#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)pl_main.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: pl_main.c,v 1.27 2010/08/06 09:14:40 dholland Exp $");
#endif
#endif
#include <err.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "display.h"
#include "extern.h"
#include "player.h"
char myname[MAXNAMESIZE];
static void initialize(void);
void
pl_main_init(void)
{
int nat[NNATION];
int n;
struct ship *sp;
if (game < 0 || game >= NSCENE) {
errx(1, "Very funny.");
}
cc = &scene[game];
ls = SHIP(cc->vessels);
for (n = 0; n < NNATION; n++)
nat[n] = 0;
foreachship(sp) {
if (sp->file == NULL &&
(sp->file = calloc(1, sizeof (struct File))) == NULL) {
err(1, "calloc");
}
sp->file->index = sp - SHIP(0);
sp->file->stern = nat[sp->nationality]++;
sp->file->dir = sp->shipdir;
sp->file->row = sp->shiprow;
sp->file->col = sp->shipcol;
}
windspeed = cc->windspeed;
winddir = cc->winddir;
signal(SIGHUP, choke);
signal(SIGINT, choke);
signal(SIGCHLD, child);
}
void
pl_main_uninit(void)
{
struct ship *sp;
foreachship(sp) {
free(sp->file);
sp->file = NULL;
}
}
static void
initialize(void)
{
char captain[MAXNAMESIZE];
char message[60];
if (game < 0 || game >= NSCENE) {
errx(1, "Very funny.");
}
send_begin(ms);
if (Sync() < 0)
leave(LEAVE_SYNC);
#if 0
printf("Your ship is the %s, a %d gun %s (%s crew).\n",
ms->shipname, mc->guns, classname[mc->class],
qualname[mc->qual]);
#endif
strlcpy(captain, myname, sizeof(captain));
send_captain(ms, captain);
display_redraw();
snprintf(message, sizeof message, "Captain %s assuming command",
captain);
send_signal(ms, message);
newturn(0);
}
void
pl_main(void)
{
initialize();
Msg("Aye aye, Sir");
play();
}