Symbol: game
games/atc/log.c
189
score[num_scores].game,
games/atc/log.c
215
(void)strlcpy(thisscore.game, cp, SCORE_GAME_LEN);
games/atc/log.c
224
strcmp(thisscore.game, score[i].game) == 0) {
games/atc/log.c
268
score[i].game, score[i].planes,
games/atc/log.c
307
score[i].name, score[i].host, score[i].game,
games/atc/struct.h
109
char game[256];
games/canfield/canfield/betinfo.h
38
long game; /* cost of buying game */
games/canfield/canfield/canfield.c
1030
game.information += costofinformation;
games/canfield/canfield/canfield.c
1122
game.thinktime += dollars;
games/canfield/canfield/canfield.c
1125
thiscosts = this.hand + this.inspection + this.game +
games/canfield/canfield/canfield.c
1127
gamecosts = game.hand + game.inspection + game.game +
games/canfield/canfield/canfield.c
1128
game.runs + game.information + game.thinktime;
games/canfield/canfield/canfield.c
1129
totalcosts = total.hand + total.inspection + total.game +
games/canfield/canfield/canfield.c
1132
game.worth = game.wins - gamecosts;
games/canfield/canfield/canfield.c
1135
gamereturn = ((double)game.wins / (double)gamecosts - 1.0) * 100.0;
games/canfield/canfield/canfield.c
1140
printw("%4ld%8ld%9ld", this.hand, game.hand, total.hand);
games/canfield/canfield/canfield.c
1142
printw("%4ld%8ld%9ld", this.inspection, game.inspection,
games/canfield/canfield/canfield.c
1145
printw("%4ld%8ld%9ld", this.game, game.game, total.game);
games/canfield/canfield/canfield.c
1147
printw("%4ld%8ld%9ld", this.runs, game.runs, total.runs);
games/canfield/canfield/canfield.c
1149
printw("%4ld%8ld%9ld", this.information, game.information,
games/canfield/canfield/canfield.c
1152
printw("%4ld%8ld%9ld", this.thinktime, game.thinktime, total.thinktime);
games/canfield/canfield/canfield.c
1156
printw("%4ld%8ld%9ld", this.wins, game.wins, total.wins);
games/canfield/canfield/canfield.c
1158
printw("%4ld%8ld%9ld", this.worth, game.worth, total.worth);
games/canfield/canfield/canfield.c
1316
game.wins += valuepercardup;
games/canfield/canfield/canfield.c
1460
game.inspection += costofinspection;
games/canfield/canfield/canfield.c
1505
game.wins += valuepercardup * cardsoff;
games/canfield/canfield/canfield.c
1507
this.game += costofgame;
games/canfield/canfield/canfield.c
1508
game.game += costofgame;
games/canfield/canfield/canfield.c
1509
total.game += costofgame;
games/canfield/canfield/canfield.c
187
static struct betinfo this, game, total;
games/canfield/canfield/canfield.c
670
game.wins += valuepercardup;
games/canfield/canfield/canfield.c
735
game.hand += costofhand;
games/canfield/canfield/canfield.c
738
this.game = 0;
games/canfield/canfield/canfield.c
892
game.runs += costofrunthroughhand;
games/canfield/canfield/canfield.c
932
game.information += costofinformation;
games/canfield/canfield/canfield.c
978
game.information += costofinformation;
games/canfield/canfield/canfield.c
990
game.information += costofinformation;
games/canfield/cfscores/cfscores.c
137
printf("| Games %8ld |\n", total.game);
games/cribbage/crib.c
158
game();
games/cribbage/crib.c
61
static void game(void);
games/dm/dm.c
115
snprintf(pbuf, sizeof(pbuf), "%s%s", _PATH_HIDE, game);
games/dm/dm.c
220
if (strcmp(game, s_game) && strcasecmp("default", s_game))
games/dm/dm.c
323
fprintf(lp, "\t%s\t%s\t%s", game, gametty, ctime(&now));
games/dm/dm.c
66
static char *game, /* requested game */
games/dm/dm.c
89
game = (cp = strrchr(*argv, '/')) ? ++cp : *argv;
games/dm/dm.c
91
if (!strcmp(game, "dm"))
games/gomoku/bdinit.c
128
game.nmoves = 0;
games/gomoku/bdinit.c
129
game.win_spot = 0;
games/gomoku/bdinit.c
130
game.user_x = 1 + (BSZ - 1) / 2;
games/gomoku/bdinit.c
131
game.user_y = 1 + (BSZ - 1) / 2;
games/gomoku/bdisp.c
155
if (game.nmoves > 0 && game.moves[game.nmoves - 1] == s)
games/gomoku/bdisp.c
157
if (game.win_spot != 0)
games/gomoku/bdisp.c
159
if (s == game.win_spot + off * dd[game.win_dir])
games/gomoku/bdisp.c
357
int x = game.user_x, y = game.user_y;
games/gomoku/bdisp.c
458
game.user_x = x;
games/gomoku/bdisp.c
459
game.user_y = y;
games/gomoku/gomoku.h
268
extern struct game game;
games/gomoku/main.c
118
for (unsigned int m = 0; m < game.nmoves; m++)
games/gomoku/main.c
119
fprintf(fp, "%s\n", stoc(game.moves[m]));
games/gomoku/main.c
313
game.nmoves + 1, color == BLACK ? 2 : 9, "",
games/gomoku/main.c
507
if (game.nmoves > 0) {
games/gomoku/main.c
508
game.nmoves--;
games/gomoku/main.c
509
board[game.moves[game.nmoves]].s_occ = EMPTY;
games/gomoku/main.c
519
board[game.moves[game.nmoves]].s_occ =
games/gomoku/main.c
520
game.nmoves % 2 == 0 ? BLACK : WHITE;
games/gomoku/main.c
521
game.nmoves++;
games/gomoku/main.c
526
for (unsigned int m = 0; m < game.nmoves; m++)
games/gomoku/main.c
527
debuglog("%s", stoc(game.moves[m]));
games/gomoku/main.c
532
for (unsigned int m = 0; m < game.nmoves; m++) {
games/gomoku/main.c
533
fprintf(fp, "%s", stoc(game.moves[m]));
games/gomoku/main.c
534
if (++m < game.nmoves)
games/gomoku/main.c
535
fprintf(fp, " %s\n", stoc(game.moves[m]));
games/gomoku/main.c
82
struct game game;
games/gomoku/makemove.c
113
game.moves[game.nmoves++] = mv;
games/gomoku/makemove.c
157
game.win_spot = (spot_index)(fsp - board);
games/gomoku/makemove.c
158
game.win_dir = r;
games/gomoku/pickmove.c
349
level <= 1 + game.nmoves / 2 && combolen > n; level++) {
games/gomoku/pickmove.c
91
if (game.nmoves == 0)
games/sail/dr_main.c
70
if (game < 0 || game >= NSCENE) {
games/sail/dr_main.c
71
errx(1, "\ndriver: Bad game number %d", game);
games/sail/dr_main.c
73
cc = &scene[game];
games/sail/extern.h
252
extern int game;
games/sail/globals.c
581
int game;
games/sail/main.c
157
game = atoi(*argv);
games/sail/main.c
159
game = -1;
games/sail/misc.c
233
log[NLOG-1].l_gamenum = game;
games/sail/pl_7.c
1073
hasdriver = sync_exists(game);
games/sail/pl_7.c
1483
game = joinable[joinpos];
games/sail/pl_7.c
1498
game = startscenario;
games/sail/pl_main.c
106
if (game < 0 || game >= NSCENE) {
games/sail/pl_main.c
62
if (game < 0 || game >= NSCENE) {
games/sail/pl_main.c
65
cc = &scene[game];
games/sail/sync.c
254
sync_file = get_sync_file(game);
games/sail/sync.c
255
(void)get_lock_file(game);
games/sail/sync.c
278
sync_file = get_sync_file(game);
games/sail/sync.c
340
sync_file = get_sync_file(game);
games/sail/sync.c
341
sync_lock = get_lock_file(game);
lib/libcurses/PSD.doc/appen.C
93
This program fragment models the famous computer pattern game of life