; zy <= seehy; zy++)
                for (zx = seelx; zx <= seehx; zx++) {
                        levl[zx][zy].lit = on;
                        if (!Blind && dist(zx, zy) > 2) {
                                if (on)
                                        prl(zx, zy);
                                else
                                        nosee(zx, zy);
                        }
                }
        if (!on)
                seehx = 0;
#endif  /* QUEST */
}

/* Test whether we may genocide all monsters with symbol  ch  */
static int
monstersym(int ch)              /* arnold@ucsfcgl */
{
        const struct permonst *mp;

        /*
         * can't genocide certain monsters
         */
        if (strchr("12 &:", ch))
                return FALSE;

        if (ch == pm_eel.mlet)
                return TRUE;
        for (mp = mons; mp < &mons[CMNUM + 2]; mp++)
                if (mp->mlet == ch)
                        return TRUE;
        return FALSE;
}