Symbol: ROWNO
games/hack/def.rm.h
114
extern struct rm levl[COLNO][ROWNO];
games/hack/hack.Decl.c
77
struct rm levl[COLNO][ROWNO]; /* level map */
games/hack/hack.bones.c
163
for (y = 0; y < ROWNO; y++)
games/hack/hack.cmd.c
379
return (x >= 1 && x <= COLNO - 1 && y >= 0 && y <= ROWNO - 1);
games/hack/hack.do.c
287
u.uy = rn2(ROWNO);
games/hack/hack.do_name.c
92
if (0 <= cy + ydir[i] && cy + ydir[i] <= ROWNO - 1)
games/hack/hack.makemon.c
231
!(x < 1 || x > COLNO - 2 || y < 1 || y > ROWNO - 2 ||
games/hack/hack.makemon.c
250
ty = rn2(ROWNO);
games/hack/hack.mklev.c
127
for (y = 0; y < ROWNO; y++)
games/hack/hack.mklev.c
242
rsp->rhy = ROWNO - 1;
games/hack/hack.mklev.c
474
if (hiy > ROWNO - YLIM - 1)
games/hack/hack.mklev.c
475
hiy = ROWNO - YLIM - 1;
games/hack/hack.mklev.c
633
if (xx == COLNO - 1 || xx == 0 || yy == 0 || yy == ROWNO - 1)
games/hack/hack.mkmaze.c
123
for (y = 2; y < ROWNO - 1; y++) {
games/hack/hack.mkmaze.c
204
if (x < 3 || y < 3 || x > COLNO - 3 || y > ROWNO - 3 || levl[x][y].typ != 0)
games/hack/hack.mkmaze.c
215
mm.y = 3 + 2 * rn2(ROWNO / 2 - 2);
games/hack/hack.mkmaze.c
89
for (y = 2; y < ROWNO - 1; y++)
games/hack/hack.mkmaze.c
95
zy = 2 * (ROWNO / 4) - 1;
games/hack/hack.pager.c
179
whole_screen = (LI - ROWNO - 2 <= PAGMIN || !CD);
games/hack/hack.pager.c
205
curs(1, ROWNO + 4);
games/hack/hack.pager.c
220
curs(1, ROWNO + 4);
games/hack/hack.pager.c
242
curs(1, ROWNO + 4);
games/hack/hack.pri.c
130
if (x < 0 || x > COLNO - 1 || y < 0 || y > ROWNO - 1) {
games/hack/hack.pri.c
234
ROWNO + 2, COLNO);
games/hack/hack.pri.c
242
if (x < 0 || x > COLNO - 1 || y < 0 || y > ROWNO - 1) {
games/hack/hack.pri.c
304
for (y = 0; y < ROWNO; y++)
games/hack/hack.pri.c
312
scrly = ROWNO;
games/hack/hack.pri.c
336
if (y > ROWNO && CD)
games/hack/hack.pri.c
340
if (y < ROWNO) {
games/hack/hack.pri.c
350
if (ymax > ROWNO) {
games/hack/hack.pri.c
352
if (ymax > ROWNO + 1 && CD) {
games/hack/hack.pri.c
353
curs(1, ROWNO + 3);
games/hack/hack.pri.c
699
scrly = ROWNO;
games/hack/hack.pri.c
769
curs(i, ROWNO + 2);
games/hack/hack.read.c
424
for (zy = 0; zy < ROWNO; zy++)
games/hack/hack.read.c
459
for (zy = 0; zy < ROWNO; zy++)
games/hack/hack.terminfo.c
89
if (CO < COLNO || LI < ROWNO + 2)
games/hack/hack.trap.c
385
nuy = rn2(ROWNO);
games/hack/hack.vault.c
102
#define FCSIZ (ROWNO+COLNO)
games/hack/hack.vault.c
187
for (dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
games/hack/hack.vault.c
189
if (y < 0 || y > ROWNO - 1)
games/hack/hack.zap.c
311
zy < 3 || zy > ROWNO - 3)
games/hack/hack.zap.c
715
ty = rn2(ROWNO);