root/games/monop/execute.c
/*      $NetBSD: execute.c,v 1.22 2012/06/19 05:35:32 dholland Exp $    */

/*
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 *      @(#)execute.c   8.1 (Berkeley) 5/31/93
 */

#include <fcntl.h>
#include <stdlib.h>
#include <unistd.h>
#include <limits.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <time.h>
#include <errno.h>

#include "deck.h"
#include "monop.h"

#define MIN_FORMAT_VERSION 1
#define CUR_FORMAT_VERSION 1
#define MAX_FORMAT_VERSION 1

typedef struct stat     STAT;
typedef struct tm       TIME;

static char     buf[257];

static bool     new_play;       /* set if move on to new player         */

static void show_move(void);

static void restore_reset(void);
static int restore_parseline(char *txt);
static int restore_toplevel_attr(const char *attribute, char *txt);
static int restore_player_attr(const char *attribute, char *txt);
static int restore_deck_attr(const char *attribute, char *txt);
static int restore_square_attr(const char *attribute, char *txt);
static int getnum(const char *what, char *txt, int min, int max, int *ret);
static int getnum_withbrace(const char *what, char *txt, int min, int max,
                int *ret);

/*
 *      This routine executes the given command by index number
 */
void
execute(int com_num)
{
        new_play = FALSE;       /* new_play is true if fixing   */
        (*func[com_num])();
        notify();
        force_morg();
        if (new_play)
                next_play();
        else if (num_doub)
                printf("%s rolled doubles.  Goes again\n", cur_p->name);
}

/*
 *      This routine moves a piece around.
 */
void
do_move(void)
{
        int r1, r2;
        bool was_jail;

        new_play = was_jail = FALSE;
        printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6));
        if (cur_p->loc == JAIL) {
                was_jail++;
                if (!move_jail(r1, r2)) {
                        new_play++;
                        goto ret;
                }
        }
        else {
                if (r1 == r2 && ++num_doub == 3) {
                        printf("That's 3 doubles.  You go to jail\n");
                        goto_jail();
                        new_play++;
                        goto ret;
                }
                move(r1+r2);
        }
        if (r1 != r2 || was_jail)
                new_play++;
ret:
        return;
}

/*
 *      This routine moves a normal move
 */
void
move(int rl)
{
        int old_loc;

        old_loc = cur_p->loc;
        cur_p->loc = (cur_p->loc + rl) % N_SQRS;
        if (cur_p->loc < old_loc && rl > 0) {
                cur_p->money += 200;
                printf("You pass %s and get $200\n", board[0].name);
        }
        show_move();
}

/*
 *      This routine shows the results of a move
 */
static void
show_move(void)
{
        SQUARE *sqp;

        sqp = &board[cur_p->loc];
        printf("That puts you on %s\n", sqp->name);
        switch (sqp->type) {
          case SAFE:
                printf("That is a safe place\n");
                break;
          case CC:
                cc();
                break;
          case CHANCE:
                chance();
                break;
          case INC_TAX:
                inc_tax();
                break;
          case GOTO_J:
                goto_jail();
                break;
          case LUX_TAX:
                lux_tax();
                break;
          case PRPTY:
          case RR:
          case UTIL:
                if (sqp->owner < 0) {
                        printf("That would cost $%d\n", sqp->cost);
                        if (getyn("Do you want to buy? ") == 0) {
                                buy(player, sqp);
                                cur_p->money -= sqp->cost;
                        }
                        else if (num_play > 2)
                                bid();
                }
                else if (sqp->owner == player)
                        printf("You own it.\n");
                else
                        rent(sqp);
        }
}

/*
 * Reset the game state.
 */
static void
reset_game(void)
{
        int i;

        for (i = 0; i < N_SQRS; i++) {
                board[i].owner = -1;
                if (board[i].type == PRPTY) {
                        board[i].desc->morg = 0;
                        board[i].desc->houses = 0;
                } else if (board[i].type == RR || board[i].type == UTIL) {
                        board[i].desc->morg = 0;
                }
        }

        for (i = 0; i < 2; i++) {
                deck[i].top_card = 0;
                deck[i].gojf_used = FALSE;
        }

        if (play) {
                for (i = 0; i < num_play; i++) {
                        free(play[i].name);
                        play[i].name = NULL;
                }
                free(play);
                play = NULL;
        }

        for (i = 0; i < MAX_PL+2; i++) {
                name_list[i] = NULL;
        }

        cur_p = NULL;
        num_play = 0;
        player = 0;
        num_doub = 0;
        fixing = FALSE;
        trading = FALSE;
        told_em = FALSE;
        spec = FALSE;
}


/*
 *      This routine saves the current game for use at a later date
 */
void
save(void)
{
        char *sp;
        FILE *outf;
        time_t t;
        struct stat sb;
        int i, j;

        printf("Which file do you wish to save it in? ");
        fgets(buf, sizeof(buf), stdin);
        if (feof(stdin))
                return;
        sp = strchr(buf, '\n');
        if (sp)
                *sp = '\0';

        /*
         * check for existing files, and confirm overwrite if needed
         */

        if (stat(buf, &sb) == 0
            && getyn("File exists.  Do you wish to overwrite? ") > 0)
                return;

        outf = fopen(buf, "w");
        if (outf == NULL) {
                warn("%s", buf);
                return;
        }
        printf("\"%s\" ", buf);
        time(&t);                       /* get current time             */

        /* Header */
        fprintf(outf, "NetBSD monop format v%d\n", CUR_FORMAT_VERSION);
        fprintf(outf, "time %s", ctime(&t));  /* ctime includes a \n */
        fprintf(outf, "numplayers %d\n", num_play);
        fprintf(outf, "currentplayer %d\n", player);
        fprintf(outf, "doubles %d\n", num_doub);

        /* Players */
        for (i = 0; i < num_play; i++) {
                fprintf(outf, "player %d {\n", i);
                fprintf(outf, "    name %s\n", name_list[i]);
                fprintf(outf, "    money %d\n", play[i].money);
                fprintf(outf, "    loc %d\n", play[i].loc);
                fprintf(outf, "    num_gojf %d\n", play[i].num_gojf);
                fprintf(outf, "    in_jail %d\n", play[i].in_jail);
                fprintf(outf, "}\n");
        }

        /* Decks */
        for (i = 0; i < 2; i++) {
                fprintf(outf, "deck %d {\n", i);
                fprintf(outf, "    numcards %d\n", deck[i].num_cards);
                fprintf(outf, "    topcard %d\n", deck[i].top_card);
                fprintf(outf, "    gojf_used %d\n", deck[i].gojf_used);
                fprintf(outf, "    cards");
                for (j = 0; j < deck[i].num_cards; j++)
                        fprintf(outf, " %d", deck[i].cards[j]);
                fprintf(outf, "\n");
                fprintf(outf, "}\n");
        }

        /* Board */
        for (i = 0; i < N_SQRS; i++) {
                fprintf(outf, "square %d {\n", i);
                fprintf(outf, "owner %d\n", board[i].owner);
                if (board[i].owner < 0) {
                        /* nothing */
                } else if (board[i].type == PRPTY) {
                        fprintf(outf, "morg %d\n", board[i].desc->morg);
                        fprintf(outf, "houses %d\n", board[i].desc->houses);
                } else if (board[i].type == RR || board[i].type == UTIL) {
                        fprintf(outf, "morg %d\n", board[i].desc->morg);
                }
                fprintf(outf, "}\n");
        }
        if (ferror(outf) || fflush(outf))
                warnx("write error");
        fclose(outf);

        strcpy(buf, ctime(&t));
        for (sp = buf; *sp != '\n'; sp++)
                continue;
        *sp = '\0';
        printf("[%s]\n", buf);
}

/*
 *      This routine restores an old game from a file
 */
void
restore(void)
{
        char *sp;

        for (;;) {
                printf("Which file do you wish to restore from? ");
                fgets(buf, sizeof(buf), stdin);
                if (feof(stdin))
                        return;
                sp = strchr(buf, '\n');
                if (sp)
                        *sp = '\0';
                if (rest_f(buf) == 0)
                        break;
        }
}

/*
 * This does the actual restoring.  It returns zero on success,
 * and -1 on failure.
 */
int
rest_f(const char *file)
{
        char *sp;
        FILE *inf;
        char xbuf[80];
        STAT sbuf;
        char readbuf[512];
        int ret = 0;

        inf = fopen(file, "r");
        if (inf == NULL) {
                warn("%s", file);
                return -1;
        }
        printf("\"%s\" ", file);
        if (fstat(fileno(inf), &sbuf) < 0) {
                err(1, "%s: fstat", file);
        }

        /* Clear the game state to prevent brokenness on misordered files. */
        reset_game();

        /* Reset the parser */
        restore_reset();

        /* Note: can't use buf[], file might point at it. (Lame...) */
        while (fgets(readbuf, sizeof(readbuf), inf)) {
                /*
                 * The input buffer is long enough to handle anything
                 * that's supposed to be in the output buffer, so if
                 * we get a partial line, complain.
                 */
                sp = strchr(readbuf, '\n');
                if (sp == NULL) {
                        printf("file is corrupt: long lines.\n");
                        ret = -1;
                        break;
                }
                *sp = '\0';

                if (restore_parseline(readbuf)) {
                        ret = -1;
                        break;
                }
        }

        if (ferror(inf))
                warnx("%s: read error", file);
        fclose(inf);

        if (ret < 0)
                return -1;

        name_list[num_play] = "done";

        if (play == NULL || cur_p == NULL || num_play < 2) {
                printf("save file is incomplete.\n");
                return -1;
        }

        /*
         * We could at this point crosscheck the following:
         *    - there are only two GOJF cards floating around
         *    - total number of houses and hotels does not exceed maximums
         *    - no props are both built and mortgaged
         * but for now we don't.
         */

        strcpy(xbuf, ctime(&sbuf.st_mtime));
        for (sp = xbuf; *sp != '\n'; sp++)
                continue;
        *sp = '\0';
        printf("[%s]\n", xbuf);
        return 0;
}

/*
 * State of the restore parser
 */
static int restore_version;
static enum {
        RI_NONE,
        RI_PLAYER,
        RI_DECK,
        RI_SQUARE
} restore_item;
static int restore_itemnum;

/*
 * Reset the restore parser
 */
static void
restore_reset(void)
{
        restore_version = -1;
        restore_item = RI_NONE;
        restore_itemnum = -1;
}

/*
 * Handle one line of the save file
 */
static int
restore_parseline(char *txt)
{
        char *attribute;
        char *s;

        if (restore_version < 0) {
                /* Haven't seen the header yet. Demand it right away. */
                if (!strncmp(txt, "NetBSD monop format v", 21)) {
                        return getnum("format version", txt+21,
                                      MIN_FORMAT_VERSION,
                                      MAX_FORMAT_VERSION,
                                      &restore_version);
                }
                printf("file is not a monop save file.\n");
                return -1;
        }

        /* Check for lines that are right braces. */
        if (!strcmp(txt, "}")) {
                if (restore_item == RI_NONE) {
                        printf("mismatched close brace.\n");
                        return -1;
                }
                restore_item = RI_NONE;
                restore_itemnum = -1;
                return 0;
        }

        /* Any other line must begin with a word, which is the attribute. */
        s = txt;
        while (*s==' ')
                s++;
        attribute = s;
        s = strchr(attribute, ' ');
        if (s == NULL) {
                printf("file is corrupt: attribute %s lacks value.\n",
                    attribute);
                return -1;
        }
        *(s++) = '\0';
        while (*s==' ')
                s++;
        /* keep the remaining text for further handling */
        txt = s;

        switch (restore_item) {
            case RI_NONE:
                /* toplevel attributes */
                return restore_toplevel_attr(attribute, txt);

            case RI_PLAYER:
                /* player attributes */
                return restore_player_attr(attribute, txt);

            case RI_DECK:
                /* deck attributes */
                return restore_deck_attr(attribute, txt);

            case RI_SQUARE:
                /* board square attributes */
                return restore_square_attr(attribute, txt);
        }
        /* NOTREACHED */
        printf("internal logic error\n");
        return -1;
}

static int
restore_toplevel_attr(const char *attribute, char *txt)
{
        if (!strcmp(attribute, "time")) {
                /* nothing */
        } else if (!strcmp(attribute, "numplayers")) {
                if (getnum("numplayers", txt, 2, MAX_PL, &num_play) < 0) {
                        return -1;
                }
                if (play != NULL) {
                        printf("numplayers: multiple settings\n");
                        return -1;
                }
                play = calloc((size_t)num_play, sizeof(play[0]));
                if (play == NULL) {
                        err(1, "calloc");
                }
        } else if (!strcmp(attribute, "currentplayer")) {
                if (getnum("currentplayer", txt, 0, num_play-1, &player) < 0) {
                        return -1;
                }
                if (play == NULL) {
                        printf("currentplayer: before numplayers\n");
                        return -1;
                }
                cur_p = &play[player];
        } else if (!strcmp(attribute, "doubles")) {
                if (getnum("doubles", txt, 0, 2, &num_doub) < 0) {
                        return -1;
                }
        } else if (!strcmp(attribute, "player")) {
                if (getnum_withbrace("player", txt, 0, num_play-1,
                    &restore_itemnum) < 0) {
                        return -1;
                }
                restore_item = RI_PLAYER;
        } else if (!strcmp(attribute, "deck")) {
                if (getnum_withbrace("deck", txt, 0, 1,
                    &restore_itemnum) < 0) {
                        return -1;
                }
                restore_item = RI_DECK;
        } else if (!strcmp(attribute, "square")) {
                if (getnum_withbrace("square", txt, 0, N_SQRS-1,
                    &restore_itemnum) < 0) {
                        return -1;
                }
                restore_item = RI_SQUARE;
        } else {
                printf("unknown attribute %s\n", attribute);
                return -1;
        }
        return 0;
}

static int
restore_player_attr(const char *attribute, char *txt)
{
        PLAY *pp;
        int tmp;

        if (play == NULL) {
                printf("player came before numplayers.\n");
                return -1;
        }
        pp = &play[restore_itemnum];

        if (!strcmp(attribute, "name")) {
                if (pp->name != NULL) {
                        printf("player has multiple names.\n");
                        return -1;
                }
                /* XXX should really systematize the max name length */
                if (strlen(txt) > 256) {
                        txt[256] = 0;
                }
                pp->name = strdup(txt);
                if (pp->name == NULL)
                        err(1, "strdup");
                name_list[restore_itemnum] = pp->name;
        } else if (!strcmp(attribute, "money")) {
                if (getnum(attribute, txt, 0, INT_MAX, &pp->money) < 0) {
                        return -1;
                }
        } else if (!strcmp(attribute, "loc")) {
                /* note: not N_SQRS-1 */
                if (getnum(attribute, txt, 0, N_SQRS, &tmp) < 0) {
                        return -1;
                }
                pp->loc = tmp;
        } else if (!strcmp(attribute, "num_gojf")) {
                if (getnum(attribute, txt, 0, 2, &tmp) < 0) {
                        return -1;
                }
                pp->num_gojf = tmp;
        } else if (!strcmp(attribute, "in_jail")) {
                if (getnum(attribute, txt, 0, 3, &tmp) < 0) {
                        return -1;
                }
                pp->in_jail = tmp;
                if (pp->in_jail > 0 && pp->loc != JAIL) {
                        printf("player escaped from jail?\n");
                        return -1;
                }
        } else {
                printf("unknown attribute %s\n", attribute);
                return -1;
        }
        return 0;
}

static int
restore_deck_attr(const char *attribute, char *txt)
{
        int tmp, j;
        char *s;
        DECK *dp;

        dp = &deck[restore_itemnum];

        if (!strcmp(attribute, "numcards")) {
                if (getnum(attribute, txt, dp->num_cards, dp->num_cards,
                    &tmp) < 0) {
                        return -1;
                }
        } else if (!strcmp(attribute, "topcard")) {
                if (getnum(attribute, txt, 0, dp->num_cards,
                    &dp->top_card) < 0) {
                        return -1;
                }
        } else if (!strcmp(attribute, "gojf_used")) {
                if (getnum(attribute, txt, 0, 1, &tmp) < 0) {
                        return -1;
                }
                dp->gojf_used = tmp;
        } else if (!strcmp(attribute, "cards")) {
                errno = 0;
                s = txt;
                for (j = 0; j<dp->num_cards; j++) {
                        tmp = strtol(s, &s, 10);
                        if (tmp < 0 || tmp >= dp->num_cards) {
                                printf("cards: out of range value\n");
                                return -1;
                        }
                        dp->cards[j] = tmp;
                }
                if (errno) {
                        printf("cards: invalid values\n");
                        return -1;
                }
        } else {
                printf("unknown attribute %s\n", attribute);
                return -1;
        }
        return 0;
}

static int
restore_square_attr(const char *attribute, char *txt)
{
        SQUARE *sp = &board[restore_itemnum];
        int tmp;

        if (!strcmp(attribute, "owner")) {
                if (getnum(attribute, txt, -1, num_play-1, &tmp) < 0) {
                        return -1;
                }
                sp->owner = tmp;
                if (tmp >= 0)
                        add_list(tmp, &play[tmp].own_list, restore_itemnum);
        } else if (!strcmp(attribute, "morg")) {
                if (sp->type != PRPTY && sp->type != RR && sp->type != UTIL) {
                        printf("unownable property is mortgaged.\n");
                        return -1;
                }
                if (getnum(attribute, txt, 0, 1, &tmp) < 0) {
                        return -1;
                }
                sp->desc->morg = tmp;
        } else if (!strcmp(attribute, "houses")) {
                if (sp->type != PRPTY) {
                        printf("unbuildable property has houses.\n");
                        return -1;
                }
                if (getnum(attribute, txt, 0, 5, &tmp) < 0) {
                        return -1;
                }
                sp->desc->houses = tmp;
        } else {
                printf("unknown attribute %s\n", attribute);
                return -1;
        }
        return 0;
}

static int
getnum(const char *what, char *txt, int min, int max, int *ret)
{
        char *s;
        long l;

        errno = 0;
        l = strtol(txt, &s, 10);
        if (errno || strlen(s)>0) {
                printf("%s: not a number.\n", what);
                return -1;
        }
        if (l < min || l > max) {
                printf("%s: out of range.\n", what);
        }
        *ret = l;
        return 0;
}

static int
getnum_withbrace(const char *what, char *txt, int min, int max, int *ret)
{
        char *s;
        s = strchr(txt, ' ');
        if (s == NULL) {
                printf("%s: expected open brace\n", what);
                return -1;
        }
        *(s++) = '\0';
        while (*s == ' ')
                s++;
        if (*s != '{') {
                printf("%s: expected open brace\n", what);
                return -1;
        }
        if (s[1] != 0) {
                printf("%s: garbage after open brace\n", what);
                return -1;
        }
        return getnum(what, txt, min, max, ret);
}