ROOM
ROOM();
ROOM();
ROOM();
#define IS_ROOM(typ) ((typ) >= ROOM) /* ROOM or STAIRS */
lev->typ = xdnstair ? DOOR : ROOM;
levl[rx][ry].typ = ROOM;
if (flags.run == 1 && levl[u.ux][u.uy].typ == ROOM)
return (isok(x, y) && (levl[x][y].typ == ROOM ||
} while (levl[u.ux][u.uy].typ != ROOM ||
levl[x][y].typ = ROOM;
ROOM;
case ROOM:
levl[x][y].typ = ROOM;
levl[x][y].typ = ROOM;
case ROOM:
if (num != ROOM)
if (levl[nx][ny].typ == ROOM
while (levl[x][y].typ == ROOM) {
room->typ = ROOM;
lev->typ = ROOM;