root/games/gomoku/bdinit.c
/*      $NetBSD: bdinit.c,v 1.37 2022/06/19 10:33:17 rillig Exp $       */

/*
 * Copyright (c) 1994
 *      The Regents of the University of California.  All rights reserved.
 *
 * This code is derived from software contributed to Berkeley by
 * Ralph Campbell.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <sys/cdefs.h>
/*      from: @(#)bdinit.c      8.2 (Berkeley) 5/3/95   */
__RCSID("$NetBSD: bdinit.c,v 1.37 2022/06/19 10:33:17 rillig Exp $");

#include <string.h>
#include "gomoku.h"

static void init_overlap(void);

static void
init_spot_flags_and_fval(struct spotstr *sp, int col, int row)
{

        sp->s_flags = 0;
        if (row < 5) {
                set_blocked(sp, DIR_DR);
                set_blocked(sp, DIR_D_);
                set_blocked(sp, DIR_DL);
                sp->s_fval[BLACK][DIR_DR].s = 0x600;
                sp->s_fval[BLACK][DIR_D_].s = 0x600;
                sp->s_fval[BLACK][DIR_DL].s = 0x600;
                sp->s_fval[WHITE][DIR_DR].s = 0x600;
                sp->s_fval[WHITE][DIR_D_].s = 0x600;
                sp->s_fval[WHITE][DIR_DL].s = 0x600;
        } else if (row == 5) {
                /* five spaces, blocked on one side */
                sp->s_fval[BLACK][DIR_DR].s = 0x500;
                sp->s_fval[BLACK][DIR_D_].s = 0x500;
                sp->s_fval[BLACK][DIR_DL].s = 0x500;
                sp->s_fval[WHITE][DIR_DR].s = 0x500;
                sp->s_fval[WHITE][DIR_D_].s = 0x500;
                sp->s_fval[WHITE][DIR_DL].s = 0x500;
        } else {
                /* six spaces, not blocked */
                sp->s_fval[BLACK][DIR_DR].s = 0x401;
                sp->s_fval[BLACK][DIR_D_].s = 0x401;
                sp->s_fval[BLACK][DIR_DL].s = 0x401;
                sp->s_fval[WHITE][DIR_DR].s = 0x401;
                sp->s_fval[WHITE][DIR_D_].s = 0x401;
                sp->s_fval[WHITE][DIR_DL].s = 0x401;
        }
        if (col > BSZ - 4) {
                set_blocked(sp, DIR__R);
                set_blocked(sp, DIR_DR);
                sp->s_fval[BLACK][DIR__R].s = 0x600;
                sp->s_fval[BLACK][DIR_DR].s = 0x600;
                sp->s_fval[WHITE][DIR__R].s = 0x600;
                sp->s_fval[WHITE][DIR_DR].s = 0x600;
        } else if (col == BSZ - 4) {
                sp->s_fval[BLACK][DIR__R].s = 0x500;
                sp->s_fval[WHITE][DIR__R].s = 0x500;
                if (!is_blocked(sp, DIR_DR)) {
                        sp->s_fval[BLACK][DIR_DR].s = 0x500;
                        sp->s_fval[WHITE][DIR_DR].s = 0x500;
                }
        } else {
                sp->s_fval[BLACK][DIR__R].s = 0x401;
                sp->s_fval[WHITE][DIR__R].s = 0x401;
                if (col < 5) {
                        set_blocked(sp, DIR_DL);
                        sp->s_fval[BLACK][DIR_DL].s = 0x600;
                        sp->s_fval[WHITE][DIR_DL].s = 0x600;
                } else if (col == 5 && !is_blocked(sp, DIR_DL)) {
                        sp->s_fval[BLACK][DIR_DL].s = 0x500;
                        sp->s_fval[WHITE][DIR_DL].s = 0x500;
                }
        }
}

/* Allocate one of the pre-allocated frames for each non-blocked frame. */
static void
init_spot_frame(struct spotstr *sp, frame_index *fip)
{

        for (direction r = 4; r-- > 0; ) {
                if (is_blocked(sp, r))
                        continue;

                frame_index fi = (*fip)++;
                sp->s_frame[r] = fi;

                struct combostr *cbp = &frames[fi];
                cbp->c_combo.s = sp->s_fval[BLACK][r].s;
                cbp->c_vertex = (spot_index)(sp - board);
                cbp->c_nframes = 1;
                cbp->c_dir = r;
        }
}

void
init_board(void)
{

        game.nmoves = 0;
        game.win_spot = 0;
        game.user_x = 1 + (BSZ - 1) / 2;
        game.user_y = 1 + (BSZ - 1) / 2;

        struct spotstr *sp = board;
        for (int i = 0; i < 1 + BSZ + 1; i++, sp++) {
                sp->s_occ = BORDER;     /* bottom border and corners */
                sp->s_flags = BFLAGALL;
        }

        /* fill the playing area of the board with EMPTY spots */
        frame_index fi = 0;
        memset(frames, 0, sizeof(frames));
        for (int row = 1; row <= BSZ; row++, sp++) {
                for (int col = 1; col <= BSZ; col++, sp++) {
                        sp->s_occ = EMPTY;
                        sp->s_wval = 0;
                        init_spot_flags_and_fval(sp, col, row);
                        init_spot_frame(sp, &fi);
                }
                sp->s_occ = BORDER;     /* combined left and right border */
                sp->s_flags = BFLAGALL;
        }

        for (int i = 0; i < BSZ + 1; i++, sp++) {
                sp->s_occ = BORDER;     /* top border and top-right corner */
                sp->s_flags = BFLAGALL;
        }

        sortframes[BLACK] = NULL;
        sortframes[WHITE] = NULL;

        init_overlap();
}

/*
 * Variable names for frames A and B:
 *
 * fi   index of the frame in the global 'frames'
 * d    direction delta, difference between adjacent spot indexes
 * off  index of the spot in the frame, 0 to 5
 */

/*
 * Each entry in the overlap array is a bit mask with eight bits corresponding
 * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
 *
 * The eight bits correspond to whether A and B are open-ended (length 6) or
 * closed (length 5).
 *
 *      0       A closed and B closed
 *      1       A closed and B open
 *      2       A open and B closed
 *      3       A open and B open
 *      4       A closed and B closed and overlaps in more than one spot
 *      5       A closed and B open and overlaps in more than one spot
 *      6       A open and B closed and overlaps in more than one spot
 *      7       A open and B open and overlaps in more than one spot
 *
 * As pieces are played during the game, frames that no longer share an empty
 * spot will be removed from the overlap array by setting the entry to 0.
 */
static u_char
adjust_overlap(u_char ov, int ra, int offa, int rb, int offb, int mask)
{
        ov |= (offb == 5) ? mask & 0xA : mask;
        if (rb != ra)
                return ov;

        /* compute the multiple spot overlap values */
        switch (offa) {
        case 0:
                if (offb == 4)
                        ov |= 0xA0;
                else if (offb != 5)
                        ov |= 0xF0;
                break;
        case 1:
                if (offb == 5)
                        ov |= 0xA0;
                else
                        ov |= 0xF0;
                break;
        case 4:
                if (offb == 0)
                        ov |= 0xC0;
                else
                        ov |= 0xF0;
                break;
        case 5:
                if (offb == 1)
                        ov |= 0xC0;
                else if (offb != 0)
                        ov |= 0xF0;
                break;
        default:
                ov |= 0xF0;
        }

        return ov;
}

/*
 * Given a single spot 's' of frame A, update the overlap information for
 * each frame B that overlaps frame A in that spot.
 */
static void
init_overlap_frame(int fia, int ra, int offa, spot_index s, int mask)
{

        for (int rb = 4; --rb >= 0;) {
                int db = dd[rb];

                for (int offb = 0; offb < 6; offb++) {
                        /* spb0 is the spot where frame B starts. */
                        const struct spotstr *spb0 = &board[s - offb * db];
                        if (spb0->s_occ == BORDER)
                                break;
                        if (is_blocked(spb0, rb))
                                continue;

                        frame_index fib = spb0->s_frame[rb];
                        intersect[fia * FAREA + fib] = s;
                        u_char *op = &overlap[fia * FAREA + fib];
                        *op = adjust_overlap(*op, ra, offa, rb, offb, mask);
                }
        }
}

static void
init_overlap(void)
{

        memset(overlap, 0, sizeof(overlap));
        memset(intersect, 0, sizeof(intersect));

        for (int fia = FAREA; fia-- > 0;) {
                const struct combostr *fa = &frames[fia];
                spot_index s = fa->c_vertex;
                u_char ra = fa->c_dir;
                int da = dd[ra];

                /*
                 * len = 5 if closed, 6 if open. At this early stage, Black
                 * and White have the same value for cv_win.
                 */
                int len = 5 + board[s].s_fval[BLACK][ra].cv_win;

                for (int offa = 0; offa < len; offa++) {
                        /* spot[5] in frame A only overlaps if it is open */
                        int mask = (offa == 5) ? 0xC : 0xF;

                        init_overlap_frame(fia, ra, offa, s + offa * da, mask);
                }
        }
}