game
score[num_scores].game,
(void)strlcpy(thisscore.game, cp, SCORE_GAME_LEN);
strcmp(thisscore.game, score[i].game) == 0) {
score[i].game, score[i].planes,
score[i].name, score[i].host, score[i].game,
char game[256];
long game; /* cost of buying game */
game.information += costofinformation;
game.thinktime += dollars;
thiscosts = this.hand + this.inspection + this.game +
gamecosts = game.hand + game.inspection + game.game +
game.runs + game.information + game.thinktime;
totalcosts = total.hand + total.inspection + total.game +
game.worth = game.wins - gamecosts;
gamereturn = ((double)game.wins / (double)gamecosts - 1.0) * 100.0;
printw("%4ld%8ld%9ld", this.hand, game.hand, total.hand);
printw("%4ld%8ld%9ld", this.inspection, game.inspection,
printw("%4ld%8ld%9ld", this.game, game.game, total.game);
printw("%4ld%8ld%9ld", this.runs, game.runs, total.runs);
printw("%4ld%8ld%9ld", this.information, game.information,
printw("%4ld%8ld%9ld", this.thinktime, game.thinktime, total.thinktime);
printw("%4ld%8ld%9ld", this.wins, game.wins, total.wins);
printw("%4ld%8ld%9ld", this.worth, game.worth, total.worth);
game.wins += valuepercardup;
game.inspection += costofinspection;
game.wins += valuepercardup * cardsoff;
this.game += costofgame;
game.game += costofgame;
total.game += costofgame;
static struct betinfo this, game, total;
game.wins += valuepercardup;
game.hand += costofhand;
this.game = 0;
game.runs += costofrunthroughhand;
game.information += costofinformation;
game.information += costofinformation;
game.information += costofinformation;
printf("| Games %8ld |\n", total.game);
game();
static void game(void);
snprintf(pbuf, sizeof(pbuf), "%s%s", _PATH_HIDE, game);
if (strcmp(game, s_game) && strcasecmp("default", s_game))
fprintf(lp, "\t%s\t%s\t%s", game, gametty, ctime(&now));
static char *game, /* requested game */
game = (cp = strrchr(*argv, '/')) ? ++cp : *argv;
if (!strcmp(game, "dm"))
game.nmoves = 0;
game.win_spot = 0;
game.user_x = 1 + (BSZ - 1) / 2;
game.user_y = 1 + (BSZ - 1) / 2;
if (game.nmoves > 0 && game.moves[game.nmoves - 1] == s)
if (game.win_spot != 0)
if (s == game.win_spot + off * dd[game.win_dir])
int x = game.user_x, y = game.user_y;
game.user_x = x;
game.user_y = y;
extern struct game game;
for (unsigned int m = 0; m < game.nmoves; m++)
fprintf(fp, "%s\n", stoc(game.moves[m]));
game.nmoves + 1, color == BLACK ? 2 : 9, "",
if (game.nmoves > 0) {
game.nmoves--;
board[game.moves[game.nmoves]].s_occ = EMPTY;
board[game.moves[game.nmoves]].s_occ =
game.nmoves % 2 == 0 ? BLACK : WHITE;
game.nmoves++;
for (unsigned int m = 0; m < game.nmoves; m++)
debuglog("%s", stoc(game.moves[m]));
for (unsigned int m = 0; m < game.nmoves; m++) {
fprintf(fp, "%s", stoc(game.moves[m]));
if (++m < game.nmoves)
fprintf(fp, " %s\n", stoc(game.moves[m]));
struct game game;
game.moves[game.nmoves++] = mv;
game.win_spot = (spot_index)(fsp - board);
game.win_dir = r;
level <= 1 + game.nmoves / 2 && combolen > n; level++) {
if (game.nmoves == 0)
if (game < 0 || game >= NSCENE) {
errx(1, "\ndriver: Bad game number %d", game);
cc = &scene[game];
extern int game;
int game;
game = atoi(*argv);
game = -1;
log[NLOG-1].l_gamenum = game;
hasdriver = sync_exists(game);
game = joinable[joinpos];
game = startscenario;
if (game < 0 || game >= NSCENE) {
if (game < 0 || game >= NSCENE) {
cc = &scene[game];
sync_file = get_sync_file(game);
(void)get_lock_file(game);
sync_file = get_sync_file(game);
sync_file = get_sync_file(game);
sync_lock = get_lock_file(game);
This program fragment models the famous computer pattern game of life